Player Matchup

Olorun
Olorun
BlinkVelveTT
Olorun
Level 68
God Stats
0W - 3L
1,355 SR
Queue Stats
244W - 223L
1,499 Elo+
Party 2
Cliodhna
Cliodhna
DaWolfBoy
Cliodhna
Level 66
God Stats
17W - 20L
1,488 SR
Queue Stats
182W - 226L
1,383 Elo+
Party 2
Hun Batz
Hun Batz
JessusWRLD
Hun Batz
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 114L
1,553 Elo+
Party 2
Bacchus
Bacchus
Moonlitblackfox
Bacchus
Level 62
God Stats
2W - 3L
1,490 SR
Queue Stats
156W - 174L
1,389 Elo+
Party 2
Jormungandr
Jormungandr
oYouEnvy
Jormungandr
Level 22
God Stats
6W - 7L
1,439 SR
Queue Stats
90W - 74L
1,453 Elo+
Party 2
Team Averages
Level 56
1,454 SR
1,455 Elo+

VS

Team Averages
Level 99
1,407 SR
1,503 Elo+
Thanatos
Thanatos
Jurr0
Thanatos
Level 119
God Stats
3W - 3L
1,357 SR
Queue Stats
138W - 129L
1,502 Elo+
Party 1
Kuzenbo
Kuzenbo
Rondomon
Kuzenbo
Level 25
God Stats
1W - 1L
1,406 SR
Queue Stats
11W - 4L
1,660 Elo+
Party 1
Hel
Hel
Zetashi
Hel
Level 122
God Stats
27W - 22L
1,544 SR
Queue Stats
145W - 134L
1,480 Elo+
Party 1
Jormungandr
Jormungandr
n3ff3t
Jormungandr
Level 145
God Stats
7W - 13L
1,593 SR
Queue Stats
125W - 100L
1,521 Elo+
Party 1
Skadi
Skadi
xThebluntman420
Skadi
Level 86
God Stats
3W - 3L
1,137 SR
Queue Stats
22W - 20L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
19
4 / 12 / 3
11,850
494
17,040
21,440
7,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cliodhna
DaWolfBoy
Cliodhna
18
8 / 8 / 8
12,390
516
21,129
20,329
11,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
JessusWRLD
Hun Batz
19
5 / 7 / 8
12,679
528
14,247
21,509
6,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 7 / 7
11,185
466
13,024
22,585
22,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
oYouEnvy
Jormungandr
18
3 / 5 / 3
11,900
496
12,122
21,130
23,200
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Jurr0
Thanatos
20
20 / 6 / 6
15,503
646
28,687
28,919
12,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Rondomon
Kuzenbo
16
0 / 6 / 8
11,901
496
4,793
19,941
22,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hel
20
9 / 4 / 17
14,273
595
19,359
25,393
11,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
n3ff3t
Jormungandr
20
4 / 1 / 10
13,840
577
15,304
22,856
22,929
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 8 / 5
12,622
526
14,886
19,154
6,025
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
85
25
Kills
39
39
Deaths
25
29
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Olorun
4
12
3
0.46
L
Cliodhna
DaWolfBoy
Cliodhna
8
8
8
1.5
L
Hun Batz
JessusWRLD
Hun Batz
5
7
8
1.29
W
Thanatos
Jurr0
Thanatos
20
6
6
3.83
L
5
7
7
1.21
W
Kuzenbo
Rondomon
Kuzenbo
0
6
8
0.67
W
Hel
9
4
17
4.38
W
Jormungandr
n3ff3t
Jormungandr
4
1
10
9
L
Jormungandr
oYouEnvy
Jormungandr
3
5
3
0.9
W
6
8
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,562
Damage
83,029
106,993
Taken
116,263
71,003
Mitigated
76,259
18,250
Healing
61,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
17,040
9,241
584
3,407
21,440
7,754
1,571
9,947
10,758
81,092
7,103
L
Cliodhna
DaWolfBoy
Cliodhna
21,129
2,585
0
3,236
20,329
11,104
105
4,669
15,360
0
70,531
L
Hun Batz
JessusWRLD
Hun Batz
14,247
4,647
0
4,768
21,509
6,843
923
5,364
16,031
0
79,391
W
Thanatos
Jurr0
Thanatos
28,687
9,998
0
17,473
28,919
12,636
5,772
9,451
19,468
0
89,269
L
13,024
1,441
228
3,605
22,585
22,102
137
6,049
16,243
49,157
0
W
Kuzenbo
Rondomon
Kuzenbo
4,793
1,892
3,544
2,750
19,941
22,862
792
5,160
14,781
30,827
0
W
Hel
19,359
1,523
10,026
16,124
25,393
11,807
2,423
9,561
15,832
69,269
0
W
Jormungandr
n3ff3t
Jormungandr
15,304
3,156
75
6,954
22,856
22,929
1,494
11,075
11,781
94,095
0
L
Jormungandr
oYouEnvy
Jormungandr
12,122
3,745
0
2,422
21,130
23,200
821
11,930
9,065
68,669
0
W
14,886
7,673
456
4,082
19,154
6,025
6,456
4,980
14,174
0
86,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,004
Gold Earned
68,139
555
Minions Killed
557
0
Camps Cleared
0
2,107,451
Distance Traveled
2,227,754
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,850
494
139
6
0
364,350
4
L
Cliodhna
12,390
516
101
4
0
418,045
1
L
Hun Batz
12,679
528
124
5
0
476,028
1
W
Thanatos
15,503
646
115
5
0
467,911
3
L
Bacchus
11,185
466
78
3
0
408,056
4
W
Kuzenbo
11,901
496
41
2
0
440,195
0
W
Hel
14,273
595
110
5
0
493,917
6
W
Jormungandr
13,840
577
170
7
0
406,744
0
L
Jormungandr
11,900
496
113
5
0
440,972
5
W
Skadi
12,622
526
121
5
0
418,987
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role