Player Matchup

Thor
Thor
Alpha-War-Chief
Thor
Level 16
God Stats
0W - 2L
1,187 SR
Queue Stats
0W - 2L
1,204 Elo+
Solo
Kukulkan
Kukulkan
FPSYOUNG
Kukulkan
Level 29
God Stats
10W - 7L
1,566 SR
Queue Stats
63W - 61L
1,437 Elo+
Solo
Bakasura
Bakasura
KSI-WhiteWolf
Bakasura
Level 28
God Stats
5W - 3L
1,575 SR
Queue Stats
28W - 44L
1,391 Elo+
Party 1
Fenrir
Fenrir
MondScheintx
Fenrir
Level 12
God Stats
2W - 3L
1,702 SR
Queue Stats
10W - 10L
1,488 Elo+
Solo
Ares
Ares
beam-is-1hp
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,361 Elo+
Party 1
Team Averages
Level 18
1,506 SR
1,376 Elo+

VS

Team Averages
Level 21
1,512 SR
1,439 Elo+
Cthulhu
Cthulhu
GiantBaculum
Cthulhu
Level 19
God Stats
24W - 11L
1,640 SR
Queue Stats
90W - 95L
1,408 Elo+
Solo
Anubis
Anubis
Polar092119
Anubis
Level 30
God Stats
28W - 30L
1,511 SR
Queue Stats
43W - 40L
1,352 Elo+
Solo
Hel
Hel
capnclu3less
Hel
Level 7
God Stats
12W - 13L
1,381 SR
Queue Stats
19W - 18L
1,523 Elo+
Solo
Anhur
Anhur
famine1134
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 201L
1,453 Elo+
Solo
Ne Zha
Ne Zha
iTz_overjao
Ne Zha
Level 22
God Stats
10W - 10L
1,531 SR
Queue Stats
51W - 42L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 1
9,308
846
6,264
15,085
4,164
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
FPSYOUNG
Kukulkan
17
2 / 7 / 3
11,477
1,043
27,242
15,727
5,482
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bakasura
KSI-WhiteWolf
Bakasura
16
1 / 12 / 3
10,061
915
17,266
26,707
8,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
15
2 / 10 / 2
10,035
912
10,530
22,858
8,464
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
0 / 8 / 1
9,672
879
4,752
21,384
16,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

0

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GiantBaculum
Cthulhu
20
9 / 1 / 23
14,109
1,283
19,653
29,262
36,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
20
20 / 1 / 18
14,632
1,330
37,798
8,117
4,901
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
7 / 1 / 20
11,741
1,067
14,860
10,005
5,433
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
19
1 / 2 / 21
11,081
1,007
5,836
8,491
4,431
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
19
6 / 0 / 20
11,769
1,070
16,083
16,555
12,461
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
145
5
Kills
43
43
Deaths
5
10
Assists
102
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Kukulkan
FPSYOUNG
Kukulkan
2
7
3
0.5
W
Cthulhu
GiantBaculum
Cthulhu
9
1
23
20.5
L
Bakasura
KSI-WhiteWolf
Bakasura
1
12
3
0.21
L
Fenrir
2
10
2
0.3
W
Anubis
20
1
18
29
L
0
8
1
0.06
W
7
1
20
17
W
Anhur
1
2
21
5.75
W
Ne Zha
6
0
20
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,054
Damage
94,230
101,761
Taken
72,430
43,032
Mitigated
63,927
3,470
Healing
32,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,264
1,540
0
0
15,085
4,164
0
10,357
4,728
0
17,746
L
Kukulkan
FPSYOUNG
Kukulkan
27,242
2,980
0
0
15,727
5,482
0
12,713
3,014
70,867
0
W
Cthulhu
GiantBaculum
Cthulhu
19,653
2,005
896
9,337
29,262
36,701
0
12,799
15,410
37,254
0
L
Bakasura
KSI-WhiteWolf
Bakasura
17,266
12,567
249
1,499
26,707
8,693
0
19,644
7,063
0
26,891
L
Fenrir
10,530
2,509
0
1,202
22,858
8,464
0
14,410
8,448
0
14,333
W
Anubis
37,798
1,555
427
3,025
8,117
4,901
0
3,471
4,431
64,237
0
L
4,752
796
0
520
21,384
16,229
0
15,187
6,197
11,899
0
W
14,860
619
10,664
6,046
10,005
5,433
0
5,338
4,667
24,966
0
W
Anhur
5,836
4,691
0
48
8,491
4,431
0
3,570
4,517
0
17,972
W
Ne Zha
16,083
9,479
0
2,554
16,555
12,461
0
6,816
9,629
0
35,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,553
Gold Earned
63,332
188
Minions Killed
215
1
Camps Cleared
7
955,236
Distance Traveled
1,100,646
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,308
846
24
2
0
149,088
0
L
Kukulkan
11,477
1,043
115
10
1
215,122
0
W
Cthulhu
14,109
1,283
42
4
0
266,814
0
L
Bakasura
10,061
915
41
4
0
217,592
0
L
Fenrir
10,035
912
4
0
0
200,331
0
W
Anubis
14,632
1,330
84
8
0
213,162
1
L
Ares
9,672
879
4
0
0
173,103
2
W
Hel
11,741
1,067
23
2
2
223,709
0
W
Anhur
11,081
1,007
32
3
1
179,259
1
W
Ne Zha
11,769
1,070
34
3
4
217,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role