Player Matchup

Merlin
Merlin
ItsCincoBreezo
Merlin
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,435 Elo+
Party 2
Set
Set
Kar-toonz-
Set
Level 127
God Stats
1W - 4L
1,568 SR
Queue Stats
81W - 83L
1,536 Elo+
Party 1
Hachiman
Hachiman
Nagasuu1
Hachiman
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 116L
1,471 Elo+
Party 1
Bakasura
Bakasura
Sirdripper
Bakasura
Level 102
God Stats
4W - 2L
1,678 SR
Queue Stats
75W - 65L
1,466 Elo+
Party 2
Fafnir
Fafnir
xXVil-lainXx
Fafnir
Level 123
God Stats
0W - 2L
1,438 SR
Queue Stats
128W - 122L
1,494 Elo+
Party 1
Team Averages
Level 120
1,537 SR
1,480 Elo+

VS

Team Averages
Level 106
1,619 SR
1,517 Elo+
Ares
Ares
Costilla_Solemne
Ares
Level 126
God Stats
16W - 3L
1,874 SR
Queue Stats
677W - 645L
1,454 Elo+
Solo
Apollo
Apollo
EscapedGriZZly
Apollo
Level 133
God Stats
3W - 1L
1,681 SR
Queue Stats
43W - 37L
1,544 Elo+
Solo
Ra
Ra
Zexwr
Ra
Level 83
God Stats
3W - 2L
1,475 SR
Queue Stats
95W - 84L
1,536 Elo+
Solo
Cu Chulainn
Cu Chulainn
l3lighted
Cu Chulainn
Level 111
God Stats
11W - 12L
1,480 SR
Queue Stats
357W - 374L
1,520 Elo+
Solo
Gilgamesh
Gilgamesh
xJatality
Gilgamesh
Level 79
God Stats
6W - 7L
1,586 SR
Queue Stats
143W - 142L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 4
9,545
561
16,122
11,760
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 4 / 4
8,375
493
4,768
11,826
8,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Nagasuu1
Hachiman
14
3 / 3 / 1
8,119
478
10,485
7,731
2,333
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Sirdripper
Bakasura
14
2 / 7 / 4
8,213
483
4,219
14,747
6,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fafnir
12
0 / 3 / 5
8,053
474
4,944
13,591
10,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 5
7,460
439
3,527
11,925
9,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 4 / 1
8,137
479
7,085
12,725
4,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Ra
15
2 / 5 / 7
9,379
552
4,421
10,944
4,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
l3lighted
Cu Chulainn
16
9 / 2 / 2
9,872
581
11,710
13,676
9,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
xJatality
Gilgamesh
17
7 / 2 / 7
10,605
624
13,162
12,957
5,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
43
15
Kills
21
22
Deaths
15
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
2
5
1.25
W
3
4
1
0.88
L
7
5
4
1.8
L
3
4
4
1.25
L
Hachiman
Nagasuu1
Hachiman
3
3
1
1.17
L
Bakasura
Sirdripper
Bakasura
2
7
4
0.57
W
Ra
2
5
7
1.1
W
Cu Chulainn
l3lighted
Cu Chulainn
9
2
2
5
W
Gilgamesh
xJatality
Gilgamesh
7
2
7
5.25
L
Fafnir
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,538
Damage
39,905
59,655
Taken
62,227
32,146
Mitigated
32,959
17,032
Healing
17,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,527
183
0
2,856
11,925
9,298
0
2,871
8,739
14,109
0
W
7,085
4,279
0
4,962
12,725
4,067
0
2,524
9,968
0
47,741
L
16,122
302
0
2,356
11,760
4,661
0
2,424
8,919
69,599
0
L
4,768
1,838
0
4,104
11,826
8,524
0
551
10,457
0
47,565
L
Hachiman
Nagasuu1
Hachiman
10,485
4,674
0
1,273
7,731
2,333
294
2,405
5,286
0
47,851
L
Bakasura
Sirdripper
Bakasura
4,219
2,520
0
3,671
14,747
6,402
15
785
13,689
0
42,359
W
Ra
4,421
876
584
3,410
10,944
4,185
163
7,249
3,253
51,665
0
W
Cu Chulainn
l3lighted
Cu Chulainn
11,710
1,284
0
3,185
13,676
9,455
1,166
2,144
11,246
5,110
52,473
W
Gilgamesh
xJatality
Gilgamesh
13,162
3,080
0
2,888
12,957
5,954
1,544
5,310
7,313
0
68,382
L
Fafnir
4,944
1,502
1,590
4,038
13,591
10,226
0
2,585
10,789
27,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,305
Gold Earned
45,453
444
Minions Killed
433
0
Camps Cleared
0
1,545,984
Distance Traveled
1,609,205
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,460
439
15
1
0
247,751
1
W
Apollo
8,137
479
89
5
0
302,941
7
L
Merlin
9,545
561
120
7
0
270,532
3
L
Set
8,375
493
95
6
0
314,933
1
L
Hachiman
8,119
478
87
5
0
307,496
1
L
Bakasura
8,213
483
86
5
0
337,992
0
W
Ra
9,379
552
111
7
0
314,823
2
W
Cu Chulainn
9,872
581
106
6
0
363,284
6
W
Gilgamesh
10,605
624
112
7
0
380,406
3
L
Fafnir
8,053
474
56
3
0
315,031
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role