Player Matchup

Gilgamesh
Gilgamesh
MAX126
Gilgamesh
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 21L
1,496 Elo+
Solo
Susano
Susano
MightiestGrundl3
Susano
Level 9
God Stats
1W - 2L
1,411 SR
Queue Stats
1W - 5L
1,203 Elo+
Solo
Skadi
Skadi
StashMan
Skadi
Level 42
God Stats
6W - 3L
1,791 SR
Queue Stats
87W - 86L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
Thegoodgibby
Cthulhu
Level 16
God Stats
5W - 6L
1,484 SR
Queue Stats
11W - 12L
1,507 Elo+
Party 1
Jormungandr
Jormungandr
ohGranzby
Jormungandr
Level 16
God Stats
25W - 29L
1,532 SR
Queue Stats
339W - 378L
1,487 Elo+
Solo
Team Averages
Level 21
1,544 SR
1,445 Elo+

VS

Team Averages
Level 20
1,498 SR
1,459 Elo+
Bellona
Bellona
Deathtiny1218
Bellona
Level 11
God Stats
1W - 1L
1,305 SR
Queue Stats
11W - 25L
1,288 Elo+
Solo
Scylla
Scylla
KΔpΦ
Scylla
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 67L
1,481 Elo+
Solo
Hun Batz
Hun Batz
Xavier2942
Hun Batz
Level 24
God Stats
1W - 0L
1,701 SR
Queue Stats
45W - 53L
1,493 Elo+
Solo
Ne Zha
Ne Zha
isleep2late
Ne Zha
Level 7
God Stats
2W - 1L
1,695 SR
Queue Stats
32W - 14L
1,611 Elo+
Solo
Skadi
Skadi
mirzaminaj
Skadi
Level 29
God Stats
1W - 0L
1,289 SR
Queue Stats
72W - 78L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MAX126
Gilgamesh
9
1 / 2 / 0
6,173
441
2,766
10,713
5,056
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 7 / 0
5,340
381
1,994
10,869
3,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
StashMan
Skadi
11
2 / 5 / 1
6,870
491
6,406
11,546
2,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Thegoodgibby
Cthulhu
8
1 / 8 / 0
5,734
410
2,333
11,381
8,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
ohGranzby
Jormungandr
11
2 / 7 / 1
6,812
487
8,499
12,422
6,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
0 / 1 / 2
6,561
469
1,430
6,159
4,363
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
KΔpΦ
Scylla
13
3 / 2 / 10
7,747
553
10,622
9,451
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Xavier2942
Hun Batz
13
6 / 2 / 8
7,939
567
5,484
8,487
2,656
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ne Zha
14
14 / 1 / 7
8,975
641
16,092
13,866
9,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
13
6 / 1 / 10
8,392
599
8,790
5,262
1,571
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
66
6
Kills
29
29
Deaths
7
2
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Bellona
0
1
2
1
W
Scylla
KΔpΦ
Scylla
3
2
10
4
L
Gilgamesh
MAX126
Gilgamesh
1
2
0
0.5
L
0
7
0
0
L
Skadi
StashMan
Skadi
2
5
1
0.5
L
Cthulhu
Thegoodgibby
Cthulhu
1
8
0
0.13
W
Hun Batz
Xavier2942
Hun Batz
6
2
8
5
W
Ne Zha
14
1
7
17.5
W
Skadi
6
1
10
11
L
Jormungandr
ohGranzby
Jormungandr
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,998
Damage
42,418
56,931
Taken
43,225
25,602
Mitigated
21,061
10,312
Healing
15,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
1,430
337
0
1,615
6,159
4,363
242
547
5,572
0
27,338
W
Scylla
KΔpΦ
Scylla
10,622
1,070
171
3,982
9,451
3,007
1,160
4,636
4,382
40,387
0
L
Gilgamesh
MAX126
Gilgamesh
2,766
404
0
1,781
10,713
5,056
724
850
9,780
164
24,250
L
1,994
324
0
3,438
10,869
3,039
0
2,108
8,449
0
20,616
L
Skadi
StashMan
Skadi
6,406
4,278
0
2,669
11,546
2,389
156
2,257
8,931
0
33,316
L
Cthulhu
Thegoodgibby
Cthulhu
2,333
128
0
1,837
11,381
8,638
0
1,797
9,075
12,054
0
W
Hun Batz
Xavier2942
Hun Batz
5,484
1,630
0
3,735
8,487
2,656
404
1,765
6,574
0
37,403
W
Ne Zha
16,092
4,776
518
4,079
13,866
9,464
0
1,828
11,766
1,751
53,861
W
Skadi
8,790
3,032
156
1,113
5,262
1,571
2,454
1,098
3,935
0
49,217
L
Jormungandr
ohGranzby
Jormungandr
8,499
1,586
28
559
12,422
6,480
0
4,005
7,837
36,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,929
Gold Earned
39,614
246
Minions Killed
373
0
Camps Cleared
0
1,090,490
Distance Traveled
1,316,906
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,561
469
61
4
0
201,179
0
W
Scylla
7,747
553
77
6
0
267,213
0
L
Gilgamesh
6,173
441
46
3
0
164,291
1
L
Susano
5,340
381
47
3
0
228,543
1
L
Skadi
6,870
491
47
3
0
246,590
2
L
Cthulhu
5,734
410
32
2
0
236,007
0
W
Hun Batz
7,939
567
68
5
0
296,799
1
W
Ne Zha
8,975
641
75
5
0
271,179
0
W
Skadi
8,392
599
92
7
0
280,536
0
L
Jormungandr
6,812
487
74
5
0
215,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role