Player Matchup

Cthulhu
Cthulhu
El3ctr0static
Cthulhu
Level 6
God Stats
1W - 2L
1,586 SR
Queue Stats
1W - 2L
1,463 Elo+
Solo
Artio
Artio
Moostachepolice
Artio
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 72L
1,384 Elo+
Solo
Izanami
Izanami
WarCelta
Izanami
Level 28
God Stats
17W - 21L
1,451 SR
Queue Stats
70W - 86L
1,385 Elo+
Solo
Sun Wukong
Sun Wukong
Zucundez
Sun Wukong
Level 6
God Stats
0W - 1L
1,300 SR
Queue Stats
1W - 4L
1,198 Elo+
Solo
Fenrir
Fenrir
fgug8
Fenrir
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 30L
1,377 Elo+
Solo
Team Averages
Level 15
1,468 SR
1,361 Elo+

VS

Team Averages
Level 16
1,515 SR
1,351 Elo+
Neith
Neith
ARogerT
Neith
Level 28
God Stats
20W - 24L
1,420 SR
Queue Stats
92W - 110L
1,397 Elo+
Solo
Ymir
Ymir
AgentBacon10134
Ymir
Level 16
God Stats
7W - 4L
1,628 SR
Queue Stats
66W - 62L
1,452 Elo+
Party 1
Sun Wukong
Sun Wukong
FURYCOSMOS
Sun Wukong
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
984 Elo+
Solo
Sylvanus
Sylvanus
GaughtzuXd
Sylvanus
Level 12
God Stats
1W - 1L
1,617 SR
Queue Stats
8W - 2L
1,584 Elo+
Party 1
Zeus
Zeus
alexyuh2bad
Zeus
Level 17
God Stats
19W - 20L
1,412 SR
Queue Stats
46W - 50L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
0 / 6 / 0
7,491
832
2,735
8,746
3,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
0 / 4 / 0
7,795
866
1,627
7,819
3,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
WarCelta
Izanami
14
0 / 14 / 0
7,713
857
4,462
17,842
4,325
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
Zucundez
Sun Wukong
14
0 / 10 / 0
8,059
895
9,943
19,789
11,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
fgug8
Fenrir
13
0 / 15 / 0
7,836
871
10,604
23,441
9,823
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

0

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ARogerT
Neith
18
16 / 0 / 26
10,994
1,222
17,677
6,220
2,871
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 0 / 41
11,381
1,265
6,501
8,005
10,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
FURYCOSMOS
Sun Wukong
17
6 / 0 / 29
9,893
1,099
10,201
6,705
5,730
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
GaughtzuXd
Sylvanus
17
11 / 0 / 30
11,023
1,225
13,467
9,433
5,403
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
12 / 0 / 22
10,396
1,155
21,269
4,939
2,175
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
197
0
Kills
49
49
Deaths
0
0
Assists
148
Player
Kills
Deaths
Assists
KDA
W
Neith
ARogerT
Neith
16
0
26
29
W
4
0
41
24.5
L
Cthulhu
0
6
0
0
W
Sun Wukong
FURYCOSMOS
Sun Wukong
6
0
29
20.5
W
Sylvanus
GaughtzuXd
Sylvanus
11
0
30
26
L
0
4
0
0
L
Izanami
WarCelta
Izanami
0
14
0
0
L
Sun Wukong
Zucundez
Sun Wukong
0
10
0
0
W
12
0
22
23
L
Fenrir
fgug8
Fenrir
0
15
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,371
Damage
69,115
77,637
Taken
35,302
33,680
Mitigated
26,255
6,026
Healing
16,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ARogerT
Neith
17,677
10,234
369
970
6,220
2,871
0
580
5,346
0
35,147
W
6,501
2,418
88
1,347
8,005
10,076
0
1,146
6,395
13,715
0
L
Cthulhu
2,735
437
0
288
8,746
3,790
0
3,657
5,089
11,546
0
W
Sun Wukong
FURYCOSMOS
Sun Wukong
10,201
3,569
0
357
6,705
5,730
0
375
6,030
0
19,706
W
Sylvanus
GaughtzuXd
Sylvanus
13,467
3,378
7,455
4,304
9,433
5,403
0
1,217
7,907
22,929
0
L
1,627
162
240
750
7,819
3,894
0
4,014
3,805
4,004
0
L
Izanami
WarCelta
Izanami
4,462
1,934
9
193
17,842
4,325
0
9,054
8,788
0
16,797
L
Sun Wukong
Zucundez
Sun Wukong
9,943
1,112
0
1,454
19,789
11,848
0
11,547
8,242
0
27,860
W
21,269
3,800
0
1,837
4,939
2,175
0
594
4,212
42,045
0
L
Fenrir
fgug8
Fenrir
10,604
2,032
469
2,623
23,441
9,823
0
12,965
10,476
0
24,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,894
Gold Earned
53,687
113
Minions Killed
145
3
Camps Cleared
7
548,240
Distance Traveled
860,909
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,994
1,222
40
4
2
174,549
2
W
Ymir
11,381
1,265
21
2
0
152,478
0
L
Cthulhu
7,491
832
20
2
0
76,779
0
W
Sun Wukong
9,893
1,099
13
1
3
188,187
0
W
Sylvanus
11,023
1,225
28
3
0
158,833
1
L
Artio
7,795
866
7
1
1
61,099
0
L
Izanami
7,713
857
15
2
0
120,281
0
L
Sun Wukong
8,059
895
46
5
1
165,998
1
W
Zeus
10,396
1,155
43
5
2
186,862
0
L
Fenrir
7,836
871
25
3
1
124,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role