Player Matchup

Sol
Sol
 
Sol
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AyeItsReaper
Fenrir
Level 138
God Stats
26W - 17L
1,792 SR
Queue Stats
559W - 511L
1,671 Elo+
Party 1
Bastet
Bastet
MedicatedLoki
Bastet
Level 82
God Stats
9W - 4L
1,827 SR
Queue Stats
248W - 187L
1,609 Elo+
Party 1
Team Averages
Level 124
1,706 SR
1,593 Elo+

VS

Team Averages
Level 92
1,519 SR
1,493 Elo+
Gilgamesh
Gilgamesh
ScourgeSplurge
Gilgamesh
Level 22
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 9L
1,290 Elo+
Solo
Chronos
Chronos
XxLimbergxX25
Chronos
Level 128
God Stats
5W - 9L
1,403 SR
Queue Stats
594W - 601L
1,588 Elo+
Solo
Medusa
Medusa
reaper2297
Medusa
Level 126
God Stats
2W - 2L
1,654 SR
Queue Stats
110W - 117L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 1 / 11
9,927
709
13,204
10,550
4,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
13
4 / 2 / 9
9,659
690
7,485
16,360
13,161
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
10 / 3 / 6
11,122
794
14,970
13,928
6,111
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ScourgeSplurge
Gilgamesh
12
0 / 7 / 3
8,273
591
6,366
14,921
7,385
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
11
1 / 4 / 2
8,251
589
9,304
13,416
4,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Medusa
reaper2297
Medusa
15
5 / 6 / 1
10,208
729
12,430
11,918
3,869
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
17
Kills
6
6
Deaths
17
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
11
8.5
W
Fenrir
4
2
9
4.25
W
10
3
6
4.33
L
Gilgamesh
ScourgeSplurge
Gilgamesh
0
7
3
0.21
L
Chronos
1
4
2
0.5
L
Medusa
reaper2297
Medusa
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,659
Damage
28,100
40,838
Taken
40,255
23,410
Mitigated
16,227
14,555
Healing
4,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,204
4,462
1,239
5,403
10,550
4,138
2,474
2,745
7,805
58,294
4,819
W
Fenrir
7,485
2,692
0
5,228
16,360
13,161
273
3,715
12,289
0
18,053
W
14,970
3,285
0
2,685
13,928
6,111
12
2,201
11,727
2,199
32,442
L
Gilgamesh
ScourgeSplurge
Gilgamesh
6,366
1,790
0
124
14,921
7,385
0
5,271
9,650
0
14,346
L
Chronos
9,304
2,704
0
2,374
13,416
4,973
0
4,448
8,968
30,694
2,700
L
Medusa
reaper2297
Medusa
12,430
3,706
0
2,470
11,918
3,869
0
3,145
8,773
0
42,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,708
Gold Earned
26,732
171
Minions Killed
170
7
Camps Cleared
5
805,442
Distance Traveled
728,721
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,927
709
105
8
4
261,536
5
W
Fenrir
9,659
690
25
2
2
261,374
0
W
Bastet
11,122
794
41
3
1
282,532
1
L
Gilgamesh
8,273
591
20
1
0
249,206
2
L
Chronos
8,251
589
64
5
2
212,340
3
L
Medusa
10,208
729
86
6
3
267,175
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role