Player Matchup

Baron Samedi
Baron Samedi
DragonWarrior159
Baron Samedi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,087 Elo+
Party 1
Kumbhakarna
Kumbhakarna
JumpSkare
Kumbhakarna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,570 Elo+
Party 1
Danzaburou
Danzaburou
MHawk237
Danzaburou
Level 69
God Stats
1W - 2L
1,532 SR
Queue Stats
14W - 13L
1,448 Elo+
Party 1
Team Averages
Level 40
1,511 SR
1,369 Elo+

VS

Team Averages
Level 70
1,553 SR
1,536 Elo+
Raijin
Raijin
Asclexpius
Raijin
Level 98
God Stats
4W - 4L
1,442 SR
Queue Stats
274W - 260L
1,590 Elo+
Solo
Cthulhu
Cthulhu
Claytonic21
Cthulhu
Level 83
God Stats
3W - 1L
1,716 SR
Queue Stats
53W - 64L
1,540 Elo+
Party 2
Hun Batz
Hun Batz
SolidSnakeXtra
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DragonWarrior159
Baron Samedi
10
0 / 5 / 0
6,996
538
4,470
9,793
3,416
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
JumpSkare
Kumbhakarna
10
0 / 2 / 1
7,657
589
6,499
15,084
11,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
MHawk237
Danzaburou
11
1 / 6 / 0
7,555
581
7,229
11,469
3,882
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Asclexpius
Raijin
15
6 / 0 / 7
9,773
752
12,051
8,485
3,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Claytonic21
Cthulhu
12
2 / 0 / 5
9,236
710
7,594
10,639
10,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
14
5 / 1 / 7
9,337
718
10,069
7,982
3,311
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
13
13
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Raijin
Asclexpius
Raijin
6
0
7
9.5
W
Cthulhu
Claytonic21
Cthulhu
2
0
5
4.5
L
Baron Samedi
DragonWarrior159
Baron Samedi
0
5
0
0
L
Kumbhakarna
JumpSkare
Kumbhakarna
0
2
1
0.25
L
Danzaburou
MHawk237
Danzaburou
1
6
0
0.17
W
Hun Batz
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,198
Damage
29,714
36,346
Taken
27,106
18,994
Mitigated
17,171
9,143
Healing
8,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Asclexpius
Raijin
12,051
1,221
93
2,769
8,485
3,419
711
4,958
3,527
55,142
0
W
Cthulhu
Claytonic21
Cthulhu
7,594
300
1,666
2,917
10,639
10,441
406
2,891
7,748
17,574
0
L
Baron Samedi
DragonWarrior159
Baron Samedi
4,470
577
582
1,661
9,793
3,416
74
5,630
3,901
14,455
0
L
Kumbhakarna
JumpSkare
Kumbhakarna
6,499
1,095
290
4,552
15,084
11,696
0
6,248
8,332
15,207
0
L
Danzaburou
MHawk237
Danzaburou
7,229
3,126
0
2,058
11,469
3,882
128
6,848
4,328
0
29,201
W
Hun Batz
10,069
2,616
0
750
7,982
3,311
1,201
4,147
3,835
0
23,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,208
Gold Earned
28,346
110
Minions Killed
172
1
Camps Cleared
10
616,131
Distance Traveled
738,225
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,773
752
115
9
6
226,239
4
W
Cthulhu
9,236
710
30
2
1
254,897
3
L
Baron Samedi
6,996
538
29
2
1
204,156
1
L
Kumbhakarna
7,657
589
17
1
0
229,466
3
L
Danzaburou
7,555
581
64
5
0
182,509
1
W
Hun Batz
9,337
718
27
2
3
257,089
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role