Player Matchup

Izanami
Izanami
AlexPlayy
Izanami
Level 101
God Stats
4W - 0L
1,497 SR
Queue Stats
139W - 163L
1,392 Elo+
Party 2
Eset
Eset
JazzHandsMcGee
Eset
Level 67
God Stats
13W - 11L
1,492 SR
Queue Stats
39W - 44L
1,459 Elo+
Solo
Gilgamesh
Gilgamesh
imgoncalo
Gilgamesh
Level 82
God Stats
12W - 13L
1,442 SR
Queue Stats
249W - 264L
1,432 Elo+
Party 2
Team Averages
Level 83
1,477 SR
1,428 Elo+

VS

Team Averages
Level 75
1,596 SR
1,588 Elo+
Bacchus
Bacchus
DerRoydige
Bacchus
Level 68
God Stats
10W - 7L
1,490 SR
Queue Stats
161W - 145L
1,574 Elo+
Party 1
Hel
Hel
MiezieChan
Hel
Level 68
God Stats
1W - 1L
1,761 SR
Queue Stats
27W - 20L
1,618 Elo+
Party 1
Ullr
Ullr
txtinput
Ullr
Level 89
God Stats
6W - 7L
1,536 SR
Queue Stats
180W - 168L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlexPlayy
Izanami
15
4 / 1 / 7
10,743
671
12,404
10,133
3,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 7
9,787
612
8,354
7,863
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
imgoncalo
Gilgamesh
16
6 / 0 / 5
10,942
684
15,389
15,371
9,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DerRoydige
Bacchus
12
0 / 4 / 2
9,514
595
8,467
18,726
19,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 1
9,135
571
8,312
10,572
5,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
13
1 / 3 / 1
9,401
588
10,514
13,549
4,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
2
2
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlexPlayy
Izanami
4
1
7
7.5
L
Bacchus
DerRoydige
Bacchus
0
4
2
0.25
W
1
1
7
4.5
L
1
4
1
0.38
W
Gilgamesh
imgoncalo
Gilgamesh
6
0
5
8.5
L
Ullr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,147
Damage
27,293
33,367
Taken
42,847
16,616
Mitigated
29,384
6,207
Healing
14,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlexPlayy
Izanami
12,404
7,695
0
700
10,133
3,988
2,317
5,107
5,026
0
53,640
L
Bacchus
DerRoydige
Bacchus
8,467
1,161
0
2,014
18,726
19,253
0
4,149
13,945
19,858
0
W
8,354
160
1,038
2,769
7,863
2,701
424
2,994
4,869
35,028
0
L
8,312
618
6,841
5,016
10,572
5,336
0
3,211
7,127
43,403
0
W
Gilgamesh
imgoncalo
Gilgamesh
15,389
2,846
0
1,700
15,371
9,927
464
9,319
6,052
4,515
28,367
L
Ullr
10,514
3,094
0
551
13,549
4,795
0
3,262
9,961
0
33,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,472
Gold Earned
28,050
196
Minions Killed
171
10
Camps Cleared
5
962,196
Distance Traveled
895,347
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,743
671
102
6
4
305,328
3
L
Bacchus
9,514
595
22
1
0
312,153
5
W
Eset
9,787
612
63
4
5
318,857
6
L
Hel
9,135
571
91
6
3
269,237
5
W
Gilgamesh
10,942
684
31
2
1
338,011
4
L
Ullr
9,401
588
58
4
2
313,957
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role