Player Matchup

Bastet
Bastet
CalciumTablet
Bastet
Level 63
God Stats
2W - 3L
1,540 SR
Queue Stats
210W - 264L
1,479 Elo+
Solo
Sobek
Sobek
Darer
Sobek
Level 96
God Stats
2W - 2L
1,494 SR
Queue Stats
24W - 37L
1,351 Elo+
Party 1
Neith
Neith
Fetatech
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,654 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Mund95
Cu Chulainn
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,378 Elo+
Party 1
Merlin
Merlin
Vinnie2325
Merlin
Level 109
God Stats
36W - 27L
1,557 SR
Queue Stats
773W - 798L
1,455 Elo+
Solo
Team Averages
Level 63
1,518 SR
1,463 Elo+

VS

Team Averages
Level 114
1,503 SR
1,477 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
 
Chronos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
Dembon
Vamana
Level 38
God Stats
17W - 16L
1,537 SR
Queue Stats
88W - 94L
1,486 Elo+
Solo
Thoth
Thoth
ShadowMoony
Thoth
Level 127
God Stats
2W - 2L
1,562 SR
Queue Stats
181W - 188L
1,437 Elo+
Party 2
Thor
Thor
hdhjs
Thor
Level 136
God Stats
8W - 8L
1,418 SR
Queue Stats
95W - 94L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 1
6,190
563
2,988
6,370
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
Darer
Sobek
6
0 / 5 / 2
4,527
412
2,332
9,424
6,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Fetatech
Neith
7
0 / 4 / 1
4,465
406
2,712
4,459
1,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Mund95
Cu Chulainn
9
0 / 4 / 0
5,001
455
2,804
7,442
2,506
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Vinnie2325
Merlin
11
1 / 3 / 2
6,306
573
3,307
5,133
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
8 / 1 / 4
7,009
637
7,316
8,252
5,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
 
Chronos
9
3 / 1 / 5
6,019
547
4,880
4,947
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Dembon
Vamana
11
3 / 0 / 1
6,280
571
4,164
6,282
3,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+75
Health

10
1 / 2 / 2
6,188
563
3,345
4,129
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thor
hdhjs
Thor
10
3 / 1 / 2
6,234
567
3,584
7,010
2,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
18
18
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
1
4
10
W
Chronos
 
Chronos
3
1
5
5.5
L
4
2
1
2.25
L
Sobek
Darer
Sobek
0
5
2
0.2
W
Vamana
Dembon
Vamana
3
0
1
3.5
L
Neith
Fetatech
Neith
0
4
1
0.13
L
Cu Chulainn
Mund95
Cu Chulainn
0
4
0
0
W
1
2
2
1
L
Merlin
Vinnie2325
Merlin
1
3
2
0.67
W
Thor
hdhjs
Thor
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,143
Damage
23,289
32,828
Taken
30,620
13,665
Mitigated
14,278
8,881
Healing
11,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,316
3,095
154
1,807
8,252
5,783
0
2,127
6,063
0
27,627
W
Chronos
 
Chronos
4,880
1,896
0
1,689
4,947
1,303
1,110
758
4,189
21,903
0
L
2,988
523
0
3,404
6,370
1,771
650
790
5,445
0
28,075
L
Sobek
Darer
Sobek
2,332
447
0
1,788
9,424
6,609
0
2,658
6,469
7,829
0
W
Vamana
Dembon
Vamana
4,164
1,237
0
4,289
6,282
3,840
0
0
6,074
2,711
23,920
L
Neith
Fetatech
Neith
2,712
1,224
0
871
4,459
1,196
0
1,357
2,951
0
12,709
L
Cu Chulainn
Mund95
Cu Chulainn
2,804
1,099
0
1,832
7,442
2,506
0
598
6,437
0
17,945
W
3,345
451
0
557
4,129
1,110
466
1,158
2,804
33,312
0
L
Merlin
Vinnie2325
Merlin
3,307
296
0
986
5,133
1,583
0
2,705
2,220
38,641
0
W
Thor
hdhjs
Thor
3,584
663
0
2,720
7,010
2,242
776
1,332
5,541
0
36,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,489
Gold Earned
31,730
248
Minions Killed
291
0
Camps Cleared
0
971,498
Distance Traveled
1,066,511
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,009
637
39
4
0
229,534
1
W
Chronos
6,019
547
44
4
0
207,983
2
L
Bastet
6,190
563
70
6
0
224,747
1
L
Sobek
4,527
412
7
1
0
188,978
1
W
Vamana
6,280
571
55
5
0
207,881
0
L
Neith
4,465
406
35
3
0
170,155
2
L
Cu Chulainn
5,001
455
46
4
0
186,994
0
W
Thoth
6,188
563
72
7
0
194,264
2
L
Merlin
6,306
573
90
8
0
200,624
5
W
Thor
6,234
567
81
7
0
226,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role