Player Matchup

Cabrakan
Cabrakan
BC9R-
Cabrakan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 77L
1,478 Elo+
Party 1
Merlin
Merlin
Christian200260
Merlin
Level 28
God Stats
8W - 5L
1,559 SR
Queue Stats
86W - 108L
1,355 Elo+
Solo
Guan Yu
Guan Yu
Gh0stinng_
Guan Yu
Level 43
God Stats
6W - 4L
1,468 SR
Queue Stats
133W - 114L
1,442 Elo+
Party 1
Janus
Janus
PhysioMed
Janus
Level 27
God Stats
29W - 28L
1,467 SR
Queue Stats
32W - 43L
1,321 Elo+
Solo
Fenrir
Fenrir
qGutsp
Fenrir
Level 21
God Stats
0W - 3L
1,500 SR
Queue Stats
30W - 33L
1,463 Elo+
Party 1
Team Averages
Level 30
1,499 SR
1,412 Elo+

VS

Team Averages
Level 23
1,501 SR
1,354 Elo+
Geb
Geb
Krwiisss
Geb
Level 14
God Stats
4W - 3L
1,670 SR
Queue Stats
4W - 9L
1,305 Elo+
Solo
Mulan
Mulan
NeanderthalGame
Mulan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,252 Elo+
Solo
Nu Wa
Nu Wa
Zacknafein
Nu Wa
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
99W - 106L
1,409 Elo+
Solo
Loki
Loki
oOGalatusOo
Loki
Level 29
God Stats
4W - 2L
1,291 SR
Queue Stats
105W - 127L
1,349 Elo+
Solo
Cupid
Cupid
rudyred102
Cupid
Level 25
God Stats
2W - 1L
1,542 SR
Queue Stats
47W - 36L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BC9R-
Cabrakan
11
3 / 9 / 5
7,376
527
2,835
14,863
8,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

2
0 / 0 / 0
4,352
311
0
1,142
275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Gh0stinng_
Guan Yu
13
4 / 1 / 3
8,118
580
7,514
7,796
7,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
PhysioMed
Janus
12
3 / 5 / 6
7,129
509
8,612
7,488
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
qGutsp
Fenrir
12
6 / 6 / 1
7,841
560
5,230
10,027
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 8
6,854
490
4,094
10,493
6,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 9 / 2
6,021
430
1,527
9,258
3,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nu Wa
10
2 / 3 / 6
6,745
482
7,823
5,871
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
7 / 2 / 2
8,390
599
5,970
9,788
2,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
14
10 / 1 / 4
8,823
630
10,661
5,869
1,767
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
43
16
Kills
21
21
Deaths
17
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
BC9R-
Cabrakan
3
9
5
0.61
L
0
0
0
0
L
Guan Yu
Gh0stinng_
Guan Yu
4
1
3
5.5
W
1
2
8
2.5
W
1
9
2
0.22
L
Janus
PhysioMed
Janus
3
5
6
1.2
W
Nu Wa
2
3
6
1.67
W
7
2
2
4
L
Fenrir
qGutsp
Fenrir
6
6
1
1.08
W
Cupid
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,191
Damage
30,075
41,316
Taken
41,279
21,224
Mitigated
16,380
8,014
Healing
9,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
BC9R-
Cabrakan
2,835
214
1,166
957
14,863
8,955
0
4,351
10,205
14,555
0
L
0
0
0
0
1,142
275
0
751
313
913
0
L
Guan Yu
Gh0stinng_
Guan Yu
7,514
985
207
2,708
7,796
7,169
226
1,912
5,685
0
37,906
W
4,094
904
0
2,164
10,493
6,679
237
3,761
6,169
15,142
0
W
1,527
470
0
245
9,258
3,535
338
3,015
5,970
0
16,456
L
Janus
PhysioMed
Janus
8,612
977
0
985
7,488
1,582
0
1,835
5,475
36,923
0
W
Nu Wa
7,823
1,666
0
0
5,871
1,601
641
1,859
3,962
36,386
0
W
5,970
1,477
0
3,861
9,788
2,798
0
1,441
7,956
0
43,681
L
Fenrir
qGutsp
Fenrir
5,230
1,478
0
1,991
10,027
3,243
0
2,401
7,438
0
31,329
W
Cupid
10,661
6,143
634
2,825
5,869
1,767
1,983
1,205
4,563
0
56,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,816
Gold Earned
36,833
238
Minions Killed
288
0
Camps Cleared
0
1,039,484
Distance Traveled
1,236,164
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,376
527
23
2
0
231,171
1
L
Merlin
4,352
311
3
0
0
12,605
0
L
Guan Yu
8,118
580
85
6
0
285,604
2
W
Geb
6,854
490
19
1
0
291,715
4
W
Mulan
6,021
430
35
3
0
198,624
0
L
Janus
7,129
509
72
5
0
234,600
0
W
Nu Wa
6,745
482
65
5
0
224,874
0
W
Loki
8,390
599
74
5
0
284,882
1
L
Fenrir
7,841
560
55
4
0
275,504
0
W
Cupid
8,823
630
95
7
0
236,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role