Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Ricus28
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
814 Elo+
Solo
Vulcan
Vulcan
TuskedPaprika6
Vulcan
Level 100
God Stats
2W - 6L
1,308 SR
Queue Stats
426W - 451L
1,467 Elo+
Solo
Team Averages
Level 76
1,436 SR
1,260 Elo+

VS

Team Averages
Level 76
1,223 SR
1,342 Elo+
Chaac
Chaac
APNFW3
Chaac
Level 69
God Stats
8W - 2L
1,409 SR
Queue Stats
69W - 80L
1,496 Elo+
Party 1
Osiris
Osiris
Mousey_Senpai
Osiris
Level 144
God Stats
1W - 4L
1,020 SR
Queue Stats
64W - 80L
1,526 Elo+
Party 1
King Arthur
King Arthur
homei-s
King Arthur
Level 14
God Stats
8W - 21L
1,240 SR
Queue Stats
11W - 26L
1,004 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
1 / 1 / 5
9,270
618
10,128
18,137
21,769
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Ricus28
Neith
8
0 / 6 / 1
7,679
512
1,081
7,830
2,651
15
5 / 2 / 1
10,130
675
17,768
11,191
5,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
APNFW3
Chaac
14
2 / 1 / 5
9,740
649
12,335
15,393
8,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 2 / 4
10,131
675
9,239
12,590
13,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

King Arthur
homei-s
King Arthur
13
4 / 3 / 4
10,181
679
9,627
15,344
8,824
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
6
Kills
9
9
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
1
5
3.5
W
Chaac
APNFW3
Chaac
2
1
5
4.5
W
3
2
4
2.5
L
Neith
Ricus28
Neith
0
6
1
0.08
L
5
2
1
2.75
W
King Arthur
homei-s
King Arthur
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,977
Damage
31,201
37,158
Taken
43,327
29,823
Mitigated
30,691
7,060
Healing
12,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
10,128
615
573
6,017
18,137
21,769
29
1,783
15,808
29,431
0
W
Chaac
APNFW3
Chaac
12,335
2,309
0
8,024
15,393
8,840
392
8,868
6,364
52
49,795
W
9,239
2,495
409
1,200
12,590
13,027
271
7,643
4,758
0
30,837
L
Neith
Ricus28
Neith
1,081
530
0
470
7,830
2,651
0
116
7,504
0
3,071
L
17,768
8,244
0
0
11,191
5,403
140
211
10,546
42,554
0
W
King Arthur
homei-s
King Arthur
9,627
1,326
444
2,619
15,344
8,824
183
11,083
3,857
5,105
26,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,079
Gold Earned
30,052
149
Minions Killed
175
4
Camps Cleared
8
665,276
Distance Traveled
850,348
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,270
618
66
4
2
247,159
2
W
Chaac
9,740
649
86
6
2
264,284
6
W
Osiris
10,131
675
38
3
2
302,860
2
L
Neith
7,679
512
3
0
0
159,016
0
L
Vulcan
10,130
675
80
5
2
259,101
3
W
King Arthur
10,181
679
51
3
4
283,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role