Player Matchup

Yemoja
Yemoja
ConfinedShadow
Yemoja
Level 159
God Stats
0W - 3L
1,182 SR
Queue Stats
376W - 400L
1,479 Elo+
Solo
Loki
Loki
JumpMasterHero
Loki
Level 129
God Stats
0W - 1L
1,407 SR
Queue Stats
124W - 134L
1,473 Elo+
Solo
He Bo
He Bo
KaraedroX
He Bo
Level 149
God Stats
1W - 5L
1,121 SR
Queue Stats
218W - 232L
1,499 Elo+
Solo
Artemis
Artemis
iFatalVisionz
Artemis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,490 Elo+
Solo
Janus
Janus
septrum
Janus
Level 148
God Stats
3W - 7L
1,428 SR
Queue Stats
477W - 511L
1,449 Elo+
Solo
Team Averages
Level 131
1,328 SR
1,478 Elo+

VS

Team Averages
Level 126
1,547 SR
1,516 Elo+
Cthulhu
Cthulhu
FluffyStuffer
Cthulhu
Level 96
God Stats
5W - 0L
1,453 SR
Queue Stats
99W - 98L
1,555 Elo+
Solo
Eset
Eset
MacGyver102
Eset
Level 90
God Stats
2W - 3L
1,369 SR
Queue Stats
383W - 403L
1,473 Elo+
Solo
Sobek
Sobek
TypeG
Sobek
Level 145
God Stats
8W - 4L
1,558 SR
Queue Stats
412W - 287L
1,500 Elo+
Party 1
Chaac
Chaac
tinatsu972
Chaac
Level 151
God Stats
3W - 1L
1,649 SR
Queue Stats
65W - 77L
1,463 Elo+
Solo
Hel
Hel
tomyamamoto
Hel
Level 149
God Stats
7W - 2L
1,706 SR
Queue Stats
435W - 277L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 6
7,333
733
4,842
10,676
9,807
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 2 / 4
7,611
761
13,105
7,710
2,939
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
KaraedroX
He Bo
12
0 / 3 / 4
6,773
677
6,111
7,783
4,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
13
1 / 5 / 6
7,198
720
9,791
11,114
4,308
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
septrum
Janus
13
2 / 3 / 4
7,387
739
13,139
12,219
4,444
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
3 / 2 / 11
9,192
919
14,676
16,758
10,097
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 3 / 7
7,945
795
5,537
8,646
3,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
TypeG
Sobek
13
0 / 2 / 9
7,689
769
5,320
11,730
10,737
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
16
5 / 2 / 8
9,413
941
10,946
20,346
17,482
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 0 / 8
9,364
936
9,561
8,831
4,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
57
9
Kills
14
14
Deaths
9
24
Assists
43
Player
Kills
Deaths
Assists
KDA
L
2
1
6
5
W
Cthulhu
3
2
11
4.25
L
4
2
4
3
L
He Bo
KaraedroX
He Bo
0
3
4
0.67
W
1
3
7
1.5
W
Sobek
TypeG
Sobek
0
2
9
2.25
L
Artemis
1
5
6
0.8
L
Janus
septrum
Janus
2
3
4
1.33
W
Chaac
5
2
8
4.5
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,988
Damage
46,040
49,502
Taken
66,311
25,509
Mitigated
45,687
24,973
Healing
40,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,842
1,195
9,390
3,501
10,676
9,807
0
7,491
3,185
8,733
0
W
Cthulhu
14,676
266
2,184
3,916
16,758
10,097
739
7,444
9,314
24,845
0
L
13,105
1,503
851
814
7,710
2,939
0
4,965
2,745
0
22,640
L
He Bo
KaraedroX
He Bo
6,111
356
1,813
1,100
7,783
4,011
0
5,962
1,821
15,507
0
W
5,537
240
857
1,037
8,646
3,210
658
2,332
6,314
15,976
0
W
Sobek
TypeG
Sobek
5,320
231
1,780
1,863
11,730
10,737
559
4,444
7,286
9,340
0
L
Artemis
9,791
3,915
530
1,815
11,114
4,308
30
8,000
3,114
0
16,765
L
Janus
septrum
Janus
13,139
1,582
1,998
3,161
12,219
4,444
0
8,676
3,543
24,600
0
W
Chaac
10,946
894
1,131
7,200
20,346
17,482
1,008
5,646
14,700
0
17,350
W
9,561
201
14,521
6,434
8,831
4,161
726
4,226
4,605
26,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,302
Gold Earned
43,603
80
Minions Killed
109
0
Camps Cleared
0
912,273
Distance Traveled
1,122,444
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,333
733
6
1
0
174,508
2
W
Cthulhu
9,192
919
17
2
0
224,602
0
L
Loki
7,611
761
3
0
0
234,446
1
L
He Bo
6,773
677
22
2
0
166,594
1
W
Eset
7,945
795
23
2
0
203,964
0
W
Sobek
7,689
769
6
1
0
203,990
0
L
Artemis
7,198
720
21
2
0
179,541
0
L
Janus
7,387
739
28
3
0
157,184
1
W
Chaac
9,413
941
10
1
0
221,963
0
W
Hel
9,364
936
53
5
0
267,925
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role