Player Matchup

Izanami
Izanami
Anubis4869
Izanami
Level 25
God Stats
17W - 16L
1,459 SR
Queue Stats
89W - 109L
1,370 Elo+
Party 1
Sol
Sol
Chaotic ZB
Sol
Level 88
God Stats
36W - 38L
1,464 SR
Queue Stats
281W - 305L
1,492 Elo+
Party 1
Gilgamesh
Gilgamesh
Papi Izzo
Gilgamesh
Level 127
God Stats
8W - 2L
1,903 SR
Queue Stats
182W - 154L
1,532 Elo+
Party 1
Team Averages
Level 80
1,609 SR
1,465 Elo+

VS

Team Averages
Level 69
1,390 SR
1,391 Elo+
Merlin
Merlin
DrxpEnitzu
Merlin
Level 50
God Stats
1W - 4L
1,256 SR
Queue Stats
4W - 11L
980 Elo+
Party 2
Geb
Geb
Jonny Robotic
Geb
Level 4
God Stats
0W - 3L
1,298 SR
Queue Stats
1W - 5L
1,609 Elo+
Solo
Loki
Loki
STraightdogin98
Loki
Level 154
God Stats
24W - 22L
1,618 SR
Queue Stats
188W - 176L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anubis4869
Izanami
10
3 / 6 / 8
7,353
817
4,879
7,578
2,315
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 5 / 7
7,915
879
3,012
6,132
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Papi Izzo
Gilgamesh
14
11 / 1 / 4
9,385
1,043
9,567
9,110
4,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate

Breastplate

+20
Physical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DrxpEnitzu
Merlin
11
4 / 6 / 6
7,505
834
5,316
6,932
2,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 7 / 4
5,863
651
1,579
9,123
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
7 / 5 / 5
8,152
906
9,257
8,221
2,689
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
18
Kills
11
12
Deaths
18
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
Anubis4869
Izanami
3
6
8
1.17
W
4
5
7
1.5
L
Merlin
DrxpEnitzu
Merlin
4
6
6
1.17
L
0
7
4
0.29
W
Gilgamesh
Papi Izzo
Gilgamesh
11
1
4
13
L
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,458
Damage
16,152
22,820
Taken
24,276
8,841
Mitigated
9,672
4,202
Healing
1,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Anubis4869
Izanami
4,879
3,589
0
561
7,578
2,315
69
2,656
4,922
0
12,624
W
3,012
433
0
1,177
6,132
1,814
1,173
1,072
5,060
17,406
0
L
Merlin
DrxpEnitzu
Merlin
5,316
632
0
459
6,932
2,319
0
752
6,140
20,875
0
L
1,579
376
0
216
9,123
4,664
0
724
8,247
6,490
0
W
Gilgamesh
Papi Izzo
Gilgamesh
9,567
3,389
0
2,464
9,110
4,712
1,206
3,572
5,538
0
32,014
L
9,257
2,991
0
778
8,221
2,689
0
1,510
6,489
0
15,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,653
Gold Earned
21,520
112
Minions Killed
62
7
Camps Cleared
2
484,375
Distance Traveled
439,058
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,353
817
21
2
0
162,037
3
W
Sol
7,915
879
36
4
2
144,437
1
L
Merlin
7,505
834
45
5
1
147,703
3
L
Geb
5,863
651
7
1
0
109,617
0
W
Gilgamesh
9,385
1,043
55
6
5
177,901
0
L
Loki
8,152
906
10
1
1
181,738
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role