Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
RAAVVV
Chiron
Level 116
God Stats
8W - 10L
1,619 SR
Queue Stats
171W - 205L
1,565 Elo+
Solo
Janus
Janus
SamuelxJaMMeR
Janus
Level 88
God Stats
0W - 5L
1,353 SR
Queue Stats
156W - 131L
1,613 Elo+
Solo
Team Averages
Level 85
1,491 SR
1,559 Elo+

VS

Team Averages
Level 107
1,525 SR
1,509 Elo+
Odin
Odin
Llonchh
Odin
Level 119
God Stats
1W - 1L
1,230 SR
Queue Stats
6W - 7L
1,484 Elo+
Solo
Khepri
Khepri
PorcellinoDindia
Khepri
Level 61
God Stats
25W - 27L
1,466 SR
Queue Stats
38W - 42L
1,422 Elo+
Solo
Raijin
Raijin
TheFoxySeda02
Raijin
Level 141
God Stats
4W - 5L
1,878 SR
Queue Stats
198W - 134L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
6 / 5 / 6
14,175
675
16,685
26,248
44,174
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 15 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 17.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

Stone of Fal

Stone of Fal

+200
Health
+35
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you hit an enemy god with a basic attack you gain a stack of Fals Blessing giving you 3% damage mitigation per stack. At 3 stacks you gain double the damage mitigation and 20% CCR. This effect lasts for 10s.

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

Heartward Amulet

Heartward Amulet

+55
Magical Protection
+250
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30.

Chiron
RAAVVV
Chiron
16
2 / 7 / 6
12,539
597
16,644
23,120
9,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Asi

Asi

+25
Physical Power
+20%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+50
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Morningstar

Morningstar

+10
Physical Power
+5
Mp 5

17
6 / 8 / 6
13,598
648
24,337
16,219
7,482
Conduit Gem

Conduit Gem

+30
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+12%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Llonchh
Odin
18
9 / 5 / 8
14,601
695
19,823
25,134
27,688
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+400
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 125% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+350
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 40s Cooldown Reduction

Warrior's Bane

Warrior's Bane

+20
Physical Power
+10
Physical Penetration

16
1 / 2 / 13
12,596
600
9,009
25,287
28,430
Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 8% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
10 / 7 / 6
14,681
699
26,753
18,240
7,623
Evolved Book of Thoth

Evolved Book of Thoth

+80
Magical Power
+1000
Mana
+20
Mp 5

PASSIVE - 10% of your Mana from items is converted to Magical Power.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 30% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+90
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
47
14
Kills
20
20
Deaths
14
18
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
6
5
6
1.8
W
Odin
Llonchh
Odin
9
5
8
2.6
W
1
2
13
3.75
L
Chiron
RAAVVV
Chiron
2
7
6
0.71
L
6
8
6
1.13
W
10
7
6
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,666
Damage
55,585
65,587
Taken
68,661
61,622
Mitigated
63,741
16,103
Healing
10,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
16,685
4,628
229
2,658
26,248
44,174
0
17,886
8,362
35,779
0
W
Odin
Llonchh
Odin
19,823
4,185
0
250
25,134
27,688
408
11,223
13,613
9,227
38,672
W
9,009
1,600
846
8,737
25,287
28,430
0
15,098
9,653
22,320
0
L
Chiron
RAAVVV
Chiron
16,644
7,347
1,235
8,516
23,120
9,966
994
12,014
10,995
0
66,410
L
24,337
2,028
0
3,465
16,219
7,482
284
11,225
4,994
65,417
0
W
26,753
2,705
0
480
18,240
7,623
1,969
13,873
4,141
67,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,312
Gold Earned
41,878
240
Minions Killed
184
11
Camps Cleared
6
1,032,631
Distance Traveled
1,109,407
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
14,175
675
27
1
2
346,998
4
W
Odin
14,601
695
55
3
1
389,281
0
W
Khepri
12,596
600
30
1
0
396,846
3
L
Chiron
12,539
597
102
5
9
345,330
8
L
Janus
13,598
648
111
5
0
340,303
0
W
Raijin
14,681
699
99
5
5
323,280
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role