Player Matchup

Horus
Horus
Alexenial
Horus
Level 21
God Stats
42W - 28L
1,668 SR
Queue Stats
71W - 65L
1,476 Elo+
Party 2
Bakasura
Bakasura
Bluebee45
Bakasura
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,762 Elo+
Solo
Izanami
Izanami
LavenderChief72
Izanami
Level 29
God Stats
32W - 25L
1,459 SR
Queue Stats
165W - 163L
1,521 Elo+
Party 2
Cerberus
Cerberus
PacBat
Cerberus
Level 27
God Stats
30W - 22L
1,559 SR
Queue Stats
101W - 93L
1,531 Elo+
Party 2
Skadi
Skadi
Prozacc_princess
Skadi
Level 27
God Stats
1W - 3L
1,181 SR
Queue Stats
37W - 47L
1,369 Elo+
Solo
Team Averages
Level 26
1,473 SR
1,532 Elo+

VS

Team Averages
Level 37
1,534 SR
1,443 Elo+
Charybdis
Charybdis
Asgardianvikingg
Charybdis
Level 25
God Stats
33W - 29L
1,526 SR
Queue Stats
113W - 118L
1,446 Elo+
Solo
Loki
Loki
AvoidingRogue15
Loki
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 13L
1,376 Elo+
Party 1
Neith
Neith
Nickster2003
Neith
Level 102
God Stats
4W - 2L
1,402 SR
Queue Stats
35W - 33L
1,565 Elo+
Party 1
Chang'e
Chang'e
SleptGengar
Chang'e
Level 22
God Stats
6W - 0L
1,950 SR
Queue Stats
58W - 42L
1,549 Elo+
Solo
Bakasura
Bakasura
Wookamow
Bakasura
Level 20
God Stats
11W - 13L
1,294 SR
Queue Stats
18W - 20L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alexenial
Horus
16
1 / 6 / 6
10,871
1,087
12,452
25,093
19,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
Bluebee45
Bakasura
15
0 / 4 / 0
8,313
831
972
4,434
1,487
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
4 / 12 / 0
10,866
1,087
19,878
27,163
8,556
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
PacBat
Cerberus
17
3 / 11 / 4
11,068
1,107
12,577
38,418
42,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 5 / 4
10,154
1,015
10,252
14,226
4,628
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
18
6 / 1 / 16
11,906
1,191
21,943
8,797
3,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
5 / 3 / 14
10,560
1,056
8,207
10,567
4,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
4 / 1 / 17
11,268
1,127
19,951
10,880
3,743
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
SleptGengar
Chang'e
19
9 / 2 / 17
12,473
1,247
23,266
10,245
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Wookamow
Bakasura
19
14 / 3 / 15
12,788
1,279
30,555
23,128
9,923
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
117
10
Kills
38
38
Deaths
10
14
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Horus
Alexenial
Horus
1
6
6
0.67
W
Charybdis
6
1
16
14
W
5
3
14
4
L
Bakasura
Bluebee45
Bakasura
0
4
0
0
L
4
12
0
0.33
W
4
1
17
12.5
L
Cerberus
PacBat
Cerberus
3
11
4
0.45
L
2
5
4
0.8
W
Chang'e
SleptGengar
Chang'e
9
2
17
8.75
W
Bakasura
Wookamow
Bakasura
14
3
15
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,131
Damage
103,922
109,334
Taken
63,617
77,065
Mitigated
24,936
18,159
Healing
23,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Alexenial
Horus
12,452
6,035
3,143
4,695
25,093
19,931
0
6,049
18,209
0
26,673
W
Charybdis
21,943
14,956
0
1,918
8,797
3,177
0
2,776
6,021
0
39,014
W
8,207
2,005
0
0
10,567
4,713
0
1,739
8,828
0
12,634
L
Bakasura
Bluebee45
Bakasura
972
702
0
162
4,434
1,487
0
1,628
2,356
0
1,991
L
19,878
10,330
0
3,134
27,163
8,556
0
7,966
17,657
0
59,296
W
19,951
10,518
0
2,984
10,880
3,743
0
2,627
8,253
0
41,076
L
Cerberus
PacBat
Cerberus
12,577
958
0
5,590
38,418
42,463
0
5,027
31,501
21,669
0
L
10,252
4,920
0
1,435
14,226
4,628
0
2,596
11,365
0
24,343
W
Chang'e
SleptGengar
Chang'e
23,266
1,885
4,867
5,005
10,245
3,380
0
1,243
8,977
54,992
0
W
Bakasura
Wookamow
Bakasura
30,555
25,331
0
8,984
23,128
9,923
0
4,192
18,691
0
31,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,272
Gold Earned
58,995
164
Minions Killed
204
4
Camps Cleared
9
812,547
Distance Traveled
979,207
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,871
1,087
26
3
0
206,330
0
W
Charybdis
11,906
1,191
41
4
1
177,200
0
W
Loki
10,560
1,056
12
1
1
187,932
1
L
Bakasura
8,313
831
4
0
1
70,057
0
L
Izanami
10,866
1,087
79
8
1
166,475
0
W
Neith
11,268
1,127
60
6
0
180,846
0
L
Cerberus
11,068
1,107
19
2
1
199,215
0
L
Skadi
10,154
1,015
36
4
1
170,470
0
W
Chang'e
12,473
1,247
63
6
6
214,645
0
W
Bakasura
12,788
1,279
28
3
1
218,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role