Player Matchup

Sylvanus
Sylvanus
BlinkingEyes7
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,361 Elo+
Party 1
Merlin
Merlin
EndmostDig1
Merlin
Level 88
God Stats
2W - 2L
1,306 SR
Queue Stats
116W - 112L
1,512 Elo+
Party 2
Neith
Neith
FellVessel08
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,189 Elo+
Party 2
Vamana
Vamana
ZombieFist45
Vamana
Level 62
God Stats
2W - 3L
1,596 SR
Queue Stats
70W - 65L
1,476 Elo+
Party 2
Hun Batz
Hun Batz
gamerxd367
Hun Batz
Level 122
God Stats
2W - 2L
1,585 SR
Queue Stats
119W - 134L
1,365 Elo+
Party 1
Team Averages
Level 63
1,498 SR
1,381 Elo+

VS

Team Averages
Level 101
1,815 SR
1,710 Elo+
Achilles
Achilles
Azthozy
Achilles
Level 107
God Stats
20W - 6L
1,790 SR
Queue Stats
290W - 178L
1,782 Elo+
Party 3
Kukulkan
Kukulkan
JollyCoOp96
Kukulkan
Level 49
God Stats
6W - 0L
1,956 SR
Queue Stats
268W - 76L
1,872 Elo+
Party 3
Ullr
Ullr
WebbedBranch964
Ullr
Level 98
God Stats
1W - 4L
1,500 SR
Queue Stats
58W - 54L
1,366 Elo+
Solo
Fenrir
Fenrir
lonelyherbivore
Fenrir
Level 124
God Stats
8W - 1L
1,954 SR
Queue Stats
467W - 257L
1,770 Elo+
Party 3
Bacchus
Bacchus
tsubasabless
Bacchus
Level 125
God Stats
19W - 4L
1,874 SR
Queue Stats
455W - 237L
1,758 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlinkingEyes7
Sylvanus
9
1 / 1 / 0
5,395
490
3,105
5,947
2,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
10
0 / 3 / 0
5,689
517
2,754
5,009
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 6 / 0
4,520
411
2,594
6,281
1,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
9
0 / 3 / 0
5,475
498
3,891
5,954
3,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
gamerxd367
Hun Batz
10
0 / 2 / 1
5,530
503
3,394
6,427
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Azthozy
Achilles
11
2 / 0 / 2
6,382
580
4,014
7,594
3,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
JollyCoOp96
Kukulkan
12
2 / 1 / 1
7,267
661
3,599
4,090
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
7 / 0 / 2
6,265
570
5,341
4,997
1,689
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
3 / 0 / 3
7,056
641
2,539
9,054
3,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
tsubasabless
Bacchus
10
1 / 0 / 7
6,451
586
5,953
7,515
5,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
15
15
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
Azthozy
Achilles
2
0
2
3
L
Sylvanus
BlinkingEyes7
Sylvanus
1
1
0
1
L
Merlin
0
3
0
0
L
0
6
0
0
W
Kukulkan
JollyCoOp96
Kukulkan
2
1
1
2.5
W
7
0
2
8
L
Vamana
0
3
0
0
L
Hun Batz
gamerxd367
Hun Batz
0
2
1
0.25
W
3
0
3
4.5
W
Bacchus
tsubasabless
Bacchus
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,738
Damage
21,446
29,618
Taken
33,250
10,993
Mitigated
15,511
8,710
Healing
17,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Azthozy
Achilles
4,014
697
0
4,078
7,594
3,419
312
268
6,777
493
26,057
L
Sylvanus
BlinkingEyes7
Sylvanus
3,105
915
980
2,484
5,947
2,470
128
1,173
4,774
11,940
0
L
Merlin
2,754
474
0
930
5,009
1,270
0
1,871
3,052
31,018
0
L
2,594
1,084
0
242
6,281
1,993
306
2,925
3,356
0
16,731
W
Kukulkan
JollyCoOp96
Kukulkan
3,599
625
0
1,030
4,090
1,357
204
1,344
2,598
49,917
0
W
5,341
3,017
355
1,757
4,997
1,689
26
1,136
3,861
0
27,733
L
Vamana
3,891
1,765
0
1,902
5,954
3,582
0
259
5,104
0
25,728
L
Hun Batz
gamerxd367
Hun Batz
3,394
489
0
2,172
6,427
1,678
0
3,324
3,103
0
28,802
W
2,539
794
0
6,388
9,054
3,187
520
1,196
7,719
0
47,881
W
Bacchus
tsubasabless
Bacchus
5,953
1,339
1,595
2,216
7,515
5,859
0
1,627
5,886
19,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,609
Gold Earned
33,421
257
Minions Killed
339
0
Camps Cleared
0
1,048,591
Distance Traveled
1,163,272
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,382
580
53
5
0
253,983
3
L
Sylvanus
5,395
490
28
3
0
174,426
2
L
Merlin
5,689
517
78
7
0
213,970
3
L
Neith
4,520
411
28
3
0
187,024
0
W
Kukulkan
7,267
661
112
10
0
231,006
4
W
Ullr
6,265
570
49
4
0
210,525
0
L
Vamana
5,475
498
63
6
0
230,600
2
L
Hun Batz
5,530
503
60
5
0
242,571
2
W
Fenrir
7,056
641
104
9
0
249,772
0
W
Bacchus
6,451
586
21
2
0
217,986
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role