Player Matchup

Khepri
Khepri
Crusader1175162
Khepri
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 97L
1,364 Elo+
Solo
Fenrir
Fenrir
MAVIME1555
Fenrir
Level 22
God Stats
4W - 3L
1,738 SR
Queue Stats
44W - 49L
1,361 Elo+
Solo
Ra
Ra
Xrepper-Q8
Ra
Level 24
God Stats
11W - 8L
1,566 SR
Queue Stats
42W - 36L
1,455 Elo+
Solo
Neith
Neith
kevinwannasmoke
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,094 Elo+
Solo
Jormungandr
Jormungandr
menudo_ganso8
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,550 Elo+
Solo
Team Averages
Level 15
1,561 SR
1,365 Elo+

VS

Team Averages
Level 9
1,537 SR
1,525 Elo+
Ymir
Ymir
Ant_Fenn
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 40L
1,362 Elo+
Solo
Ra
Ra
CxxE_18
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ullr
Ullr
Granaatje
Ullr
Level 11
God Stats
4W - 1L
1,516 SR
Queue Stats
73W - 29L
1,581 Elo+
Solo
Bellona
Bellona
KindMartin7724
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
x_Corle96_x
Fenrir
Level 10
God Stats
8W - 2L
1,671 SR
Queue Stats
27W - 13L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,209
432
3,103
12,918
14,490
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
MAVIME1555
Fenrir
13
7 / 4 / 5
9,221
485
8,757
14,150
11,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 3 / 4
10,800
568
11,404
10,408
3,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 11 / 3
6,534
344
3,035
11,836
3,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
menudo_ganso8
Jormungandr
15
2 / 5 / 1
9,516
501
7,356
14,060
13,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 3 / 7
8,866
467
10,360
17,082
16,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
0 / 8 / 3
7,905
416
3,184
8,924
2,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ullr
18
8 / 3 / 4
10,996
579
16,780
14,259
5,891
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

3
0 / 1 / 1
5,421
285
0
731
313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
19
15 / 1 / 1
11,662
614
18,468
13,659
6,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
41
16
Kills
25
26
Deaths
16
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
3
7
1.83
L
1
3
2
0.67
W
0
8
3
0.19
W
Ullr
8
3
4
3.33
W
0
1
1
0.5
L
Fenrir
MAVIME1555
Fenrir
7
4
5
2.38
L
6
3
4
2.67
L
0
11
3
0.14
L
Jormungandr
menudo_ganso8
Jormungandr
2
5
1
0.5
W
Fenrir
15
1
1
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,655
Damage
48,792
63,372
Taken
54,655
46,787
Mitigated
32,946
12,148
Healing
13,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
10,360
2,483
0
2,201
17,082
16,876
592
6,268
10,814
34,835
0
L
3,103
1,209
0
1,180
12,918
14,490
334
3,659
9,259
30,774
0
W
3,184
391
21
673
8,924
2,937
451
5,061
3,863
40,046
0
W
Ullr
16,780
8,349
0
6,568
14,259
5,891
600
6,146
8,113
0
85,110
W
0
0
0
17
731
313
0
0
731
0
1,629
L
Fenrir
MAVIME1555
Fenrir
8,757
3,465
0
4,156
14,150
11,260
0
3,993
10,109
0
40,504
L
11,404
985
1,303
3,263
10,408
3,727
51
1,863
8,489
77,866
0
L
3,035
1,209
0
201
11,836
3,976
956
1,399
10,397
0
17,388
L
Jormungandr
menudo_ganso8
Jormungandr
7,356
2,318
0
2,045
14,060
13,334
143
2,486
11,574
49,043
0
W
Fenrir
18,468
5,008
0
4,304
13,659
6,929
777
4,388
9,271
0
86,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,280
Gold Earned
44,850
399
Minions Killed
407
0
Camps Cleared
0
1,694,084
Distance Traveled
1,322,283
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,866
467
48
3
0
317,637
1
L
Khepri
8,209
432
55
3
0
321,711
1
W
Ra
7,905
416
78
4
0
271,234
0
W
Ullr
10,996
579
150
8
0
321,221
0
W
Bellona
5,421
285
6
0
0
45,774
0
L
Fenrir
9,221
485
67
4
0
361,223
1
L
Ra
10,800
568
139
7
0
383,661
5
L
Neith
6,534
344
27
1
0
335,934
0
L
Jormungandr
9,516
501
111
6
0
291,555
3
W
Fenrir
11,662
614
125
7
0
366,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role