Player Matchup

Hel
Hel
Aida95
Hel
Level 29
God Stats
0W - 2L
1,496 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 2
Anhur
Anhur
Dwarferatou
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
Kilrogen
Thanatos
Level 14
God Stats
0W - 1L
1,861 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Raijin
Raijin
Padmaly
Raijin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
Urarak
Sol
Level 22
God Stats
6W - 12L
1,355 SR
Queue Stats
10W - 13L
1,421 Elo+
Solo
Team Averages
Level 19
1,542 SR
1,432 Elo+

VS

Team Averages
Level 9
1,536 SR
1,467 Elo+
Hercules
Hercules
AnimalPeek
Hercules
Level 7
God Stats
1W - 2L
1,681 SR
Queue Stats
2W - 2L
1,707 Elo+
Party 1
Sol
Sol
BossBar0s
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Thor
Thor
Dyaya
Thor
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,334 Elo+
Party 3
Ra
Ra
Obliza
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,296 Elo+
Party 3
Anhur
Anhur
XxXAIfa058XxX
Anhur
Level 1
God Stats
4W - 1L
1,500 SR
Queue Stats
38W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Aida95
Hel
9
0 / 6 / 1
5,912
394
3,060
9,184
2,501
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 7 / 0
5,649
377
2,434
8,268
1,965
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Kilrogen
Thanatos
10
2 / 7 / 2
6,801
453
2,262
11,528
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
Padmaly
Raijin
11
3 / 5 / 1
7,201
480
7,472
8,629
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
Urarak
Sol
13
4 / 6 / 1
8,330
555
7,431
12,488
1,163
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AnimalPeek
Hercules
13
8 / 1 / 10
8,431
562
7,428
9,703
6,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
8 / 0 / 6
8,819
588
9,604
4,459
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
Dyaya
Thor
14
7 / 2 / 4
8,374
558
6,487
8,576
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ra
11
2 / 3 / 3
7,218
481
2,217
8,969
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 3 / 2
9,987
666
10,550
10,021
3,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
9
Kills
31
31
Deaths
9
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hel
Aida95
Hel
0
6
1
0.08
W
Hercules
AnimalPeek
Hercules
8
1
10
13
W
8
0
6
11
L
0
7
0
0
W
Thor
Dyaya
Thor
7
2
4
4.5
L
Thanatos
Kilrogen
Thanatos
2
7
2
0.43
W
Ra
2
3
3
1.17
L
Raijin
Padmaly
Raijin
3
5
1
0.7
L
Sol
Urarak
Sol
4
6
1
0.75
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,659
Damage
36,286
50,097
Taken
41,728
11,628
Mitigated
17,342
15,962
Healing
15,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Aida95
Hel
3,060
569
1,372
2,199
9,184
2,501
0
4,878
4,143
17,711
0
W
Hercules
AnimalPeek
Hercules
7,428
2,431
0
3,483
9,703
6,854
62
4,524
5,023
0
25,221
W
9,604
3,711
0
2,303
4,459
1,330
429
1,467
2,992
55,406
0
L
2,434
1,930
0
347
8,268
1,965
0
4,064
3,980
0
21,238
W
Thor
Dyaya
Thor
6,487
1,123
0
2,996
8,576
2,747
287
2,192
6,326
0
48,789
L
Thanatos
Kilrogen
Thanatos
2,262
1,020
0
6,531
11,528
3,030
0
902
10,542
0
29,064
W
Ra
2,217
36
207
2,727
8,969
2,845
79
3,724
4,927
32,240
0
L
Raijin
Padmaly
Raijin
7,472
1,193
0
1,061
8,629
2,969
236
1,491
6,990
33,524
0
L
Sol
Urarak
Sol
7,431
4,831
6
4,446
12,488
1,163
2,409
0
12,488
42,419
0
W
10,550
5,007
0
3,377
10,021
3,566
2,728
5,890
4,089
0
63,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,893
Gold Earned
42,829
293
Minions Killed
414
0
Camps Cleared
0
1,244,057
Distance Traveled
1,420,801
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,912
394
33
2
0
264,405
2
W
Hercules
8,431
562
41
3
0
301,213
2
W
Sol
8,819
588
100
7
0
284,005
4
L
Anhur
5,649
377
50
3
0
258,065
0
W
Thor
8,374
558
88
6
0
303,936
3
L
Thanatos
6,801
453
62
4
0
259,652
0
W
Ra
7,218
481
61
4
0
278,483
6
L
Raijin
7,201
480
65
4
0
229,456
0
L
Sol
8,330
555
83
6
0
232,479
1
W
Anhur
9,987
666
124
8
0
253,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role