Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
GnomoDeJardin
Medusa
Level 24
God Stats
0W - 2L
1,675 SR
Queue Stats
14W - 21L
1,433 Elo+
Solo
Loki
Loki
West_Sancho19
Loki
Level 40
God Stats
0W - 1L
1,385 SR
Queue Stats
1W - 3L
1,346 Elo+
Solo
Hou Yi
Hou Yi
kart-soini99
Hou Yi
Level 160
God Stats
1W - 5L
1,415 SR
Queue Stats
256W - 238L
1,476 Elo+
Solo
Team Averages
Level 98
1,495 SR
1,451 Elo+

VS

Team Averages
Level 122
1,638 SR
1,531 Elo+
Bellona
Bellona
JaceQ
Bellona
Level 160
God Stats
16W - 7L
1,699 SR
Queue Stats
139W - 122L
1,718 Elo+
Party 1
Ra
Ra
JyaTen
Ra
Level 157
God Stats
6W - 5L
1,639 SR
Queue Stats
26W - 24L
1,460 Elo+
Solo
Ganesha
Ganesha
La_Mort_Psycho
Ganesha
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 17L
1,500 Elo+
Solo
Medusa
Medusa
PeterX
Medusa
Level 160
God Stats
3W - 4L
1,754 SR
Queue Stats
151W - 138L
1,719 Elo+
Party 1
Baba Yaga
Baba Yaga
Siphak
Baba Yaga
Level 74
God Stats
1W - 1L
1,595 SR
Queue Stats
5W - 4L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
3 / 3 / 2
11,366
758
14,662
13,241
4,054
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
 
Thanatos
16
3 / 7 / 2
10,704
714
7,626
13,732
6,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
3 / 1 / 3
10,930
729
12,949
12,890
5,361
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 0
7,345
490
1,564
3,170
979
Hou Yi
16
1 / 5 / 3
9,740
649
9,598
13,717
5,370
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JaceQ
Bellona
18
7 / 1 / 8
12,627
842
15,354
20,211
31,542
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ra
19
1 / 0 / 9
11,786
786
6,866
4,652
3,818
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

16
0 / 3 / 11
11,019
735
2,484
18,484
22,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
PeterX
Medusa
18
7 / 5 / 7
12,463
831
16,026
14,082
5,965
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Baba Yaga
Siphak
Baba Yaga
16
4 / 1 / 8
11,214
748
8,931
10,251
5,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
10
Kills
19
19
Deaths
10
10
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
3
2
1.33
L
Thanatos
 
Thanatos
3
7
2
0.57
L
3
1
3
4.5
W
Bellona
JaceQ
Bellona
7
1
8
11
W
Ra
1
0
9
5.5
W
0
3
11
1.83
W
Medusa
PeterX
Medusa
7
5
7
2.1
W
Baba Yaga
Siphak
Baba Yaga
4
1
8
8
L
0
3
0
0
L
Hou Yi
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,399
Damage
49,661
56,750
Taken
67,680
22,311
Mitigated
69,510
8,857
Healing
17,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
14,662
804
0
270
13,241
4,054
0
3,600
9,641
68,508
0
L
Thanatos
 
Thanatos
7,626
1,718
0
4,528
13,732
6,547
0
6,167
7,565
0
26,569
L
12,949
5,085
21
3,033
12,890
5,361
0
6,838
6,052
0
47,780
W
Bellona
JaceQ
Bellona
15,354
2,870
600
1,757
20,211
31,542
1,022
3,498
16,545
10,765
24,047
W
Ra
6,866
0
5,250
2,300
4,652
3,818
826
797
3,767
69,513
0
W
2,484
38
877
4,189
18,484
22,642
611
4,725
13,431
11,749
0
W
Medusa
PeterX
Medusa
16,026
7,347
0
750
14,082
5,965
3,975
2,571
11,381
0
52,707
W
Baba Yaga
Siphak
Baba Yaga
8,931
58
0
1,397
10,251
5,543
1,587
2,657
6,658
26,700
0
L
1,564
354
0
250
3,170
979
0
511
2,659
0
3,584
L
Hou Yi
9,598
4,205
0
755
13,717
5,370
0
4,321
9,396
0
34,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,085
Gold Earned
59,109
341
Minions Killed
363
8
Camps Cleared
10
1,259,134
Distance Traveled
1,619,972
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,366
758
132
9
1
300,669
4
L
Thanatos
10,704
714
46
3
1
315,934
0
L
Medusa
10,930
729
93
6
3
326,155
2
W
Bellona
12,627
842
50
3
1
341,077
1
W
Ra
11,786
786
171
11
2
361,160
2
W
Ganesha
11,019
735
0
0
0
310,235
0
W
Medusa
12,463
831
90
6
5
295,184
3
W
Baba Yaga
11,214
748
52
3
2
312,316
12
L
Loki
7,345
490
5
0
0
76,247
0
L
Hou Yi
9,740
649
65
4
3
240,129
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role