Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Canaldis
Kukulkan
Level 99
God Stats
0W - 2L
1,485 SR
Queue Stats
1W - 4L
1,126 Elo+
Solo
Cupid
Cupid
CrackDaddy21
Cupid
Level 111
God Stats
2W - 7L
1,326 SR
Queue Stats
326W - 299L
1,505 Elo+
Party 1
King Arthur
King Arthur
Sanjo-Banjo325
King Arthur
Level 89
God Stats
0W - 2L
1,183 SR
Queue Stats
134W - 140L
1,517 Elo+
Party 1
Pele
Pele
itzMcLovin
Pele
Level 26
God Stats
23W - 17L
1,575 SR
Queue Stats
241W - 218L
1,497 Elo+
Party 1
Team Averages
Level 79
1,414 SR
1,429 Elo+

VS

Team Averages
Level 92
1,630 SR
1,573 Elo+
Achilles
Achilles
DeusBaphomet
Achilles
Level 128
God Stats
5W - 2L
1,648 SR
Queue Stats
145W - 115L
1,661 Elo+
Party 2
Bacchus
Bacchus
Esmax
Bacchus
Level 40
God Stats
2W - 1L
1,481 SR
Queue Stats
90W - 54L
1,677 Elo+
Party 2
Sol
Sol
HotyCharly
Sol
Level 88
God Stats
6W - 3L
1,704 SR
Queue Stats
53W - 38L
1,556 Elo+
Party 2
Chaac
Chaac
King Pepin
Chaac
Level 76
God Stats
4W - 3L
1,405 SR
Queue Stats
56W - 55L
1,385 Elo+
Solo
Hera
Hera
tymeba
Hera
Level 129
God Stats
4W - 0L
1,914 SR
Queue Stats
181W - 128L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 4 / 1
4,247
425
1,564
7,735
3,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
Canaldis
Kukulkan
8
0 / 4 / 2
4,702
470
479
4,629
1,397
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
2 / 3 / 0
5,115
512
3,626
5,001
1,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Sanjo-Banjo325
King Arthur
8
0 / 3 / 0
4,728
473
3,926
6,229
2,640
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 0
4,573
457
1,927
6,257
1,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DeusBaphomet
Achilles
9
3 / 1 / 4
5,746
575
3,911
7,281
5,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
Esmax
Bacchus
11
7 / 0 / 3
6,658
666
4,745
4,358
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
2 / 0 / 5
5,693
569
3,596
3,449
1,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
10
3 / 0 / 1
5,970
597
4,312
7,725
3,203
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
tymeba
Hera
10
3 / 3 / 2
6,032
603
4,268
4,646
1,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
18
18
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
1
0.13
L
Kukulkan
Canaldis
Kukulkan
0
4
2
0.25
L
2
3
0
0.67
W
Achilles
DeusBaphomet
Achilles
3
1
4
5
W
Bacchus
Esmax
Bacchus
7
0
3
8.5
W
2
0
5
4.5
W
Chaac
3
0
1
3.5
L
King Arthur
Sanjo-Banjo325
King Arthur
0
3
0
0
L
0
4
0
0
W
Hera
tymeba
Hera
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,522
Damage
20,832
29,851
Taken
27,459
9,647
Mitigated
13,092
4,690
Healing
11,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,564
183
0
1,953
7,735
3,024
0
4,165
3,536
12,304
0
L
Kukulkan
Canaldis
Kukulkan
479
0
0
559
4,629
1,397
0
3,177
1,224
20,935
0
L
3,626
2,005
26
506
5,001
1,192
0
2,691
2,310
0
18,906
W
Achilles
DeusBaphomet
Achilles
3,911
715
0
2,338
7,281
5,445
277
660
6,621
0
14,867
W
Bacchus
Esmax
Bacchus
4,745
1,002
0
2,468
4,358
1,976
0
365
3,993
33,644
0
W
3,596
1,103
0
1,594
3,449
1,109
1,268
299
3,150
26,300
4,247
W
Chaac
4,312
1,103
0
4,265
7,725
3,203
0
0
7,725
0
21,936
L
King Arthur
Sanjo-Banjo325
King Arthur
3,926
998
0
0
6,229
2,640
0
9
6,220
0
19,463
L
1,927
563
0
1,646
6,257
1,394
0
2,181
4,076
0
18,942
W
Hera
tymeba
Hera
4,268
1,475
0
591
4,646
1,359
134
719
3,927
33,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,365
Gold Earned
30,099
206
Minions Killed
290
0
Camps Cleared
0
915,448
Distance Traveled
998,966
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,247
425
44
4
0
161,785
2
L
Kukulkan
4,702
470
36
4
0
192,364
1
L
Cupid
5,115
512
44
4
0
171,427
4
W
Achilles
5,746
575
23
2
0
213,794
1
W
Bacchus
6,658
666
78
8
0
228,739
4
W
Sol
5,693
569
72
7
0
184,872
3
W
Chaac
5,970
597
52
5
0
179,684
3
L
King Arthur
4,728
473
33
3
0
176,179
1
L
Pele
4,573
457
49
5
0
213,693
1
W
Hera
6,032
603
65
7
0
191,877
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role