Player Matchup

Fenrir
Fenrir
AbePeekedBooth
Fenrir
Level 65
God Stats
3W - 1L
1,488 SR
Queue Stats
55W - 52L
1,452 Elo+
Solo
Ymir
Ymir
Big Chauncer
Ymir
Level 87
God Stats
6W - 6L
1,465 SR
Queue Stats
364W - 338L
1,435 Elo+
Solo
Danzaburou
Danzaburou
Diabeto1323
Danzaburou
Level 102
God Stats
21W - 9L
1,650 SR
Queue Stats
35W - 21L
1,523 Elo+
Party 2
Cabrakan
Cabrakan
GeneralSchmeat
Cabrakan
Level 85
God Stats
16W - 13L
1,587 SR
Queue Stats
141W - 129L
1,402 Elo+
Party 2
Chang'e
Chang'e
K3lvin is back
Chang'e
Level 80
God Stats
8W - 5L
1,602 SR
Queue Stats
146W - 126L
1,444 Elo+
Solo
Team Averages
Level 84
1,558 SR
1,451 Elo+

VS

Team Averages
Level 94
1,599 SR
1,446 Elo+
Mulan
Mulan
Nazarius__
Mulan
Level 109
God Stats
100W - 99L
1,510 SR
Queue Stats
558W - 540L
1,452 Elo+
Solo
Jormungandr
Jormungandr
TheFallenHero99
Jormungandr
Level 103
God Stats
1W - 1L
1,527 SR
Queue Stats
171W - 159L
1,442 Elo+
Party 1
Arachne
Arachne
Trae079
Arachne
Level 85
God Stats
6W - 3L
1,809 SR
Queue Stats
263W - 284L
1,424 Elo+
Solo
Chang'e
Chang'e
WhatUpCuhh
Chang'e
Level 79
God Stats
33W - 24L
1,512 SR
Queue Stats
155W - 147L
1,462 Elo+
Party 1
Bellona
Bellona
lionfangwindance
Bellona
Level 95
God Stats
6W - 4L
1,638 SR
Queue Stats
501W - 492L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 6
8,886
523
5,974
13,721
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

14
2 / 2 / 4
8,292
488
4,503
12,773
9,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Diabeto1323
Danzaburou
13
6 / 2 / 4
8,539
502
13,326
11,392
3,819
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
13
4 / 3 / 10
8,151
479
9,475
19,696
10,794
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
4 / 4 / 7
8,561
504
10,246
13,568
4,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
4 / 0 / 1
8,284
487
7,434
6,884
4,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
TheFallenHero99
Jormungandr
11
3 / 7 / 7
7,732
455
11,346
15,878
14,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Trae079
Arachne
12
5 / 6 / 5
7,915
466
7,547
14,132
5,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
WhatUpCuhh
Chang'e
13
2 / 3 / 7
8,272
487
10,893
9,977
3,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 5 / 8
7,901
465
7,302
16,031
10,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
44
21
Kills
16
16
Deaths
21
31
Assists
28
Player
Kills
Deaths
Assists
KDA
W
5
5
6
1.6
W
2
2
4
2
W
Danzaburou
Diabeto1323
Danzaburou
6
2
4
4
W
Cabrakan
4
3
10
3
W
4
4
7
1.88
L
Mulan
4
0
1
4.5
L
Jormungandr
TheFallenHero99
Jormungandr
3
7
7
0.93
L
Arachne
Trae079
Arachne
5
6
5
1.25
L
Chang'e
WhatUpCuhh
Chang'e
2
3
7
1.83
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,524
Damage
44,522
71,150
Taken
62,902
33,566
Mitigated
38,405
27,689
Healing
22,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,974
406
0
4,256
13,721
5,010
0
2,946
10,495
0
49,281
W
4,503
512
0
2,207
12,773
9,500
210
4,359
7,718
47,359
0
W
Danzaburou
Diabeto1323
Danzaburou
13,326
7,140
488
5,245
11,392
3,819
504
3,662
7,617
0
61,768
W
Cabrakan
9,475
1,082
431
6,188
19,696
10,794
43
6,459
13,016
31,123
0
W
10,246
83
1,961
6,913
13,568
4,443
90
4,230
9,009
54,751
0
L
Mulan
7,434
417
0
3,995
6,884
4,852
594
1,724
5,094
0
41,711
L
Jormungandr
TheFallenHero99
Jormungandr
11,346
1,987
757
2,297
15,878
14,348
0
5,959
9,575
31,874
0
L
Arachne
Trae079
Arachne
7,547
4,420
0
4,622
14,132
5,915
0
8,164
5,912
0
34,397
L
Chang'e
WhatUpCuhh
Chang'e
10,893
392
2,393
3,586
9,977
3,252
0
3,244
6,610
52,772
0
L
7,302
2,175
0
5,196
16,031
10,038
151
4,392
11,487
0
37,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,429
Gold Earned
40,104
420
Minions Killed
367
0
Camps Cleared
0
1,577,432
Distance Traveled
1,545,382
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,886
523
89
5
0
336,077
4
W
Ymir
8,292
488
90
5
0
286,559
2
W
Danzaburou
8,539
502
86
5
0
291,575
1
W
Cabrakan
8,151
479
55
3
0
335,451
5
W
Chang'e
8,561
504
100
6
0
327,770
1
L
Mulan
8,284
487
98
6
0
222,452
0
L
Jormungandr
7,732
455
43
3
0
298,395
0
L
Arachne
7,915
466
59
3
0
368,734
6
L
Chang'e
8,272
487
101
6
0
323,321
5
L
Bellona
7,901
465
66
4
0
332,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role