Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Cornbit 360
Zeus
Level 121
God Stats
10W - 12L
1,431 SR
Queue Stats
349W - 394L
1,450 Elo+
Solo
Neith
Neith
zuki ws
Neith
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,637 Elo+
Solo
Team Averages
Level 92
1,477 SR
1,529 Elo+

VS

Team Averages
Level 93
1,585 SR
1,418 Elo+
Jormungandr
Jormungandr
AlphaKnight2413
Jormungandr
Level 18
God Stats
0W - 1L
1,862 SR
Queue Stats
25W - 9L
1,425 Elo+
Solo
Jing Wei
Jing Wei
Dadz423
Jing Wei
Level 144
God Stats
2W - 2L
1,443 SR
Queue Stats
20W - 31L
1,262 Elo+
Party 1
Ra
Ra
XxBTTETYLERxX
Ra
Level 118
God Stats
0W - 1L
1,449 SR
Queue Stats
34W - 27L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
4 / 1 / 6
9,331
718
8,339
10,299
8,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 2 / 6
9,934
764
14,990
9,864
3,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
zuki ws
Neith
12
4 / 7 / 5
8,949
688
7,024
11,344
4,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlphaKnight2413
Jormungandr
12
4 / 5 / 4
9,205
708
10,283
14,369
11,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
Dadz423
Jing Wei
13
5 / 3 / 4
9,117
701
6,012
11,590
4,157
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 6 / 6
8,518
655
9,285
11,534
3,997
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
14
Kills
10
10
Deaths
14
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
6
7
L
Jormungandr
AlphaKnight2413
Jormungandr
4
5
4
1.2
W
6
2
6
4.5
L
Jing Wei
Dadz423
Jing Wei
5
3
4
2.33
L
1
6
6
0.67
W
Neith
zuki ws
Neith
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,353
Damage
25,580
31,507
Taken
37,493
16,642
Mitigated
19,729
7,151
Healing
9,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,339
773
319
1,792
10,299
8,407
0
6,618
3,681
0
20,597
L
Jormungandr
AlphaKnight2413
Jormungandr
10,283
4,226
439
2,506
14,369
11,575
203
5,242
8,522
34,147
0
W
14,990
1,499
0
3,493
9,864
3,668
0
6,327
3,537
49,252
0
L
Jing Wei
Dadz423
Jing Wei
6,012
4,489
350
2,612
11,590
4,157
0
6,358
4,929
0
26,361
L
9,285
79
780
2,677
11,534
3,997
0
4,022
7,250
26,370
0
W
Neith
zuki ws
Neith
7,024
1,315
0
1,547
11,344
4,567
0
7,108
4,236
0
24,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,214
Gold Earned
26,840
158
Minions Killed
158
9
Camps Cleared
4
724,907
Distance Traveled
712,257
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,331
718
26
2
2
285,607
0
L
Jormungandr
9,205
708
58
4
1
218,514
1
W
Zeus
9,934
764
85
7
6
244,978
3
L
Jing Wei
9,117
701
57
4
3
266,001
1
L
Ra
8,518
655
43
3
0
227,742
2
W
Neith
8,949
688
47
4
1
194,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role