Player Matchup

Cerberus
Cerberus
CrimsonSlata808
Cerberus
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
129W - 150L
1,472 Elo+
Party 2
Loki
Loki
LilPerry8O8
Loki
Level 23
God Stats
3W - 5L
1,332 SR
Queue Stats
12W - 21L
1,264 Elo+
Party 2
Tiamat
Tiamat
cornyx7
Tiamat
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 12L
1,591 Elo+
Party 1
Neith
Neith
nier080927
Neith
Level 5
God Stats
10W - 16L
1,428 SR
Queue Stats
14W - 23L
1,382 Elo+
Solo
Charybdis
Charybdis
swagggdizzle
Charybdis
Level 14
God Stats
8W - 2L
1,867 SR
Queue Stats
21W - 10L
1,585 Elo+
Party 1
Team Averages
Level 17
1,525 SR
1,459 Elo+

VS

Team Averages
Level 19
1,471 SR
1,477 Elo+
Amaterasu
Amaterasu
BuuBuuBear19
Amaterasu
Level 25
God Stats
0W - 1L
1,309 SR
Queue Stats
52W - 47L
1,525 Elo+
Solo
Baron Samedi
Baron Samedi
HulkGonSmashYa
Baron Samedi
Level 18
God Stats
2W - 1L
1,847 SR
Queue Stats
56W - 39L
1,530 Elo+
Solo
Neith
Neith
IgnitionV35
Neith
Level 27
God Stats
8W - 4L
1,623 SR
Queue Stats
43W - 26L
1,638 Elo+
Solo
Vulcan
Vulcan
Sportsmodeglo
Vulcan
Level 14
God Stats
1W - 6L
1,304 SR
Queue Stats
37W - 54L
1,439 Elo+
Solo
Bellona
Bellona
trace_w27
Bellona
Level 12
God Stats
0W - 2L
1,274 SR
Queue Stats
24W - 38L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
2 / 4 / 12
10,504
1,050
8,670
17,910
20,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
3 / 4 / 12
10,441
1,044
7,964
11,456
4,550
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
cornyx7
Tiamat
17
3 / 2 / 12
10,849
1,085
14,427
8,764
6,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
17
3 / 6 / 13
9,849
985
8,551
12,844
4,876
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charybdis
swagggdizzle
Charybdis
17
9 / 2 / 7
12,026
1,203
24,282
9,572
3,583
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

217

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BuuBuuBear19
Amaterasu
16
4 / 4 / 7
10,539
1,054
7,737
15,469
8,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
HulkGonSmashYa
Baron Samedi
17
8 / 2 / 6
11,702
1,170
20,469
10,537
3,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 2 / 13
10,699
1,070
13,688
14,069
4,342
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 2 / 8
10,967
1,097
9,956
8,651
3,608
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bellona
trace_w27
Bellona
16
0 / 10 / 9
9,120
912
5,105
20,814
13,962
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
61
20
Kills
18
18
Deaths
20
56
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BuuBuuBear19
Amaterasu
4
4
7
1.88
W
Cerberus
2
4
12
2
L
Baron Samedi
HulkGonSmashYa
Baron Samedi
8
2
6
5.5
L
2
2
13
4.25
W
3
4
12
2.25
L
4
2
8
4
W
Tiamat
cornyx7
Tiamat
3
2
12
4.5
W
Neith
3
6
13
1.58
W
Charybdis
swagggdizzle
Charybdis
9
2
7
6.25
L
Bellona
trace_w27
Bellona
0
10
9
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,894
Damage
56,955
60,546
Taken
69,540
39,486
Mitigated
34,075
10,730
Healing
11,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BuuBuuBear19
Amaterasu
7,737
3,728
0
1,814
15,469
8,597
0
4,151
11,318
0
22,572
W
Cerberus
8,670
288
0
4,830
17,910
20,226
0
9,599
8,311
16,908
0
L
Baron Samedi
HulkGonSmashYa
Baron Samedi
20,469
834
4,609
2,076
10,537
3,566
0
3,078
7,459
34,743
0
L
13,688
8,507
135
2,827
14,069
4,342
0
6,789
7,280
0
38,151
W
7,964
1,455
0
0
11,456
4,550
0
4,892
6,564
0
21,744
L
9,956
3,028
0
0
8,651
3,608
0
4,074
4,577
28,118
0
W
Tiamat
cornyx7
Tiamat
14,427
886
0
1,250
8,764
6,251
0
4,882
3,882
45,876
0
W
Neith
8,551
3,021
0
2,267
12,844
4,876
0
7,306
5,538
0
17,789
W
Charybdis
swagggdizzle
Charybdis
24,282
14,524
0
2,383
9,572
3,583
0
3,746
5,826
0
48,125
L
Bellona
trace_w27
Bellona
5,105
1,220
0
96
20,814
13,962
0
5,005
15,809
0
10,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,669
Gold Earned
53,027
209
Minions Killed
176
5
Camps Cleared
10
911,510
Distance Traveled
860,348
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
10,539
1,054
30
3
2
161,153
0
W
Cerberus
10,504
1,050
29
3
0
183,738
1
L
Baron Samedi
11,702
1,170
37
4
0
195,802
1
L
Neith
10,699
1,070
65
7
0
183,934
1
W
Loki
10,441
1,044
29
3
2
194,889
0
L
Vulcan
10,967
1,097
35
4
8
177,657
0
W
Tiamat
10,849
1,085
79
8
2
206,245
0
W
Neith
9,849
985
16
2
0
157,326
2
W
Charybdis
12,026
1,203
56
6
1
169,312
0
L
Bellona
9,120
912
9
1
0
141,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role