Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Dumb Ninja 25
Horus
Level 109
God Stats
1W - 1L
1,296 SR
Queue Stats
28W - 46L
1,361 Elo+
Solo
Bacchus
Bacchus
EinSTEINgpgt01
Bacchus
Level 109
God Stats
10W - 9L
1,531 SR
Queue Stats
318W - 366L
1,381 Elo+
Solo
Neith
Neith
Stereo8989
Neith
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 65L
1,352 Elo+
Solo
Artio
Artio
superqueech
Artio
Level 146
God Stats
4W - 0L
1,729 SR
Queue Stats
192W - 182L
1,550 Elo+
Solo
Team Averages
Level 113
1,511 SR
1,429 Elo+

VS

Team Averages
Level 75
1,438 SR
1,372 Elo+
Da Ji
Da Ji
FloppyHoppy628
Da Ji
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,313 Elo+
Party 1
Apollo
Apollo
KYNİSH
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,307 Elo+
Solo
Camazotz
Camazotz
cikatic93b
Camazotz
Level 143
God Stats
0W - 4L
1,128 SR
Queue Stats
606W - 629L
1,435 Elo+
Solo
Susano
Susano
mattbas
Susano
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,365 Elo+
Party 1
Ra
Ra
xXMrbubblesXx
Ra
Level 128
God Stats
1W - 2L
1,560 SR
Queue Stats
141W - 142L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
7 / 0 / 12
9,751
975
9,517
11,191
7,868
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
0 / 1 / 15
8,134
813
5,707
15,265
11,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
3 / 2 / 14
8,694
869
8,247
8,980
6,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
14
2 / 3 / 11
8,161
816
10,458
10,143
4,527
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
8 / 1 / 9
9,618
962
13,313
16,554
11,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
7,036
704
3,457
6,639
2,332
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
KYNİSH
Apollo
11
0 / 6 / 4
6,476
648
8,571
8,772
3,059
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Camazotz
cikatic93b
Camazotz
14
2 / 1 / 4
7,312
731
9,562
18,395
8,259
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Susano
mattbas
Susano
12
1 / 6 / 4
7,077
708
7,517
9,680
3,250
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 3 / 5
7,893
789
16,818
6,608
2,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
27
20
Kills
7
7
Deaths
20
61
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
12
13
W
0
1
15
7.5
W
3
2
14
5
L
2
4
3
0.88
L
Apollo
KYNİSH
Apollo
0
6
4
0.33
W
Neith
2
3
11
2.5
L
Camazotz
cikatic93b
Camazotz
2
1
4
4
L
Susano
mattbas
Susano
1
6
4
0.5
W
8
1
9
12.5
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,242
Damage
45,925
62,133
Taken
50,094
41,711
Mitigated
19,434
41,017
Healing
19,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,517
1,137
2,769
3,949
11,191
7,868
384
2,513
8,464
0
14,938
W
5,707
3,250
9,906
7,648
15,265
11,441
757
3,241
11,883
0
10,513
W
8,247
485
1,274
951
8,980
6,108
221
2,087
6,652
17,202
0
L
3,457
608
52
631
6,639
2,332
0
2,117
4,522
0
4,387
L
Apollo
KYNİSH
Apollo
8,571
3,608
0
545
8,772
3,059
0
3,506
5,266
0
12,899
W
Neith
10,458
3,942
124
2,267
10,143
4,527
1,272
3,640
6,322
0
21,133
L
Camazotz
cikatic93b
Camazotz
9,562
2,034
816
10,107
18,395
8,259
0
7,738
10,657
0
16,855
L
Susano
mattbas
Susano
7,517
1,098
103
553
9,680
3,250
0
5,163
4,517
0
9,623
W
13,313
325
6,020
6,109
16,554
11,767
405
5,337
10,852
23,834
0
L
16,818
1,233
4,723
1,816
6,608
2,534
0
3,036
3,572
40,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,358
Gold Earned
35,794
84
Minions Killed
79
0
Camps Cleared
0
1,054,907
Distance Traveled
942,103
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,751
975
14
1
0
249,933
1
W
Horus
8,134
813
6
1
0
205,282
0
W
Bacchus
8,694
869
25
3
0
201,496
1
L
Da Ji
7,036
704
1
0
0
195,382
0
L
Apollo
6,476
648
15
2
0
163,519
0
W
Neith
8,161
816
22
2
0
169,861
0
L
Camazotz
7,312
731
12
1
0
224,563
2
L
Susano
7,077
708
6
1
0
166,915
0
W
Artio
9,618
962
17
2
0
228,335
1
L
Ra
7,893
789
45
5
0
191,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role