Player Matchup

Jing Wei
Jing Wei
BlazingCreation
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,325 Elo+
Solo
Heimdallr
Heimdallr
KAKASHI_727
Heimdallr
Level 67
God Stats
5W - 8L
1,426 SR
Queue Stats
189W - 235L
1,366 Elo+
Solo
Raijin
Raijin
TONYY_KILLZ
Raijin
Level 121
God Stats
5W - 4L
1,521 SR
Queue Stats
145W - 157L
1,444 Elo+
Solo
Terra
Terra
lalitojack
Terra
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 79L
1,327 Elo+
Solo
Sobek
Sobek
oooooNJooooo
Sobek
Level 129
God Stats
4W - 5L
1,364 SR
Queue Stats
688W - 737L
1,361 Elo+
Solo
Team Averages
Level 77
1,462 SR
1,364 Elo+

VS

Team Averages
Level 107
1,440 SR
1,348 Elo+
Horus
Horus
ANIMARTARTE FMO
Horus
Level 136
God Stats
1W - 1L
1,226 SR
Queue Stats
130W - 157L
1,361 Elo+
Solo
Nemesis
Nemesis
AemoMexican
Nemesis
Level 110
God Stats
5W - 1L
1,519 SR
Queue Stats
185W - 194L
1,343 Elo+
Party 1
Izanami
Izanami
Doomburglar
Izanami
Level 99
God Stats
11W - 9L
1,403 SR
Queue Stats
464W - 504L
1,367 Elo+
Solo
Discordia
Discordia
Dr_Toboggan427
Discordia
Level 96
God Stats
2W - 3L
1,403 SR
Queue Stats
269W - 297L
1,329 Elo+
Solo
Hercules
Hercules
XXMr42wentyXX
Hercules
Level 95
God Stats
6W - 2L
1,648 SR
Queue Stats
146W - 155L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
18
3 / 10 / 10
11,196
800
12,486
16,719
7,298
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
KAKASHI_727
Heimdallr
20
7 / 6 / 10
12,700
907
16,601
14,745
7,478
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
17
5 / 7 / 7
10,637
760
9,668
15,864
6,644
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
15
1 / 6 / 8
9,599
686
2,996
17,382
17,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
2 / 9 / 8
10,082
720
7,255
18,788
27,404
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
4,138
296
0
0
0
Nemesis
AemoMexican
Nemesis
20
10 / 4 / 12
12,359
883
16,091
14,008
7,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Doomburglar
Izanami
20
14 / 4 / 11
13,353
954
27,145
9,816
4,082
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Dr_Toboggan427
Discordia
18
4 / 5 / 19
11,057
790
14,845
9,834
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
XXMr42wentyXX
Hercules
19
8 / 5 / 15
11,109
794
11,431
24,193
18,566
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
93
18
Kills
36
38
Deaths
18
43
Assists
57
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Nemesis
AemoMexican
Nemesis
10
4
12
4
L
Jing Wei
3
10
10
0.8
W
Izanami
Doomburglar
Izanami
14
4
11
4.88
W
Discordia
Dr_Toboggan427
Discordia
4
5
19
2.7
L
Heimdallr
KAKASHI_727
Heimdallr
7
6
10
2
L
Raijin
5
7
7
1.21
W
Hercules
XXMr42wentyXX
Hercules
8
5
15
3.1
L
Terra
1
6
8
0.83
L
2
9
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,006
Damage
69,512
83,498
Taken
57,851
66,487
Mitigated
33,481
20,779
Healing
21,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
AemoMexican
Nemesis
16,091
8,430
2,547
5,853
14,008
7,447
1,153
5,394
8,614
0
31,518
L
Jing Wei
12,486
9,355
1,080
1,044
16,719
7,298
865
3,015
13,404
0
24,544
W
Izanami
Doomburglar
Izanami
27,145
15,123
347
2,245
9,816
4,082
3,981
4,692
5,124
0
57,396
W
Discordia
Dr_Toboggan427
Discordia
14,845
1,123
0
2,270
9,834
3,386
0
4,434
5,400
25,758
0
L
Heimdallr
KAKASHI_727
Heimdallr
16,601
9,018
1,580
2,345
14,745
7,478
1,553
3,146
11,222
0
45,524
L
Raijin
9,668
824
3,131
3,440
15,864
6,644
672
3,152
12,222
19,436
0
W
Hercules
XXMr42wentyXX
Hercules
11,431
2,638
411
8,296
24,193
18,566
357
5,399
18,794
0
16,353
L
Terra
2,996
734
1,416
4,223
17,382
17,663
314
1,591
15,524
5,455
0
L
7,255
456
435
2,085
18,788
27,404
0
2,225
16,281
13,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,214
Gold Earned
52,016
121
Minions Killed
132
0
Camps Cleared
0
1,024,168
Distance Traveled
1,017,538
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,138
296
0
0
0
0
0
W
Nemesis
12,359
883
23
2
0
267,824
0
L
Jing Wei
11,196
800
29
2
0
198,391
0
W
Izanami
13,353
954
80
6
0
227,869
0
W
Discordia
11,057
790
24
2
0
221,906
1
L
Heimdallr
12,700
907
61
4
0
201,324
0
L
Raijin
10,637
760
19
1
0
189,729
0
W
Hercules
11,109
794
5
0
0
299,939
0
L
Terra
9,599
686
2
0
0
233,091
0
L
Sobek
10,082
720
10
1
0
201,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role