Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Brucebenx
Set
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,116 Elo+
Solo
Geb
Geb
SchofieldHD-
Geb
Level 98
God Stats
1W - 2L
1,205 SR
Queue Stats
200W - 172L
1,510 Elo+
Solo
Team Averages
Level 82
1,402 SR
1,375 Elo+

VS

Team Averages
Level 61
1,544 SR
1,287 Elo+
Bellona
Bellona
GrecianGold
Bellona
Level 100
God Stats
15W - 15L
1,506 SR
Queue Stats
195W - 214L
1,504 Elo+
Solo
Ah Puch
Ah Puch
Vortex_greyguafe
Ah Puch
Level 28
God Stats
2W - 1L
1,684 SR
Queue Stats
18W - 41L
1,055 Elo+
Solo
Zhong Kui
Zhong Kui
iamp173
Zhong Kui
Level 54
God Stats
22W - 26L
1,443 SR
Queue Stats
180W - 286L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
5 / 5 / 2
9,752
750
12,533
14,342
5,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 1 / 1
6,653
512
288
2,250
616
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 9 / 3
8,446
650
4,063
13,786
12,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GrecianGold
Bellona
14
8 / 3 / 6
10,660
820
13,464
14,118
12,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 3 / 6
9,585
737
5,986
8,460
2,986
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
iamp173
Zhong Kui
14
2 / 1 / 11
9,625
740
7,110
7,973
8,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
15
15
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
5
5
2
1.2
L
0
1
1
0.5
W
Bellona
GrecianGold
Bellona
8
3
6
3.67
L
2
9
3
0.39
W
5
3
6
2.67
W
Zhong Kui
iamp173
Zhong Kui
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,884
Damage
26,560
30,378
Taken
30,551
19,062
Mitigated
23,110
6,521
Healing
10,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
12,533
343
158
4,688
14,342
5,892
0
5,374
8,968
43,094
0
L
288
215
158
799
2,250
616
0
667
1,583
0
2,062
W
Bellona
GrecianGold
Bellona
13,464
5,300
0
1,610
14,118
12,066
1,328
5,206
8,604
0
32,014
L
4,063
641
0
718
13,786
12,554
0
7,337
6,449
13,206
0
W
5,986
443
970
3,351
8,460
2,986
780
5,988
2,156
31,093
0
W
Zhong Kui
iamp173
Zhong Kui
7,110
313
938
3,715
7,973
8,058
701
4,839
2,836
28,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,851
Gold Earned
29,870
104
Minions Killed
165
3
Camps Cleared
7
432,831
Distance Traveled
676,941
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,752
750
84
6
2
197,414
0
L
Set
6,653
512
3
0
0
48,828
1
W
Bellona
10,660
820
36
3
4
224,442
2
L
Geb
8,446
650
17
1
1
186,589
2
W
Ah Puch
9,585
737
67
5
1
210,517
1
W
Zhong Kui
9,625
740
62
5
2
241,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role