Player Matchup

Anubis
Anubis
FG Luckyflea
Anubis
Level 29
God Stats
16W - 12L
1,575 SR
Queue Stats
87W - 115L
1,318 Elo+
Solo
Hades
Hades
MoistArabian
Hades
Level 29
God Stats
3W - 1L
1,528 SR
Queue Stats
180W - 236L
1,380 Elo+
Solo
Ravana
Ravana
SkyMeom
Ravana
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,312 Elo+
Solo
Ymir
Ymir
terrorfie34_YT
Ymir
Level 30
God Stats
6W - 3L
1,720 SR
Queue Stats
119W - 92L
1,405 Elo+
Solo
Ra
Ra
turtle_rev
Ra
Level 16
God Stats
2W - 0L
1,679 SR
Queue Stats
10W - 24L
1,150 Elo+
Solo
Team Averages
Level 26
1,600 SR
1,313 Elo+

VS

Team Averages
Level 10
1,466 SR
1,485 Elo+
Olorun
Olorun
BuddhaTheNoob
Olorun
Level 22
God Stats
32W - 40L
1,481 SR
Queue Stats
104W - 121L
1,442 Elo+
Solo
Erlang Shen
Erlang Shen
DSSVILLASMIL
Erlang Shen
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Grand Admrial
Jing Wei
Level 21
God Stats
0W - 2L
1,351 SR
Queue Stats
7W - 7L
1,483 Elo+
Solo
Neith
Neith
OmariBBCG
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
kendallgonzal311
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
13 / 0 / 4
12,229
611
10,733
6,271
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
9 / 0 / 5
10,557
528
9,253
13,929
7,144
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
SkyMeom
Ravana
16
8 / 4 / 4
10,265
513
7,569
11,529
5,311
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 3 / 6
10,456
523
13,439
15,529
7,201
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 5 / 10
9,610
481
4,356
10,125
3,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 6 / 0
10,963
548
18,228
21,955
14,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
DSSVILLASMIL
Erlang Shen
9
0 / 13 / 0
6,306
315
3,244
15,059
6,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
Grand Admrial
Jing Wei
13
2 / 8 / 0
7,847
392
6,975
12,342
3,490
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
OmariBBCG
Neith
5
0 / 3 / 0
5,863
293
135
2,663
818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 10 / 0
7,339
367
1,435
12,046
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
37
Kills
12
12
Deaths
40
29
Assists
0
Player
Kills
Deaths
Assists
KDA
L
10
6
0
1.67
L
Erlang Shen
DSSVILLASMIL
Erlang Shen
0
13
0
0
W
Anubis
13
0
4
15
L
Jing Wei
Grand Admrial
Jing Wei
2
8
0
0.25
W
9
0
5
11.5
L
Neith
OmariBBCG
Neith
0
3
0
0
W
Ravana
SkyMeom
Ravana
8
4
4
2.5
L
0
10
0
0
W
6
3
6
3
W
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,350
Damage
30,017
57,383
Taken
64,065
26,390
Mitigated
28,408
24,443
Healing
11,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,228
8,928
305
9,280
21,955
14,537
2,473
11,744
10,211
72,846
0
L
Erlang Shen
DSSVILLASMIL
Erlang Shen
3,244
1,525
0
1,057
15,059
6,497
50
9,525
5,534
0
13,394
W
Anubis
10,733
692
0
4,300
6,271
2,828
2,762
360
5,911
67,454
0
L
Jing Wei
Grand Admrial
Jing Wei
6,975
6,199
0
493
12,342
3,490
1,856
8,939
3,403
0
45,566
W
9,253
2,415
224
8,677
13,929
7,144
939
2,942
10,987
53,843
0
L
Neith
OmariBBCG
Neith
135
107
0
284
2,663
818
150
587
2,076
0
9,166
W
Ravana
SkyMeom
Ravana
7,569
2,938
0
2,514
11,529
5,311
99
5,241
6,288
0
46,492
L
1,435
289
0
121
12,046
3,066
1,510
6,986
5,060
0
22,580
W
13,439
2,252
214
5,668
15,529
7,201
1,988
5,190
10,339
67,614
0
W
4,356
439
463
2,383
10,125
3,906
1,050
4,495
5,630
43,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,117
Gold Earned
38,318
468
Minions Killed
272
0
Camps Cleared
0
1,793,054
Distance Traveled
1,322,122
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,963
548
109
5
0
299,759
2
L
Erlang Shen
6,306
315
21
1
0
328,839
0
W
Anubis
12,229
611
139
7
0
365,686
0
L
Jing Wei
7,847
392
80
4
0
256,667
0
W
Hades
10,557
528
79
4
0
304,346
2
L
Neith
5,863
293
17
1
0
123,721
2
W
Ravana
10,265
513
62
3
0
425,870
0
L
Nemesis
7,339
367
45
2
0
313,136
0
W
Ymir
10,456
523
101
5
0
360,005
1
W
Ra
9,610
481
87
4
0
337,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role