Player Matchup

Artemis
Artemis
GeneralKenobi17
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,684 Elo+
Party 1
Hercules
Hercules
HelpfulCracker
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 100L
1,517 Elo+
Solo
Ra
Ra
redm00n99
Ra
Level 126
God Stats
1W - 4L
1,304 SR
Queue Stats
81W - 81L
1,639 Elo+
Party 1
Team Averages
Level 53
1,435 SR
1,613 Elo+

VS

Team Averages
Level 61
1,720 SR
1,615 Elo+
Sylvanus
Sylvanus
MadnessOfMany
Sylvanus
Level 128
God Stats
1W - 3L
1,485 SR
Queue Stats
120W - 115L
1,577 Elo+
Party 2
Guan Yu
Guan Yu
Restringer
Guan Yu
Level 29
God Stats
5W - 3L
1,727 SR
Queue Stats
50W - 24L
1,717 Elo+
Solo
Fenrir
Fenrir
Wra551eWa1ru5
Fenrir
Level 27
God Stats
5W - 0L
1,947 SR
Queue Stats
125W - 120L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 4
7,256
605
3,025
10,060
1,948
Hercules
14
7 / 5 / 1
10,228
852
8,675
17,740
12,898
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
1 / 7 / 6
8,841
737
10,334
9,725
2,826
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MadnessOfMany
Sylvanus
14
7 / 1 / 11
9,856
821
14,346
11,375
10,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Restringer
Guan Yu
14
5 / 2 / 15
10,244
854
8,343
19,310
20,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
9 / 5 / 10
10,107
842
9,534
10,587
6,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
8
Kills
21
21
Deaths
8
11
Assists
36
Player
Kills
Deaths
Assists
KDA
L
0
9
4
0.22
L
Hercules
7
5
1
1.5
W
Sylvanus
MadnessOfMany
Sylvanus
7
1
11
12.5
W
Guan Yu
Restringer
Guan Yu
5
2
15
6.25
W
9
5
10
2.8
L
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,034
Damage
32,223
37,525
Taken
41,272
17,672
Mitigated
37,579
7,378
Healing
15,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,025
1,851
0
164
10,060
1,948
0
3,180
6,710
0
7,692
L
Hercules
8,675
3,668
224
4,557
17,740
12,898
0
6,759
10,641
621
17,490
W
Sylvanus
MadnessOfMany
Sylvanus
14,346
6,891
3,048
3,564
11,375
10,532
916
3,636
7,739
34,982
7,487
W
Guan Yu
Restringer
Guan Yu
8,343
1,143
1,455
5,542
19,310
20,152
264
5,238
14,072
0
44,385
W
9,534
2,404
290
1,292
10,587
6,895
1,412
2,562
8,025
0
15,297
L
10,334
2,358
608
1,825
9,725
2,826
0
2,437
7,246
44,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,325
Gold Earned
30,207
95
Minions Killed
151
2
Camps Cleared
10
552,331
Distance Traveled
653,893
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,256
605
3
0
0
133,772
0
L
Hercules
10,228
852
25
2
1
229,081
3
W
Sylvanus
9,856
821
68
6
4
202,732
3
W
Guan Yu
10,244
854
71
6
5
248,249
4
W
Fenrir
10,107
842
12
1
1
202,912
3
L
Ra
8,841
737
67
6
1
189,478
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role