Player Matchup

Jormungandr
Jormungandr
ButtaBee
Jormungandr
Level 28
God Stats
1W - 0L
1,284 SR
Queue Stats
86W - 64L
1,464 Elo+
Party 1
Izanami
Izanami
CODE_AYSE3R
Izanami
Level 44
God Stats
4W - 4L
1,278 SR
Queue Stats
43W - 36L
1,700 Elo+
Party 3
Nike
Nike
CallMeWoodz
Nike
Level 44
God Stats
21W - 15L
1,624 SR
Queue Stats
212W - 220L
1,506 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Unloved Orph4n
Morgan Le Fay
Level 93
God Stats
13W - 8L
1,522 SR
Queue Stats
456W - 367L
1,576 Elo+
Party 1
Fenrir
Fenrir
oTHECHINCHILLAo
Fenrir
Level 145
God Stats
16W - 13L
1,482 SR
Queue Stats
545W - 479L
1,543 Elo+
Party 1
Team Averages
Level 71
1,438 SR
1,558 Elo+

VS

Team Averages
Level 71
1,641 SR
1,523 Elo+
Mulan
Mulan
CrushTheBurdens
Mulan
Level 39
God Stats
17W - 18L
1,582 SR
Queue Stats
121W - 127L
1,522 Elo+
Solo
Hun Batz
Hun Batz
RNS x PREDZz
Hun Batz
Level 138
God Stats
4W - 4L
1,670 SR
Queue Stats
202W - 189L
1,487 Elo+
Party 2
Geb
Geb
RNS x REAPZz
Geb
Level 29
God Stats
7W - 7L
1,650 SR
Queue Stats
119W - 120L
1,439 Elo+
Party 2
Jing Wei
Jing Wei
RNS x SIMPZz
Jing Wei
Level 108
God Stats
0W - 1L
1,522 SR
Queue Stats
153W - 121L
1,548 Elo+
Party 2
Ah Puch
Ah Puch
graveyardshift7
Ah Puch
Level 40
God Stats
10W - 4L
1,782 SR
Queue Stats
32W - 28L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ButtaBee
Jormungandr
14
1 / 0 / 13
9,471
451
4,709
15,029
14,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
CODE_AYSE3R
Izanami
19
6 / 5 / 7
12,429
592
15,565
18,636
7,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 0 / 8
11,336
540
17,745
18,134
17,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
Unloved Orph4n
Morgan Le Fay
17
1 / 4 / 5
10,820
515
9,969
13,072
5,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
11 / 4 / 1
12,190
580
10,188
15,691
7,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 0
9,754
464
11,764
21,059
19,947
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
RNS x PREDZz
Hun Batz
17
6 / 2 / 3
11,172
532
17,798
12,396
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 6 / 2
8,105
386
5,993
17,844
13,295
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
RNS x SIMPZz
Jing Wei
11
1 / 7 / 1
7,600
362
4,784
13,742
3,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
5 / 3 / 3
11,312
539
13,741
12,382
7,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
25
Kills
13
13
Deaths
25
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ButtaBee
Jormungandr
1
0
13
7.5
W
Izanami
CODE_AYSE3R
Izanami
6
5
7
1.9
W
6
0
8
10
L
0
7
0
0
L
Hun Batz
RNS x PREDZz
Hun Batz
6
2
3
3.75
L
1
6
2
0.33
L
Jing Wei
RNS x SIMPZz
Jing Wei
1
7
1
0.21
W
Morgan Le Fay
Unloved Orph4n
Morgan Le Fay
1
4
5
0.88
L
5
3
3
2.17
W
11
4
1
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,176
Damage
54,080
80,562
Taken
77,423
52,078
Mitigated
47,638
26,718
Healing
21,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ButtaBee
Jormungandr
4,709
1,247
639
1,840
15,029
14,362
118
4,346
10,683
18,730
0
W
Izanami
CODE_AYSE3R
Izanami
15,565
13,017
0
6,701
18,636
7,304
5,772
2,833
15,803
0
110,177
W
17,745
3,511
525
6,429
18,134
17,519
630
2,898
15,236
12,505
48,359
L
11,764
2,969
0
7,770
21,059
19,947
0
3,949
15,651
0
75,183
L
Hun Batz
RNS x PREDZz
Hun Batz
17,798
4,537
0
3,320
12,396
4,042
0
2,568
9,591
0
85,005
L
5,993
472
0
1,377
17,844
13,295
0
5,449
12,079
21,392
0
L
Jing Wei
RNS x SIMPZz
Jing Wei
4,784
3,781
0
3,889
13,742
3,351
0
540
13,082
0
41,788
W
Morgan Le Fay
Unloved Orph4n
Morgan Le Fay
9,969
867
78
3,495
13,072
5,352
603
7,059
6,013
74,874
0
L
13,741
341
0
5,120
12,382
7,003
0
5,348
6,596
75,039
0
W
10,188
2,801
0
7,011
15,691
7,541
0
2,674
13,017
0
80,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,246
Gold Earned
47,943
596
Minions Killed
508
0
Camps Cleared
0
2,061,851
Distance Traveled
2,021,995
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,471
451
35
2
0
437,289
2
W
Izanami
12,429
592
181
9
0
367,312
6
W
Nike
11,336
540
108
5
0
423,923
3
L
Mulan
9,754
464
145
7
0
352,866
3
L
Hun Batz
11,172
532
128
6
0
463,647
5
L
Geb
8,105
386
25
1
0
428,600
3
L
Jing Wei
7,600
362
66
3
0
390,898
8
W
Morgan Le Fay
10,820
515
139
7
0
391,152
7
L
Ah Puch
11,312
539
144
7
0
385,984
5
W
Fenrir
12,190
580
133
6
0
442,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role