Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Ahame94
Izanami
Level 15
God Stats
2W - 2L
1,696 SR
Queue Stats
9W - 16L
1,298 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
JoeB3w8i3S
Morgan Le Fay
Level 15
God Stats
15W - 18L
1,374 SR
Queue Stats
47W - 46L
1,370 Elo+
Solo
Susano
Susano
RyanAndThings
Susano
Level 16
God Stats
0W - 1L
1,345 SR
Queue Stats
17W - 27L
1,277 Elo+
Party 2
Kali
Kali
Wayvsage
Kali
Level 22
God Stats
7W - 12L
1,304 SR
Queue Stats
30W - 35L
1,233 Elo+
Solo
Team Averages
Level 19
1,444 SR
1,336 Elo+

VS

Team Averages
Level 23
1,299 SR
1,372 Elo+
Freya
Freya
GunkyEyes
Freya
Level 18
God Stats
3W - 3L
1,249 SR
Queue Stats
22W - 33L
1,362 Elo+
Party 1
Jormungandr
Jormungandr
MORRITY
Jormungandr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,402 Elo+
Solo
Gilgamesh
Gilgamesh
Stryker2175
Gilgamesh
Level 43
God Stats
4W - 11L
1,261 SR
Queue Stats
131W - 159L
1,393 Elo+
Party 1
Thor
Thor
bouncy142
Thor
Level 29
God Stats
3W - 9L
1,105 SR
Queue Stats
71W - 83L
1,395 Elo+
Solo
Artemis
Artemis
sheepish1
Artemis
Level 19
God Stats
3W - 4L
1,383 SR
Queue Stats
62W - 56L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
3 / 4 / 8
7,955
442
11,883
12,547
8,385
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Ahame94
Izanami
15
10 / 3 / 4
9,649
536
12,630
9,896
3,703
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
JoeB3w8i3S
Morgan Le Fay
2
0 / 0 / 0
5,221
290
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

10
1 / 6 / 1
6,726
374
2,227
12,288
4,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kali
15
1 / 3 / 2
8,201
456
3,119
10,021
5,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
GunkyEyes
Freya
14
5 / 3 / 4
8,996
500
9,137
13,336
4,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
MORRITY
Jormungandr
13
1 / 3 / 8
8,092
450
5,019
13,942
10,392
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Stryker2175
Gilgamesh
16
5 / 0 / 2
9,931
552
5,970
7,151
7,746
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
15
2 / 2 / 2
8,914
495
3,677
9,312
5,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
sheepish1
Artemis
12
2 / 7 / 5
8,074
449
6,013
9,806
2,927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
15
Kills
15
16
Deaths
15
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
4
8
1.75
L
Izanami
Ahame94
Izanami
10
3
4
4
W
Freya
GunkyEyes
Freya
5
3
4
2.33
L
Morgan Le Fay
JoeB3w8i3S
Morgan Le Fay
0
0
0
0
W
Jormungandr
MORRITY
Jormungandr
1
3
8
1.67
L
1
6
1
0.25
W
Gilgamesh
Stryker2175
Gilgamesh
5
0
2
6
L
Kali
1
3
2
0.67
W
Thor
2
2
2
1.5
W
Artemis
sheepish1
Artemis
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,859
Damage
29,816
44,752
Taken
53,547
21,667
Mitigated
31,166
12,317
Healing
14,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
11,883
1,752
355
3,290
12,547
8,385
316
6,274
6,273
26,616
0
L
Izanami
Ahame94
Izanami
12,630
8,647
0
2,506
9,896
3,703
2,310
5,321
4,575
0
70,656
W
Freya
GunkyEyes
Freya
9,137
2,990
0
5,987
13,336
4,862
732
3,953
9,383
49,457
0
L
Morgan Le Fay
JoeB3w8i3S
Morgan Le Fay
0
0
0
0
0
0
0
0
0
738
0
W
Jormungandr
MORRITY
Jormungandr
5,019
1,550
60
1,216
13,942
10,392
106
4,501
9,441
36,842
0
L
2,227
546
0
2,858
12,288
4,054
0
2,337
9,951
0
21,707
W
Gilgamesh
Stryker2175
Gilgamesh
5,970
646
0
1,173
7,151
7,746
492
138
7,013
6,007
45,881
L
Kali
3,119
1,137
0
3,308
10,021
5,525
0
1,117
8,904
0
44,860
W
Thor
3,677
725
0
3,890
9,312
5,239
30
414
8,898
0
62,217
W
Artemis
sheepish1
Artemis
6,013
2,945
0
2,060
9,806
2,927
196
2,877
6,929
0
32,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,752
Gold Earned
44,007
287
Minions Killed
408
0
Camps Cleared
0
1,342,193
Distance Traveled
1,704,595
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,955
442
19
1
0
306,208
5
L
Izanami
9,649
536
137
8
0
332,848
3
W
Freya
8,996
500
71
4
0
337,747
1
L
Morgan Le Fay
5,221
290
4
0
0
14,863
0
W
Jormungandr
8,092
450
58
3
0
333,131
1
L
Susano
6,726
374
47
3
0
352,633
0
W
Gilgamesh
9,931
552
127
7
0
378,291
2
L
Kali
8,201
456
80
4
0
335,641
2
W
Thor
8,914
495
99
6
0
363,501
0
W
Artemis
8,074
449
53
3
0
291,925
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role