Player Matchup

Hera
Hera
FOG Thieving
Hera
Level 158
God Stats
2W - 1L
1,511 SR
Queue Stats
717W - 726L
1,473 Elo+
Solo
Achilles
Achilles
God_Taco_ewe
Achilles
Level 45
God Stats
33W - 35L
1,550 SR
Queue Stats
257W - 282L
1,419 Elo+
Solo
Bastet
Bastet
WarDaddyOhme210
Bastet
Level 106
God Stats
10W - 3L
1,568 SR
Queue Stats
218W - 238L
1,359 Elo+
Solo
Loki
Loki
ruby_code60
Loki
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
143W - 172L
1,529 Elo+
Party 1
Ra
Ra
xsheeeshx1
Ra
Level 126
God Stats
3W - 3L
1,314 SR
Queue Stats
38W - 39L
1,501 Elo+
Party 1
Team Averages
Level 92
1,489 SR
1,456 Elo+

VS

Team Averages
Level 91
1,448 SR
1,467 Elo+
Jormungandr
Jormungandr
HopefulLilAngel
Jormungandr
Level 154
God Stats
13W - 13L
1,459 SR
Queue Stats
694W - 744L
1,548 Elo+
Solo
Fenrir
Fenrir
Netflex018
Fenrir
Level 17
God Stats
3W - 5L
1,500 SR
Queue Stats
82W - 71L
1,612 Elo+
Party 2
Discordia
Discordia
ProGamingEx
Discordia
Level 107
God Stats
0W - 2L
1,295 SR
Queue Stats
35W - 27L
1,411 Elo+
Party 2
Izanami
Izanami
weeksfam15
Izanami
Level 54
God Stats
2W - 5L
1,363 SR
Queue Stats
24W - 28L
1,344 Elo+
Solo
Guan Yu
Guan Yu
yy2c
Guan Yu
Level 125
God Stats
11W - 8L
1,625 SR
Queue Stats
114W - 125L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 2 / 5
10,946
608
16,080
13,371
5,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
God_Taco_ewe
Achilles
17
8 / 3 / 1
10,082
560
12,860
16,742
9,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 5 / 9
9,186
510
7,757
15,153
4,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 4 / 11
9,837
547
8,408
12,486
5,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
7 / 0 / 7
9,884
549
7,777
10,330
12,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HopefulLilAngel
Jormungandr
11
1 / 4 / 7
7,369
409
7,952
14,852
12,139
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Netflex018
Fenrir
15
7 / 8 / 4
9,626
535
10,724
18,282
8,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
ProGamingEx
Discordia
14
4 / 9 / 2
8,868
493
10,203
13,741
5,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
weeksfam15
Izanami
12
0 / 7 / 2
7,502
417
3,236
10,344
2,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
yy2c
Guan Yu
15
2 / 4 / 4
9,421
523
11,708
17,055
18,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
33
32
Kills
14
14
Deaths
32
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
11
2
5
6.75
W
Achilles
God_Taco_ewe
Achilles
8
3
1
2.83
L
Jormungandr
HopefulLilAngel
Jormungandr
1
4
7
1.13
L
Fenrir
Netflex018
Fenrir
7
8
4
1.13
L
Discordia
ProGamingEx
Discordia
4
9
2
0.56
W
2
5
9
1.3
W
4
4
11
2.38
L
Izanami
weeksfam15
Izanami
0
7
2
0.14
W
7
0
7
10.5
L
Guan Yu
yy2c
Guan Yu
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,882
Damage
43,823
68,082
Taken
74,274
37,230
Mitigated
47,509
23,214
Healing
20,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,080
3,652
224
4,652
13,371
5,322
359
5,643
7,262
74,336
0
W
Achilles
God_Taco_ewe
Achilles
12,860
2,886
0
4,757
16,742
9,614
0
3,892
11,505
5,261
45,611
L
Jormungandr
HopefulLilAngel
Jormungandr
7,952
934
143
2,420
14,852
12,139
0
6,332
8,340
23,593
0
L
Fenrir
Netflex018
Fenrir
10,724
1,756
0
6,060
18,282
8,528
395
6,335
11,730
0
46,859
L
Discordia
ProGamingEx
Discordia
10,203
988
0
1,935
13,741
5,132
822
8,003
5,456
48,909
0
W
7,757
1,473
0
6,924
15,153
4,786
141
3,354
11,631
0
53,911
W
8,408
2,974
0
2,100
12,486
5,391
3,163
3,954
8,342
0
49,783
L
Izanami
weeksfam15
Izanami
3,236
2,302
0
1,828
10,344
2,727
0
1,372
8,972
0
44,260
W
7,777
1,385
2,057
2,500
10,330
12,117
406
4,148
6,000
40,632
0
L
Guan Yu
yy2c
Guan Yu
11,708
821
336
7,776
17,055
18,983
467
2,172
14,853
14,881
43,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,935
Gold Earned
42,786
445
Minions Killed
401
0
Camps Cleared
0
1,757,439
Distance Traveled
1,521,365
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,946
608
116
6
0
347,674
2
W
Achilles
10,082
560
90
5
0
346,842
2
L
Jormungandr
7,369
409
31
2
0
311,331
0
L
Fenrir
9,626
535
72
4
0
333,553
4
L
Discordia
8,868
493
90
5
0
289,590
2
W
Bastet
9,186
510
89
5
0
356,852
0
W
Loki
9,837
547
94
5
0
347,805
4
L
Izanami
7,502
417
87
5
0
290,382
1
W
Ra
9,884
549
56
3
0
358,266
3
L
Guan Yu
9,421
523
121
7
0
296,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role