Player Matchup

Set
Set
ItsPaddyTheDude
Set
Level 145
God Stats
1W - 2L
1,706 SR
Queue Stats
89W - 91L
1,454 Elo+
Party 1
Serqet
Serqet
Ladyfix
Serqet
Level 138
God Stats
1W - 2L
1,201 SR
Queue Stats
206W - 196L
1,567 Elo+
Solo
Yemoja
Yemoja
SkilledMou
Yemoja
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 186L
1,571 Elo+
Solo
Hou Yi
Hou Yi
ashura0
Hou Yi
Level 41
God Stats
6W - 8L
1,412 SR
Queue Stats
382W - 405L
1,455 Elo+
Solo
Odin
Odin
sheepspeeps
Odin
Level 98
God Stats
0W - 2L
1,507 SR
Queue Stats
56W - 56L
1,464 Elo+
Party 1
Team Averages
Level 111
1,465 SR
1,502 Elo+

VS

Team Averages
Level 129
1,596 SR
1,495 Elo+
Hel
Hel
HarleyQuinn1054
Hel
Level 128
God Stats
2W - 0L
1,711 SR
Queue Stats
489W - 460L
1,428 Elo+
Solo
Discordia
Discordia
Lulepbpsrb
Discordia
Level 160
God Stats
25W - 10L
1,611 SR
Queue Stats
1,116W - 1,018L
1,456 Elo+
Solo
Chiron
Chiron
Mohsen94
Chiron
Level 139
God Stats
33W - 27L
1,515 SR
Queue Stats
1,306W - 1,350L
1,553 Elo+
Solo
Odin
Odin
VeryPohuy
Odin
Level 113
God Stats
3W - 2L
1,641 SR
Queue Stats
275W - 292L
1,560 Elo+
Solo
Cthulhu
Cthulhu
ПапкиныТруселя
Cthulhu
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 1
7,415
742
9,105
10,374
4,444
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Serqet
Ladyfix
Serqet
13
1 / 3 / 2
6,898
690
4,080
9,985
5,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Yemoja
SkilledMou
Yemoja
13
1 / 3 / 4
7,078
708
2,892
8,786
6,128
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hou Yi
ashura0
Hou Yi
15
2 / 3 / 3
7,242
724
7,654
8,496
3,817
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 5 / 0
6,310
631
3,242
9,827
8,043
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 9
8,704
870
3,666
7,885
4,302
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
Lulepbpsrb
Discordia
15
2 / 1 / 8
9,072
907
6,512
6,201
3,402
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chiron
Mohsen94
Chiron
15
10 / 3 / 8
9,521
952
13,549
10,424
5,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
16
5 / 0 / 11
9,300
930
9,590
10,157
12,350
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

14
0 / 2 / 15
8,705
871
8,171
13,949
15,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
71
8
Kills
20
20
Deaths
8
10
Assists
51
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
L
3
6
1
0.58
L
Serqet
Ladyfix
Serqet
1
3
2
0.67
W
Discordia
Lulepbpsrb
Discordia
2
1
8
6
W
Chiron
Mohsen94
Chiron
10
3
8
4.67
L
Yemoja
SkilledMou
Yemoja
1
3
4
1
W
Odin
5
0
11
10.5
L
Hou Yi
ashura0
Hou Yi
2
3
3
1.17
L
1
5
0
0.2
W
0
2
15
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,973
Damage
41,488
47,468
Taken
48,616
27,886
Mitigated
41,306
12,179
Healing
22,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,666
232
6,698
3,609
7,885
4,302
742
707
7,007
7,458
0
L
9,105
2,300
0
1,994
10,374
4,444
0
4,466
5,908
0
23,738
L
Serqet
Ladyfix
Serqet
4,080
861
471
1,643
9,985
5,454
0
3,461
6,524
0
7,000
W
Discordia
Lulepbpsrb
Discordia
6,512
820
0
274
6,201
3,402
1,485
323
5,797
23,154
0
W
Chiron
Mohsen94
Chiron
13,549
4,296
830
1,970
10,424
5,848
2,486
651
9,602
0
28,318
L
Yemoja
SkilledMou
Yemoja
2,892
483
4,601
1,919
8,786
6,128
0
3,503
5,283
6,450
0
W
Odin
9,590
822
3,342
2,723
10,157
12,350
0
362
9,445
0
16,942
L
Hou Yi
ashura0
Hou Yi
7,654
2,483
337
642
8,496
3,817
0
3,523
4,973
0
15,405
L
3,242
169
415
157
9,827
8,043
0
3,396
6,431
0
4,965
W
8,171
798
1,022
1,764
13,949
15,404
0
849
12,795
16,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,943
Gold Earned
45,302
55
Minions Killed
112
0
Camps Cleared
0
914,660
Distance Traveled
1,017,579
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,704
870
11
1
0
205,399
0
L
Set
7,415
742
12
1
0
186,271
0
L
Serqet
6,898
690
14
1
0
201,924
1
W
Discordia
9,072
907
32
3
0
203,027
1
W
Chiron
9,521
952
30
3
0
172,451
0
L
Yemoja
7,078
708
7
1
0
171,617
0
W
Odin
9,300
930
21
2
0
263,962
0
L
Hou Yi
7,242
724
19
2
0
178,815
1
L
Odin
6,310
631
3
0
0
176,033
0
W
Cthulhu
8,705
871
18
2
0
172,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role