Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Jirocryptic
Hun Batz
Level 16
God Stats
1W - 0L
1,218 SR
Queue Stats
6W - 7L
1,569 Elo+
Solo
Sol
Sol
Rugel
Sol
Level 80
God Stats
9W - 7L
1,551 SR
Queue Stats
12W - 14L
1,402 Elo+
Solo
Team Averages
Level 39
1,423 SR
1,490 Elo+

VS

Team Averages
Level 83
1,519 SR
1,490 Elo+
Olorun
Olorun
 
Olorun
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Nazgul87
Neith
Level 121
God Stats
1W - 1L
1,267 SR
Queue Stats
17W - 18L
1,510 Elo+
Solo
Fenrir
Fenrir
linzheng
Fenrir
Level 7
God Stats
1W - 1L
1,791 SR
Queue Stats
4W - 6L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
3 / 2 / 6
7,325
733
9,383
6,537
5,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Jirocryptic
Hun Batz
10
1 / 3 / 8
7,068
707
2,271
6,345
2,070
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
Rugel
Sol
13
7 / 1 / 4
8,303
830
11,566
6,779
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
5 / 2 / 0
7,356
736
7,723
8,816
3,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Nazgul87
Neith
11
0 / 2 / 5
6,709
671
4,754
6,896
2,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
linzheng
Fenrir
8
0 / 7 / 3
6,043
604
2,352
11,892
4,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
11
Kills
5
6
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
2
6
3
L
Olorun
 
Olorun
5
2
0
2.5
W
Hun Batz
Jirocryptic
Hun Batz
1
3
8
1.67
L
Neith
Nazgul87
Neith
0
2
5
1.25
W
Sol
Rugel
Sol
7
1
4
9
L
Fenrir
linzheng
Fenrir
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,220
Damage
14,829
19,661
Taken
27,604
9,678
Mitigated
9,779
6,061
Healing
8,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,383
1,994
568
1,960
6,537
5,418
246
2,389
4,148
0
17,888
L
Olorun
 
Olorun
7,723
2,422
569
4,027
8,816
3,131
0
2,900
5,493
22,462
2,631
W
Hun Batz
Jirocryptic
Hun Batz
2,271
243
0
834
6,345
2,070
424
1,797
4,548
0
9,489
L
Neith
Nazgul87
Neith
4,754
1,953
0
2,311
6,896
2,002
0
2,329
4,484
0
29,470
W
Sol
Rugel
Sol
11,566
6,196
0
2,699
6,779
2,190
800
3,396
3,383
40,301
0
L
Fenrir
linzheng
Fenrir
2,352
666
0
1,465
11,892
4,646
0
6,888
4,638
0
9,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,696
Gold Earned
20,108
111
Minions Killed
111
6
Camps Cleared
3
576,713
Distance Traveled
547,060
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,325
733
23
2
2
193,016
3
L
Olorun
7,356
736
36
4
1
182,485
4
W
Hun Batz
7,068
707
14
1
0
198,747
2
L
Neith
6,709
671
66
7
1
191,847
1
W
Sol
8,303
830
74
7
4
184,950
2
L
Fenrir
6,043
604
9
1
1
172,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role