Player Matchup

Artemis
Artemis
AyanoKannagi246
Artemis
Level 26
God Stats
4W - 3L
1,515 SR
Queue Stats
81W - 49L
1,600 Elo+
Party 1
Cthulhu
Cthulhu
Lord Viole
Cthulhu
Level 28
God Stats
5W - 3L
1,639 SR
Queue Stats
19W - 19L
1,467 Elo+
Party 1
Olorun
Olorun
rubypenguin
Olorun
Level 66
God Stats
3W - 1L
1,813 SR
Queue Stats
163W - 203L
1,456 Elo+
Solo
Team Averages
Level 40
1,656 SR
1,508 Elo+

VS

Team Averages
Level 46
1,396 SR
1,327 Elo+
Baron Samedi
Baron Samedi
JustOskR
Baron Samedi
Level 112
God Stats
7W - 9L
1,256 SR
Queue Stats
41W - 50L
1,318 Elo+
Party 2
Cupid
Cupid
MRSULEJMANI22
Cupid
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,343 Elo+
Party 2
Neith
Neith
PresentDog
Neith
Level 12
God Stats
17W - 22L
1,433 SR
Queue Stats
18W - 26L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
15 / 2 / 7
11,315
870
20,949
10,169
5,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Lord Viole
Cthulhu
13
2 / 3 / 13
10,026
771
7,361
20,569
25,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Olorun
14
5 / 0 / 10
10,100
777
9,602
10,054
8,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JustOskR
Baron Samedi
12
2 / 10 / 2
8,219
632
10,096
17,526
6,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 8 / 3
7,272
559
5,038
10,779
3,146
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
11
2 / 4 / 3
8,020
617
10,836
13,432
3,833
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
22
Kills
4
5
Deaths
22
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
15
2
7
9.25
L
Baron Samedi
JustOskR
Baron Samedi
2
10
2
0.3
W
Cthulhu
Lord Viole
Cthulhu
2
3
13
2.83
L
0
8
3
0.19
L
Neith
2
4
3
0.88
W
Olorun
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,912
Damage
25,970
40,792
Taken
41,737
39,568
Mitigated
13,564
7,867
Healing
7,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,949
8,948
0
2,584
10,169
5,309
1,354
2,536
7,633
0
53,645
L
Baron Samedi
JustOskR
Baron Samedi
10,096
1,181
682
3,798
17,526
6,585
0
6,276
11,250
29,151
0
W
Cthulhu
Lord Viole
Cthulhu
7,361
155
0
908
20,569
25,776
134
5,239
15,330
18,996
0
L
5,038
3,133
389
409
10,779
3,146
0
5,299
5,480
0
13,637
L
Neith
10,836
5,120
41
2,160
13,432
3,833
0
5,556
7,876
0
23,513
W
Olorun
9,602
3,443
204
4,171
10,054
8,483
1,407
2,778
7,276
34,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,441
Gold Earned
23,511
167
Minions Killed
89
7
Camps Cleared
1
715,346
Distance Traveled
583,285
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,315
870
80
6
3
220,255
0
L
Baron Samedi
8,219
632
41
3
1
179,902
1
W
Cthulhu
10,026
771
22
2
1
245,189
0
L
Cupid
7,272
559
14
1
0
182,331
0
L
Neith
8,020
617
34
3
0
221,052
1
W
Olorun
10,100
777
65
5
3
249,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role