Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JGCarter
Cthulhu
Level 127
God Stats
20W - 18L
1,658 SR
Queue Stats
452W - 447L
1,489 Elo+
Solo
Geb
Geb
Mezesetmu
Geb
Level 146
God Stats
1W - 1L
1,911 SR
Queue Stats
140W - 115L
1,657 Elo+
Solo
Hachiman
Hachiman
ParrainAmin
Hachiman
Level 145
God Stats
3W - 7L
1,400 SR
Queue Stats
195W - 198L
1,568 Elo+
Solo
Fenrir
Fenrir
WhiteRocket
Fenrir
Level 127
God Stats
21W - 23L
1,555 SR
Queue Stats
332W - 320L
1,619 Elo+
Solo
Team Averages
Level 141
1,605 SR
1,567 Elo+

VS

Team Averages
Level 133
1,684 SR
1,616 Elo+
Zhong Kui
Zhong Kui
HateSky
Zhong Kui
Level 159
God Stats
6W - 4L
1,728 SR
Queue Stats
785W - 770L
1,595 Elo+
Solo
Bastet
Bastet
HerrTalman
Bastet
Level 60
God Stats
12W - 5L
1,856 SR
Queue Stats
50W - 41L
1,636 Elo+
Solo
Hou Yi
Hou Yi
TikkaT
Hou Yi
Level 128
God Stats
2W - 1L
1,673 SR
Queue Stats
440W - 438L
1,604 Elo+
Solo
Sol
Sol
kamerq
Sol
Level 160
God Stats
15W - 12L
1,730 SR
Queue Stats
567W - 469L
1,621 Elo+
Solo
Ganesha
Ganesha
衾寒茶暖
Ganesha
Level 160
God Stats
6W - 10L
1,431 SR
Queue Stats
1,025W - 822L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
1 / 2 / 1
5,555
505
5,135
4,930
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
JGCarter
Cthulhu
10
0 / 3 / 0
5,376
489
4,604
7,681
3,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 2 / 1
5,373
488
2,877
8,890
3,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
ParrainAmin
Hachiman
9
0 / 3 / 0
5,326
484
2,864
7,463
1,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
9
2 / 1 / 1
5,566
506
2,300
6,950
2,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HateSky
Zhong Kui
11
2 / 3 / 3
6,571
597
7,038
8,434
6,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bastet
HerrTalman
Bastet
12
4 / 0 / 2
6,688
608
4,066
5,474
1,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
TikkaT
Hou Yi
12
2 / 0 / 3
6,825
620
5,217
4,291
1,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
kamerq
Sol
14
3 / 0 / 0
8,028
730
6,152
7,388
2,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
衾寒茶暖
Ganesha
11
0 / 0 / 6
6,618
602
2,845
7,155
5,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
11
11
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
2
1
0.75
W
Zhong Kui
HateSky
Zhong Kui
2
3
3
1.17
W
Bastet
HerrTalman
Bastet
4
0
2
5
L
Cthulhu
JGCarter
Cthulhu
0
3
0
0
L
0
2
1
0.25
L
Hachiman
ParrainAmin
Hachiman
0
3
0
0
W
Hou Yi
TikkaT
Hou Yi
2
0
3
3.5
L
Fenrir
2
1
1
2.5
W
Sol
kamerq
Sol
3
0
0
3
W
Ganesha
衾寒茶暖
Ganesha
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,780
Damage
25,318
35,914
Taken
32,742
12,758
Mitigated
16,618
12,259
Healing
18,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,135
361
0
1,124
4,930
1,587
0
3,008
1,922
29,707
0
W
Zhong Kui
HateSky
Zhong Kui
7,038
380
0
3,786
8,434
6,293
38
3,966
4,136
46,827
0
W
Bastet
HerrTalman
Bastet
4,066
838
0
4,002
5,474
1,634
48
1,010
4,354
0
34,823
L
Cthulhu
JGCarter
Cthulhu
4,604
489
0
3,332
7,681
3,619
0
5,423
2,258
31,382
0
L
2,877
602
211
2,966
8,890
3,953
0
3,665
5,225
14,742
0
L
Hachiman
ParrainAmin
Hachiman
2,864
1,971
0
2,357
7,463
1,229
0
941
6,522
0
29,144
W
Hou Yi
TikkaT
Hou Yi
5,217
2,016
0
2,379
4,291
1,336
0
709
3,582
0
50,342
L
Fenrir
2,300
113
0
2,269
6,950
2,370
0
2,998
3,952
0
21,042
W
Sol
kamerq
Sol
6,152
2,517
0
5,260
7,388
2,218
930
3,888
2,892
57,106
0
W
Ganesha
衾寒茶暖
Ganesha
2,845
140
0
2,653
7,155
5,137
257
1,928
5,099
20,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,196
Gold Earned
34,730
287
Minions Killed
433
0
Camps Cleared
0
1,068,701
Distance Traveled
1,089,547
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,555
505
63
6
0
209,903
4
W
Zhong Kui
6,571
597
114
10
0
199,365
1
W
Bastet
6,688
608
74
7
0
257,234
2
L
Cthulhu
5,376
489
70
6
0
228,720
2
L
Geb
5,373
488
18
2
0
203,192
0
L
Hachiman
5,326
484
85
8
0
185,573
3
W
Hou Yi
6,825
620
119
11
0
202,093
3
L
Fenrir
5,566
506
51
5
0
241,313
3
W
Sol
8,028
730
116
11
0
211,333
3
W
Ganesha
6,618
602
10
1
0
219,522
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role