Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BkFodSalat
Ares
Level 29
God Stats
1W - 2L
1,360 SR
Queue Stats
134W - 123L
1,439 Elo+
Solo
Erlang Shen
Erlang Shen
DoZaAaVoooDoOO
Erlang Shen
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
MarcuTheG
Neith
Level 7
God Stats
0W - 2L
1,518 SR
Queue Stats
1W - 7L
1,232 Elo+
Solo
Anubis
Anubis
soicygod
Anubis
Level 16
God Stats
111W - 98L
1,425 SR
Queue Stats
358W - 342L
1,392 Elo+
Solo
Team Averages
Level 18
1,461 SR
1,412 Elo+

VS

Team Averages
Level 22
1,476 SR
1,392 Elo+
Aphrodite
Aphrodite
JohnSturm
Aphrodite
Level 28
God Stats
3W - 1L
1,605 SR
Queue Stats
77W - 77L
1,440 Elo+
Party 1
Izanami
Izanami
SmokyBarett
Izanami
Level 28
God Stats
5W - 12L
1,359 SR
Queue Stats
69W - 72L
1,430 Elo+
Party 1
Erlang Shen
Erlang Shen
T4T4R1
Erlang Shen
Level 16
God Stats
2W - 2L
1,233 SR
Queue Stats
26W - 25L
1,380 Elo+
Solo
Nemesis
Nemesis
Ungenügend
Nemesis
Level 24
God Stats
16W - 7L
1,681 SR
Queue Stats
27W - 21L
1,460 Elo+
Solo
Ra
Ra
welty2000
Ra
Level 13
God Stats
10W - 6L
1,500 SR
Queue Stats
49W - 50L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
5 / 4 / 3
11,038
552
14,067
15,871
5,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
3 / 7 / 2
9,181
459
7,344
19,875
18,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
DoZaAaVoooDoOO
Erlang Shen
9
0 / 6 / 1
6,761
338
997
10,273
3,604
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
MarcuTheG
Neith
15
2 / 7 / 3
8,966
448
7,008
11,382
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
soicygod
Anubis
14
3 / 6 / 0
8,462
423
6,050
10,897
4,960
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
JohnSturm
Aphrodite
15
3 / 2 / 15
10,519
526
7,868
8,163
4,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
SmokyBarett
Izanami
16
7 / 1 / 5
11,564
578
10,082
11,340
3,653
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
T4T4R1
Erlang Shen
17
9 / 3 / 9
12,563
628
14,896
19,696
16,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Ungenügend
Nemesis
19
7 / 1 / 4
12,378
619
8,386
17,493
7,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 6 / 9
10,851
543
7,068
9,807
2,891
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
71
13
Kills
29
30
Deaths
13
9
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
4
3
1.63
L
3
7
2
0.57
L
Erlang Shen
DoZaAaVoooDoOO
Erlang Shen
0
6
1
0.08
W
Aphrodite
JohnSturm
Aphrodite
3
2
15
5.25
L
Neith
MarcuTheG
Neith
2
7
3
0.5
W
Izanami
SmokyBarett
Izanami
7
1
5
9.5
W
Erlang Shen
T4T4R1
Erlang Shen
9
3
9
4.5
W
Nemesis
Ungenügend
Nemesis
7
1
4
9
L
Anubis
soicygod
Anubis
3
6
0
0.5
W
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,466
Damage
48,300
68,298
Taken
66,499
37,938
Mitigated
34,707
9,524
Healing
31,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
14,067
4,916
0
3,117
15,871
5,796
1,102
3,293
12,578
278
72,641
L
7,344
484
0
1,727
19,875
18,980
413
5,447
14,428
37,264
0
L
Erlang Shen
DoZaAaVoooDoOO
Erlang Shen
997
649
0
1,411
10,273
3,604
0
140
10,133
0
18,062
W
Aphrodite
JohnSturm
Aphrodite
7,868
1,593
7,262
5,056
8,163
4,551
1,451
2,190
5,973
37,119
0
L
Neith
MarcuTheG
Neith
7,008
2,638
0
467
11,382
4,598
751
3,596
7,786
0
41,860
W
Izanami
SmokyBarett
Izanami
10,082
6,765
0
3,517
11,340
3,653
6,599
2,714
8,626
0
75,051
W
Erlang Shen
T4T4R1
Erlang Shen
14,896
6,943
0
6,732
19,696
16,029
4,645
4,849
14,847
0
59,657
W
Nemesis
Ungenügend
Nemesis
8,386
5,294
0
4,997
17,493
7,583
0
3,411
14,082
0
105,767
L
Anubis
soicygod
Anubis
6,050
798
0
2,802
10,897
4,960
522
2,460
8,437
50,587
0
W
7,068
1,194
2,304
1,915
9,807
2,891
1,597
2,397
7,410
49,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,408
Gold Earned
57,875
381
Minions Killed
484
0
Camps Cleared
0
1,498,277
Distance Traveled
1,837,359
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,038
552
136
7
0
340,235
3
L
Ares
9,181
459
52
3
0
322,370
2
L
Erlang Shen
6,761
338
30
2
0
213,061
2
W
Aphrodite
10,519
526
37
2
0
373,767
9
L
Neith
8,966
448
72
4
0
319,703
3
W
Izanami
11,564
578
129
6
0
329,955
1
W
Erlang Shen
12,563
628
99
5
0
362,288
1
W
Nemesis
12,378
619
132
7
0
447,513
1
L
Anubis
8,462
423
91
5
0
302,908
5
W
Ra
10,851
543
87
4
0
323,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role