Player Matchup

Ymir
Ymir
Baboon_theief
Ymir
Level 25
God Stats
17W - 15L
1,549 SR
Queue Stats
39W - 43L
1,334 Elo+
Party 1
Neith
Neith
Dr-Egg-Man-0
Neith
Level 25
God Stats
20W - 24L
1,476 SR
Queue Stats
42W - 54L
1,270 Elo+
Party 1
Scylla
Scylla
Joseamagdalo
Scylla
Level 15
God Stats
1W - 1L
1,488 SR
Queue Stats
6W - 6L
1,372 Elo+
Solo
Team Averages
Level 22
1,504 SR
1,325 Elo+

VS

Team Averages
Level 45
1,486 SR
1,199 Elo+
Guan Yu
Guan Yu
Neytan_Goku_YT
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,187 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
darkone42096
Morgan Le Fay
Level 109
God Stats
14W - 11L
1,441 SR
Queue Stats
214W - 374L
1,234 Elo+
Solo
Cthulhu
Cthulhu
firey651scorpion
Cthulhu
Level 23
God Stats
1W - 2L
1,518 SR
Queue Stats
2W - 11L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 14
8,882
807
5,537
8,806
8,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
12 / 1 / 5
9,542
867
12,905
8,040
3,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Scylla
12
3 / 1 / 14
8,218
747
8,733
6,096
2,972
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 9 / 1
7,028
639
1,864
11,354
8,659
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
darkone42096
Morgan Le Fay
10
0 / 5 / 1
6,714
610
10,382
12,135
4,144
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 4 / 1
7,794
709
5,263
9,624
5,471
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
18
Kills
2
2
Deaths
18
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
14
10
W
12
1
5
14.5
W
Scylla
3
1
14
10
L
1
9
1
0.17
L
Morgan Le Fay
darkone42096
Morgan Le Fay
0
5
1
0.1
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,175
Damage
17,509
22,942
Taken
33,113
15,266
Mitigated
18,274
6,404
Healing
4,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,537
1,572
0
1,029
8,806
8,532
389
6,506
2,300
17,024
0
W
12,905
5,621
0
3,529
8,040
3,762
1,497
5,231
2,809
0
31,837
W
Scylla
8,733
774
611
1,235
6,096
2,972
0
3,958
2,138
22,444
0
L
1,864
192
50
320
11,354
8,659
111
3,428
7,752
0
6,221
L
Morgan Le Fay
darkone42096
Morgan Le Fay
10,382
1,395
0
3,200
12,135
4,144
0
7,058
4,730
28,297
0
L
5,263
289
73
366
9,624
5,471
0
3,248
6,065
16,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,642
Gold Earned
21,536
112
Minions Killed
86
4
Camps Cleared
2
571,428
Distance Traveled
542,382
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,882
807
26
2
1
204,268
1
W
Neith
9,542
867
50
5
1
169,511
0
W
Scylla
8,218
747
36
3
2
197,649
3
L
Guan Yu
7,028
639
5
0
0
174,689
0
L
Morgan Le Fay
6,714
610
41
4
0
189,881
1
L
Cthulhu
7,794
709
40
4
2
177,812
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role