Player Matchup

Tsukuyomi
Tsukuyomi
Luissilva8
Tsukuyomi
Level 124
God Stats
3W - 1L
1,725 SR
Queue Stats
189W - 167L
1,549 Elo+
Party 3
Zhong Kui
Zhong Kui
eli_cov3366
Zhong Kui
Level 69
God Stats
101W - 73L
1,515 SR
Queue Stats
221W - 213L
1,460 Elo+
Party 1
Odin
Odin
gimili212121
Odin
Level 68
God Stats
17W - 16L
1,417 SR
Queue Stats
285W - 281L
1,452 Elo+
Party 1
Fenrir
Fenrir
per5ica5
Fenrir
Level 58
God Stats
12W - 9L
1,461 SR
Queue Stats
259W - 256L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
velez_alex
Cthulhu
Level 63
God Stats
4W - 2L
1,627 SR
Queue Stats
34W - 35L
1,440 Elo+
Party 3
Team Averages
Level 76
1,549 SR
1,472 Elo+

VS

Team Averages
Level 121
1,368 SR
1,453 Elo+
Ymir
Ymir
MiamFins1972
Ymir
Level 122
God Stats
31W - 35L
1,467 SR
Queue Stats
216W - 245L
1,438 Elo+
Party 2
Hel
Hel
Reiju Vinsmoke
Hel
Level 148
God Stats
3W - 4L
1,456 SR
Queue Stats
232W - 235L
1,465 Elo+
Party 2
Sylvanus
Sylvanus
highdad76
Sylvanus
Level 42
God Stats
2W - 5L
1,376 SR
Queue Stats
75W - 81L
1,466 Elo+
Party 2
Nike
Nike
legendaryberryom
Nike
Level 147
God Stats
3W - 6L
1,372 SR
Queue Stats
663W - 709L
1,454 Elo+
Solo
Jing Wei
Jing Wei
opiewr81
Jing Wei
Level 147
God Stats
0W - 1L
1,167 SR
Queue Stats
203W - 235L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Luissilva8
Tsukuyomi
20
9 / 5 / 6
13,139
597
22,293
19,570
8,115
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
eli_cov3366
Zhong Kui
19
1 / 3 / 6
11,948
543
9,377
14,515
9,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
7 / 3 / 14
11,424
519
13,990
25,156
20,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
per5ica5
Fenrir
19
6 / 4 / 10
11,798
536
9,420
20,788
11,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
velez_alex
Cthulhu
17
12 / 1 / 7
11,717
533
13,302
18,250
17,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 10 / 4
9,977
454
11,982
22,000
9,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
5 / 8 / 4
9,994
454
15,545
20,516
10,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
highdad76
Sylvanus
12
0 / 6 / 5
7,987
363
4,636
17,048
15,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
2 / 2 / 2
12,216
555
9,492
11,130
7,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
opiewr81
Jing Wei
17
2 / 9 / 3
10,150
461
8,232
19,877
6,076
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
32
35
Kills
14
16
Deaths
35
43
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Luissilva8
Tsukuyomi
9
5
6
2.4
L
5
10
4
0.7
L
5
8
4
0.88
W
Zhong Kui
eli_cov3366
Zhong Kui
1
3
6
1.33
W
7
3
14
4.67
L
Sylvanus
highdad76
Sylvanus
0
6
5
0.42
L
2
2
2
1.5
L
Jing Wei
opiewr81
Jing Wei
2
9
3
0.39
W
Fenrir
per5ica5
Fenrir
6
4
10
2.75
W
Cthulhu
velez_alex
Cthulhu
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,382
Damage
49,887
98,279
Taken
90,571
67,457
Mitigated
48,262
37,755
Healing
20,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Luissilva8
Tsukuyomi
22,293
6,140
0
8,974
19,570
8,115
4,089
8,283
11,287
0
101,154
L
11,982
970
0
3,263
22,000
9,262
0
8,850
12,068
50,251
0
L
15,545
1,474
1,531
7,567
20,516
10,292
0
7,748
11,677
48,823
0
W
Zhong Kui
eli_cov3366
Zhong Kui
9,377
457
176
7,637
14,515
9,765
1,032
6,519
7,996
90,260
0
W
13,990
3,440
0
6,226
25,156
20,076
1,293
5,676
19,480
4,797
57,443
L
Sylvanus
highdad76
Sylvanus
4,636
1,690
222
1,597
17,048
15,122
0
2,160
14,234
21,189
6,145
L
9,492
747
12
2,190
11,130
7,510
712
1,674
8,939
9,050
86,382
L
Jing Wei
opiewr81
Jing Wei
8,232
4,458
0
3,816
19,877
6,076
688
1,101
18,539
0
72,074
W
Fenrir
per5ica5
Fenrir
9,420
2,646
0
6,848
20,788
11,783
1,471
6,696
14,092
0
77,119
W
Cthulhu
velez_alex
Cthulhu
13,302
899
1,232
6,662
18,250
17,718
918
9,670
8,580
40,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,026
Gold Earned
50,324
583
Minions Killed
502
0
Camps Cleared
0
2,126,029
Distance Traveled
1,954,919
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,139
597
157
7
0
429,982
1
L
Ymir
9,977
454
92
4
0
385,396
2
L
Hel
9,994
454
66
3
0
372,954
1
W
Zhong Kui
11,948
543
152
7
0
399,638
10
W
Odin
11,424
519
98
4
0
396,438
2
L
Sylvanus
7,987
363
40
2
0
314,796
5
L
Nike
12,216
555
185
8
0
431,856
2
L
Jing Wei
10,150
461
119
5
0
449,917
2
W
Fenrir
11,798
536
110
5
0
423,057
3
W
Cthulhu
11,717
533
66
3
0
476,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role