Player Matchup

Neith
Neith
 
Neith
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Komboka
Susano
Level 41
God Stats
2W - 2L
1,664 SR
Queue Stats
118W - 132L
1,529 Elo+
Solo
Yemoja
Yemoja
Remty Mwuah
Yemoja
Level 31
God Stats
0W - 1L
1,786 SR
Queue Stats
3W - 1L
1,789 Elo+
Party 1
Artio
Artio
UnknownnGalaxy
Artio
Level 157
God Stats
3W - 3L
1,782 SR
Queue Stats
306W - 241L
1,604 Elo+
Party 1
Nike
Nike
antbanks1003
Nike
Level 156
God Stats
0W - 3L
1,864 SR
Queue Stats
26W - 30L
1,517 Elo+
Party 1
Team Averages
Level 98
1,719 SR
1,588 Elo+

VS

Team Averages
Level 110
1,548 SR
1,600 Elo+
Hel
Hel
GrandpaWally
Hel
Level 128
God Stats
15W - 9L
1,621 SR
Queue Stats
1,486W - 1,258L
1,586 Elo+
Party 2
Gilgamesh
Gilgamesh
Ishhgawd
Gilgamesh
Level 152
God Stats
1W - 1L
1,579 SR
Queue Stats
51W - 54L
1,538 Elo+
Solo
Skadi
Skadi
Marlonku
Skadi
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,708 Elo+
Solo
Thor
Thor
killeryoshi4444
Thor
Level 100
God Stats
3W - 2L
1,472 SR
Queue Stats
408W - 279L
1,612 Elo+
Party 2
Cthulhu
Cthulhu
tt779
Cthulhu
Level 102
God Stats
29W - 19L
1,570 SR
Queue Stats
479W - 427L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
4 / 4 / 5
10,189
728
14,332
13,312
5,760
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
Komboka
Susano
17
3 / 4 / 8
10,251
732
12,696
15,944
9,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
17
3 / 2 / 8
10,520
751
11,844
17,828
23,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

15
0 / 5 / 10
9,051
647
16,933
26,497
28,185
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 2 / 8
9,589
685
13,344
27,532
17,507
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 11
10,299
736
14,521
10,630
5,472
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
Ishhgawd
Gilgamesh
16
2 / 2 / 7
9,733
695
9,775
14,883
15,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Skadi
Marlonku
Skadi
19
6 / 4 / 9
11,367
812
23,316
16,488
7,759
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
4 / 2 / 12
10,582
756
13,267
16,741
8,542
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
tt779
Cthulhu
17
1 / 2 / 15
9,938
710
21,478
20,966
25,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
71
12
Kills
17
17
Deaths
12
39
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
4
5
1.63
W
4
2
11
4.75
W
Gilgamesh
Ishhgawd
Gilgamesh
2
2
7
2.75
L
Susano
Komboka
Susano
3
4
8
1.75
W
Skadi
Marlonku
Skadi
6
4
9
2.63
L
Yemoja
3
2
8
3.5
L
0
5
10
1
L
2
2
8
3
W
4
2
12
5
W
Cthulhu
tt779
Cthulhu
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,149
Damage
82,357
101,113
Taken
79,708
84,353
Mitigated
62,804
50,098
Healing
39,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
14,332
5,625
2,307
2,103
13,312
5,760
2,027
6,155
6,713
0
31,136
W
14,521
473
18,381
5,397
10,630
5,472
947
4,338
6,207
22,461
0
W
Gilgamesh
Ishhgawd
Gilgamesh
9,775
1,838
1,220
1,546
14,883
15,802
904
3,892
10,546
0
21,303
L
Susano
Komboka
Susano
12,696
1,964
1,706
3,023
15,944
9,216
1,032
5,509
10,083
0
29,246
W
Skadi
Marlonku
Skadi
23,316
11,127
1,196
2,797
16,488
7,759
1,555
7,683
8,366
0
53,431
L
Yemoja
11,844
1,789
10,495
4,898
17,828
23,685
284
6,503
10,554
21,266
0
L
16,933
620
7,070
9,578
26,497
28,185
101
6,798
19,034
27,559
0
L
13,344
1,567
924
7,994
27,532
17,507
556
9,248
17,818
0
24,681
W
13,267
1,774
805
757
16,741
8,542
1,841
5,798
10,666
0
23,399
W
Cthulhu
tt779
Cthulhu
21,478
721
3,216
4,088
20,966
25,229
166
5,281
15,146
29,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,600
Gold Earned
51,919
135
Minions Killed
148
0
Camps Cleared
0
1,287,688
Distance Traveled
1,374,776
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,189
728
51
4
0
209,884
3
W
Hel
10,299
736
15
1
0
303,297
4
W
Gilgamesh
9,733
695
27
2
0
286,632
3
L
Susano
10,251
732
39
3
0
301,492
2
W
Skadi
11,367
812
65
5
0
231,112
2
L
Yemoja
10,520
751
11
1
0
247,218
1
L
Artio
9,051
647
16
1
0
262,873
1
L
Nike
9,589
685
18
1
0
266,221
0
W
Thor
10,582
756
21
2
0
282,162
0
W
Cthulhu
9,938
710
20
1
0
271,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role