Player Matchup

Danzaburou
Danzaburou
BasterdT12
Danzaburou
Level 148
God Stats
9W - 4L
1,714 SR
Queue Stats
321W - 234L
1,641 Elo+
Party 1
Fenrir
Fenrir
ItsJMED
Fenrir
Level 141
God Stats
6W - 3L
1,453 SR
Queue Stats
316W - 247L
1,665 Elo+
Party 1
Ao Kuang
Ao Kuang
MartialMonkey68
Ao Kuang
Level 148
God Stats
5W - 1L
1,832 SR
Queue Stats
465W - 383L
1,630 Elo+
Party 1
Cu Chulainn
Cu Chulainn
oBraxi
Cu Chulainn
Level 49
God Stats
7W - 6L
1,509 SR
Queue Stats
275W - 208L
1,548 Elo+
Party 1
Tiamat
Tiamat
xTheRevenge
Tiamat
Level 24
God Stats
7W - 12L
1,416 SR
Queue Stats
29W - 25L
1,465 Elo+
Party 1
Team Averages
Level 102
1,585 SR
1,590 Elo+

VS

Team Averages
Level 82
1,410 SR
1,482 Elo+
Nu Wa
Nu Wa
Cpt RamenNoodle
Nu Wa
Level 97
God Stats
17W - 17L
1,592 SR
Queue Stats
191W - 220L
1,521 Elo+
Party 2
Chaac
Chaac
NeedAWeapon187
Chaac
Level 24
God Stats
21W - 20L
1,625 SR
Queue Stats
43W - 38L
1,498 Elo+
Party 2
Bakasura
Bakasura
RhineRock
Bakasura
Level 133
God Stats
0W - 2L
1,245 SR
Queue Stats
245W - 245L
1,471 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
WidowMaker7878
Ah Muzen Cab
Level 67
God Stats
0W - 1L
1,348 SR
Queue Stats
158W - 198L
1,446 Elo+
Party 2
Fafnir
Fafnir
batmanswag100
Fafnir
Level 90
God Stats
0W - 1L
1,240 SR
Queue Stats
77W - 94L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BasterdT12
Danzaburou
10
4 / 2 / 5
6,563
656
4,040
6,909
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
ItsJMED
Fenrir
10
4 / 0 / 8
6,258
626
4,612
6,403
3,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
10
8 / 0 / 4
6,391
639
7,510
8,354
2,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
oBraxi
Cu Chulainn
11
3 / 0 / 1
6,332
633
4,091
5,434
3,192
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
10
3 / 1 / 2
6,320
632
1,672
3,240
1,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 2
4,810
481
3,307
4,275
944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 3 / 0
5,885
589
2,647
6,563
4,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
RhineRock
Bakasura
8
2 / 6 / 0
5,289
529
4,328
7,921
2,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
WidowMaker7878
Ah Muzen Cab
6
0 / 7 / 0
3,987
399
2,213
6,044
1,002
7
0 / 2 / 0
4,287
429
2,809
6,472
3,815
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
22
Kills
3
3
Deaths
22
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BasterdT12
Danzaburou
4
2
5
3.25
L
0
4
2
0.25
W
Fenrir
ItsJMED
Fenrir
4
0
8
8
W
Ao Kuang
8
0
4
10
L
1
3
0
0.33
L
Bakasura
RhineRock
Bakasura
2
6
0
0.33
L
Ah Muzen Cab
WidowMaker7878
Ah Muzen Cab
0
7
0
0
L
0
2
0
0
W
Cu Chulainn
oBraxi
Cu Chulainn
3
0
1
3.5
W
Tiamat
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,925
Damage
15,304
30,340
Taken
31,275
12,990
Mitigated
13,406
14,572
Healing
6,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BasterdT12
Danzaburou
4,040
2,051
0
3,715
6,909
2,100
0
1,731
5,104
0
32,797
L
3,307
430
40
289
4,275
944
0
1,375
2,900
16,747
0
W
Fenrir
ItsJMED
Fenrir
4,612
1,080
0
2,296
6,403
3,964
0
1,094
5,219
0
14,125
W
Ao Kuang
7,510
2,143
0
5,765
8,354
2,535
0
2,376
5,778
32,811
0
L
2,647
122
0
2,584
6,563
4,851
0
453
6,110
4,227
28,000
L
Bakasura
RhineRock
Bakasura
4,328
3,279
0
1,609
7,921
2,794
0
2,431
5,490
0
22,853
L
Ah Muzen Cab
WidowMaker7878
Ah Muzen Cab
2,213
1,015
0
522
6,044
1,002
0
3,440
2,604
0
12,609
L
2,809
1,099
75
1,747
6,472
3,815
0
1,995
4,477
11,557
0
W
Cu Chulainn
oBraxi
Cu Chulainn
4,091
605
0
964
5,434
3,192
384
459
4,532
5,484
28,530
W
Tiamat
1,672
321
0
1,832
3,240
1,199
828
678
2,542
28,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,864
Gold Earned
24,258
306
Minions Killed
218
0
Camps Cleared
0
933,510
Distance Traveled
921,717
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,563
656
80
8
0
177,353
0
L
Nu Wa
4,810
481
30
3
0
163,515
3
W
Fenrir
6,258
626
24
2
0
205,767
2
W
Ao Kuang
6,391
639
60
6
0
185,899
1
L
Chaac
5,885
589
87
9
0
192,793
3
L
Bakasura
5,289
529
60
6
0
208,702
0
L
Ah Muzen Cab
3,987
399
25
3
0
180,801
1
L
Fafnir
4,287
429
16
2
0
175,906
2
W
Cu Chulainn
6,332
633
75
8
0
184,981
3
W
Tiamat
6,320
632
67
7
0
179,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role