Player Matchup

Fenrir
Fenrir
AFluffyGoose
Fenrir
Level 107
God Stats
12W - 11L
1,559 SR
Queue Stats
410W - 388L
1,617 Elo+
Solo
Cthulhu
Cthulhu
Sirspooon
Cthulhu
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
572W - 321L
1,587 Elo+
Party 2
Apollo
Apollo
Sumacho
Apollo
Level 106
God Stats
12W - 11L
1,618 SR
Queue Stats
222W - 201L
1,679 Elo+
Solo
Chang'e
Chang'e
cblankin15
Chang'e
Level 155
God Stats
4W - 4L
1,632 SR
Queue Stats
553W - 511L
1,547 Elo+
Party 2
Serqet
Serqet
fatmanastaxs
Serqet
Level 127
God Stats
0W - 2L
1,697 SR
Queue Stats
255W - 216L
1,551 Elo+
Party 2
Team Averages
Level 116
1,601 SR
1,596 Elo+

VS

Team Averages
Level 142
1,633 SR
1,609 Elo+
Nu Wa
Nu Wa
DrShizno
Nu Wa
Level 133
God Stats
12W - 5L
1,772 SR
Queue Stats
235W - 238L
1,597 Elo+
Party 1
Geb
Geb
LaFlamer
Geb
Level 158
God Stats
4W - 6L
1,659 SR
Queue Stats
43W - 30L
1,678 Elo+
Party 3
Skadi
Skadi
ShakerTheChief
Skadi
Level 125
God Stats
8W - 7L
1,456 SR
Queue Stats
193W - 195L
1,593 Elo+
Party 1
Fenrir
Fenrir
TheVersaceOne
Fenrir
Level 160
God Stats
3W - 1L
1,801 SR
Queue Stats
44W - 38L
1,621 Elo+
Party 3
Bellona
Bellona
fR3ShxMatT
Bellona
Level 133
God Stats
1W - 2L
1,476 SR
Queue Stats
187W - 197L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 9 / 2
10,353
398
4,920
25,239
25,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
Sirspooon
Cthulhu
19
2 / 6 / 6
12,753
491
20,824
23,551
27,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
Sumacho
Apollo
20
5 / 9 / 1
13,570
522
12,743
25,223
8,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
cblankin15
Chang'e
18
2 / 2 / 3
12,104
466
18,047
17,621
12,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
20
4 / 5 / 2
12,904
496
5,752
19,286
8,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DrShizno
Nu Wa
20
12 / 2 / 9
14,855
571
17,912
13,599
6,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
0 / 2 / 21
12,623
486
7,779
22,270
27,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
11 / 3 / 10
15,758
606
33,288
19,370
8,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
6 / 3 / 11
14,264
549
13,109
19,687
14,873
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
fR3ShxMatT
Bellona
20
2 / 5 / 9
14,019
539
10,322
27,203
30,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
91
15
Kills
31
31
Deaths
15
14
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
9
2
0.33
W
Nu Wa
DrShizno
Nu Wa
12
2
9
8.25
W
0
2
21
5.25
W
11
3
10
5.33
L
Cthulhu
Sirspooon
Cthulhu
2
6
6
0.83
L
Apollo
Sumacho
Apollo
5
9
1
0.61
W
6
3
11
3.83
L
Chang'e
cblankin15
Chang'e
2
2
3
1.75
W
Bellona
fR3ShxMatT
Bellona
2
5
9
1.3
L
Serqet
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,286
Damage
82,410
110,920
Taken
102,129
82,881
Mitigated
87,195
34,562
Healing
26,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,920
1,043
0
4,042
25,239
25,469
0
7,073
18,166
0
27,891
W
Nu Wa
DrShizno
Nu Wa
17,912
4,333
0
2,998
13,599
6,256
3,041
6,850
6,274
110,687
0
W
7,779
1,060
0
4,286
22,270
27,319
214
7,144
14,880
37,533
0
W
33,288
14,147
0
4,464
19,370
8,366
7,497
5,554
13,575
0
156,720
L
Cthulhu
Sirspooon
Cthulhu
20,824
773
427
3,894
23,551
27,713
0
5,478
18,073
93,956
0
L
Apollo
Sumacho
Apollo
12,743
9,667
0
7,088
25,223
8,648
0
3,946
21,277
0
109,322
W
13,109
2,284
0
6,083
19,687
14,873
1,329
7,959
11,183
0
108,964
L
Chang'e
cblankin15
Chang'e
18,047
1,956
4,623
9,131
17,621
12,574
510
4,428
13,193
100,370
0
W
Bellona
fR3ShxMatT
Bellona
10,322
2,538
0
9,067
27,203
30,381
851
11,211
14,296
0
91,174
L
Serqet
5,752
1,231
0
5,357
19,286
8,477
0
4,766
14,520
0
83,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,684
Gold Earned
71,519
707
Minions Killed
680
0
Camps Cleared
0
2,377,376
Distance Traveled
2,517,146
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,353
398
40
2
0
459,333
4
W
Nu Wa
14,855
571
158
6
0
491,780
4
W
Geb
12,623
486
34
1
0
496,380
5
W
Skadi
15,758
606
178
7
0
495,525
5
L
Cthulhu
12,753
491
170
7
0
427,268
3
L
Apollo
13,570
522
181
7
0
419,253
2
W
Fenrir
14,264
549
137
5
0
534,419
3
L
Chang'e
12,104
466
187
7
0
517,416
9
W
Bellona
14,019
539
173
7
0
499,042
8
L
Serqet
12,904
496
129
5
0
554,106
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role