Player Matchup

Chaac
Chaac
 
Chaac
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
MythagoreX
Hel
Level 42
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 23L
1,500 Elo+
Solo
Pele
Pele
PellegrinoPapi
Pele
Level 41
God Stats
3W - 2L
1,848 SR
Queue Stats
64W - 29L
1,616 Elo+
Solo
Neith
Neith
Storm3382
Neith
Level 89
God Stats
4W - 7L
1,359 SR
Queue Stats
324W - 323L
1,499 Elo+
Solo
Jormungandr
Jormungandr
syobo_0305
Jormungandr
Level 90
God Stats
48W - 44L
1,508 SR
Queue Stats
61W - 60L
1,491 Elo+
Party 1
Team Averages
Level 71
1,543 SR
1,521 Elo+

VS

Team Averages
Level 60
1,430 SR
1,507 Elo+
Vulcan
Vulcan
Destonk
Vulcan
Level 80
God Stats
0W - 4L
1,442 SR
Queue Stats
23W - 19L
1,509 Elo+
Solo
Anhur
Anhur
Ninnixon
Anhur
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 123L
1,606 Elo+
Solo
Ares
Ares
Owl_Of_Athena_96
Ares
Level 36
God Stats
0W - 2L
1,170 SR
Queue Stats
95W - 120L
1,335 Elo+
Solo
Bakasura
Bakasura
andyouuuu
Bakasura
Level 46
God Stats
1W - 3L
1,564 SR
Queue Stats
99W - 71L
1,590 Elo+
Solo
King Arthur
King Arthur
xDrBongNSteinx
King Arthur
Level 104
God Stats
3W - 4L
1,474 SR
Queue Stats
95W - 92L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
3 / 0 / 21
10,302
1,030
9,253
10,898
6,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 4 / 17
10,848
1,085
17,143
10,344
3,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
12 / 2 / 12
12,403
1,240
20,775
9,398
3,650
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Storm3382
Neith
17
4 / 1 / 15
10,362
1,036
10,812
10,950
3,883
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
syobo_0305
Jormungandr
18
6 / 1 / 22
11,536
1,154
18,360
8,223
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

262

VS

Team 2 Tickets

105

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Destonk
Vulcan
15
2 / 4 / 2
9,796
980
11,848
8,249
3,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
Ninnixon
Anhur
15
1 / 7 / 3
8,995
900
8,459
13,106
4,034
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 7 / 4
9,841
984
4,672
17,827
16,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
andyouuuu
Bakasura
15
3 / 7 / 4
9,820
982
10,113
19,423
8,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
xDrBongNSteinx
King Arthur
15
1 / 7 / 3
9,415
942
10,374
23,760
10,520
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
24
32
Kills
8
8
Deaths
32
87
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
21
13.5
L
Vulcan
Destonk
Vulcan
2
4
2
0.75
W
7
4
17
3.88
L
Anhur
Ninnixon
Anhur
1
7
3
0.36
L
1
7
4
0.43
W
12
2
12
9
W
Neith
Storm3382
Neith
4
1
15
11.5
L
Bakasura
andyouuuu
Bakasura
3
7
4
0.71
W
Jormungandr
syobo_0305
Jormungandr
6
1
22
17
L
King Arthur
xDrBongNSteinx
King Arthur
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,343
Damage
45,466
49,813
Taken
82,365
21,941
Mitigated
43,123
19,654
Healing
10,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,253
1,250
0
4,933
10,898
6,979
0
4,442
6,080
0
21,854
L
Vulcan
Destonk
Vulcan
11,848
3,890
0
220
8,249
3,134
0
4,840
3,302
41,550
0
W
17,143
894
5,956
4,426
10,344
3,960
0
3,617
5,872
30,308
0
L
Anhur
Ninnixon
Anhur
8,459
5,711
0
548
13,106
4,034
0
5,174
7,830
0
21,710
L
4,672
191
1,755
1,552
17,827
16,938
0
7,213
9,992
20,866
0
W
20,775
6,839
0
670
9,398
3,650
0
1,155
7,748
0
47,256
W
Neith
Storm3382
Neith
10,812
3,134
0
2,502
10,950
3,883
0
4,614
6,106
0
29,977
L
Bakasura
andyouuuu
Bakasura
10,113
7,832
0
2,314
19,423
8,497
0
6,838
12,171
0
15,323
W
Jormungandr
syobo_0305
Jormungandr
18,360
2,141
198
969
8,223
3,469
0
2,692
5,506
39,738
0
L
King Arthur
xDrBongNSteinx
King Arthur
10,374
1,239
0
4,079
23,760
10,520
0
10,475
12,680
0
28,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,451
Gold Earned
47,867
230
Minions Killed
185
8
Camps Cleared
8
1,053,231
Distance Traveled
940,861
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,302
1,030
36
4
1
225,940
0
L
Vulcan
9,796
980
79
8
3
196,444
1
W
Hel
10,848
1,085
45
5
0
193,219
1
L
Anhur
8,995
900
33
3
2
177,784
3
L
Ares
9,841
984
14
1
1
169,992
1
W
Pele
12,403
1,240
51
5
5
219,433
2
W
Neith
10,362
1,036
53
5
0
190,520
1
L
Bakasura
9,820
982
22
2
0
207,546
0
W
Jormungandr
11,536
1,154
45
5
2
224,119
0
L
King Arthur
9,415
942
37
4
2
189,095
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role