Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Birdinho
Hel
Level 55
God Stats
1W - 1L
1,827 SR
Queue Stats
212W - 173L
1,538 Elo+
Party 1
Charybdis
Charybdis
KuncleBun
Charybdis
Level 102
God Stats
3W - 5L
1,523 SR
Queue Stats
294W - 237L
1,593 Elo+
Party 1
Bastet
Bastet
SHAD RADICAL
Bastet
Level 137
God Stats
24W - 15L
1,695 SR
Queue Stats
413W - 383L
1,618 Elo+
Solo
Osiris
Osiris
VM-PHANTOM
Osiris
Level 124
God Stats
167W - 121L
1,583 SR
Queue Stats
444W - 373L
1,547 Elo+
Party 1
Team Averages
Level 105
1,625 SR
1,559 Elo+

VS

Team Averages
Level 139
1,516 SR
1,537 Elo+
Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
ACES Dmac420
Mulan
Level 160
God Stats
10W - 12L
1,502 SR
Queue Stats
587W - 680L
1,581 Elo+
Party 2
Hera
Hera
Couchcorner
Hera
Level 86
God Stats
2W - 4L
1,444 SR
Queue Stats
169W - 162L
1,545 Elo+
Party 2
Yemoja
Yemoja
Kevweeny
Yemoja
Level 129
God Stats
12W - 19L
1,501 SR
Queue Stats
328W - 283L
1,520 Elo+
Solo
Awilix
Awilix
cloudeddream
Awilix
Level 160
God Stats
61W - 40L
1,634 SR
Queue Stats
645W - 619L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 3 / 2
6,505
465
3,629
8,079
7,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 8 / 2
7,542
539
5,874
10,476
3,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
KuncleBun
Charybdis
12
1 / 5 / 2
6,985
499
9,873
12,970
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
14
8 / 6 / 2
9,090
649
8,081
12,392
3,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
VM-PHANTOM
Osiris
15
1 / 1 / 1
8,370
598
6,568
9,807
5,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
1 / 4 / 4
7,366
526
6,640
10,854
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 2 / 1
7,720
551
6,882
12,200
8,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
3 / 4 / 6
7,948
568
6,033
6,196
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Kevweeny
Yemoja
13
0 / 0 / 7
7,095
507
3,380
8,402
6,588
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
16
17 / 1 / 1
9,900
707
15,344
10,223
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
11
Kills
23
23
Deaths
11
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
2
0.33
W
Olorun
 
Olorun
1
4
4
0.75
W
2
2
1
1.25
L
1
8
2
0.25
W
3
4
6
1.5
W
Yemoja
Kevweeny
Yemoja
0
0
7
3.5
L
Charybdis
KuncleBun
Charybdis
1
5
2
0.4
L
Bastet
8
6
2
1.5
L
Osiris
VM-PHANTOM
Osiris
1
1
1
1.5
W
Awilix
17
1
1
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,025
Damage
38,279
53,724
Taken
47,875
23,648
Mitigated
22,227
19,355
Healing
16,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,629
543
1,158
1,728
8,079
7,457
336
3,347
4,732
22,657
0
W
Olorun
 
Olorun
6,640
4,352
76
3,320
10,854
2,431
554
1,175
9,679
48,068
0
W
6,882
1,277
0
4,740
12,200
8,522
412
597
11,551
5,445
38,175
L
5,874
370
306
2,705
10,476
3,087
0
3,624
6,761
39,092
0
W
6,033
1,381
0
338
6,196
1,762
0
2,149
3,879
44,782
0
W
Yemoja
Kevweeny
Yemoja
3,380
1,003
1,428
2,192
8,402
6,588
243
3,023
5,217
27,550
0
L
Charybdis
KuncleBun
Charybdis
9,873
5,579
0
4,837
12,970
3,582
0
4,799
8,171
0
54,265
L
Bastet
8,081
1,490
0
3,652
12,392
3,581
0
3,471
8,790
0
46,148
L
Osiris
VM-PHANTOM
Osiris
6,568
3,832
0
4,969
9,807
5,941
778
1,753
7,416
0
62,080
W
Awilix
15,344
5,539
0
4,342
10,223
2,924
0
2,103
8,046
0
53,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,492
Gold Earned
40,029
432
Minions Killed
438
0
Camps Cleared
0
1,329,254
Distance Traveled
1,378,081
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,505
465
36
3
0
227,640
1
W
Olorun
7,366
526
93
7
0
251,996
6
W
Mulan
7,720
551
91
7
0
254,056
4
L
Hel
7,542
539
83
6
0
258,993
3
W
Hera
7,948
568
104
7
0
267,716
2
W
Yemoja
7,095
507
52
4
0
257,909
9
L
Charybdis
6,985
499
96
7
0
229,260
5
L
Bastet
9,090
649
78
6
0
307,474
4
L
Osiris
8,370
598
139
10
0
305,887
5
W
Awilix
9,900
707
98
7
0
346,404
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role