Player Matchup

Yemoja
Yemoja
Delta182
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,090 Elo+
Solo
Cliodhna
Cliodhna
Oedipus9
Cliodhna
Level 17
God Stats
5W - 14L
1,117 SR
Queue Stats
71W - 78L
1,346 Elo+
Party 2
Janus
Janus
ToxicKib
Janus
Level 77
God Stats
7W - 3L
1,610 SR
Queue Stats
203W - 184L
1,509 Elo+
Party 3
Artemis
Artemis
ingrownhair69420
Artemis
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,196 Elo+
Party 3
Sun Wukong
Sun Wukong
johnhvhbox
Sun Wukong
Level 18
God Stats
3W - 3L
1,465 SR
Queue Stats
110W - 110L
1,376 Elo+
Party 2
Team Averages
Level 23
1,438 SR
1,304 Elo+

VS

Team Averages
Level 26
1,508 SR
1,400 Elo+
Erlang Shen
Erlang Shen
Harvardking
Erlang Shen
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,297 Elo+
Solo
Hel
Hel
Kanadier
Hel
Level 28
God Stats
7W - 3L
1,630 SR
Queue Stats
27W - 32L
1,368 Elo+
Solo
Ao Kuang
Ao Kuang
RopeSag
Ao Kuang
Level 24
God Stats
11W - 14L
1,386 SR
Queue Stats
32W - 47L
1,385 Elo+
Party 1
Mulan
Mulan
SithLordMuzaka
Mulan
Level 28
God Stats
22W - 23L
1,475 SR
Queue Stats
39W - 48L
1,449 Elo+
Party 1
Heimdallr
Heimdallr
Swicer Dicer
Heimdallr
Level 27
God Stats
10W - 6L
1,551 SR
Queue Stats
35W - 42L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Delta182
Yemoja
12
0 / 3 / 4
8,513
405
4,185
12,321
14,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cliodhna
Oedipus9
Cliodhna
14
9 / 4 / 5
10,208
486
13,343
14,980
5,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
ToxicKib
Janus
16
9 / 6 / 8
10,988
523
26,258
15,332
5,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 4 / 5
7,885
375
11,015
9,076
3,474
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
johnhvhbox
Sun Wukong
12
2 / 3 / 8
8,636
411
8,838
12,808
8,278
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Harvardking
Erlang Shen
6
0 / 2 / 2
6,291
300
399
6,188
2,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 5 / 5
10,232
487
13,235
19,716
6,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
RopeSag
Ao Kuang
14
5 / 4 / 5
9,320
444
10,809
17,190
5,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
6 / 6 / 6
10,506
500
13,669
19,658
18,944
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
Swicer Dicer
Heimdallr
15
4 / 6 / 7
9,813
467
9,092
14,917
4,765
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
45
23
Kills
20
20
Deaths
23
30
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Delta182
Yemoja
0
3
4
0.67
W
Erlang Shen
Harvardking
Erlang Shen
0
2
2
0.5
W
5
5
5
1.5
L
Cliodhna
Oedipus9
Cliodhna
9
4
5
2.88
W
Ao Kuang
RopeSag
Ao Kuang
5
4
5
1.88
W
6
6
6
1.5
W
Heimdallr
Swicer Dicer
Heimdallr
4
6
7
1.25
L
Janus
ToxicKib
Janus
9
6
8
2.17
L
3
4
5
1.38
L
Sun Wukong
johnhvhbox
Sun Wukong
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,639
Damage
47,204
64,517
Taken
77,669
37,637
Mitigated
38,097
11,508
Healing
21,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Delta182
Yemoja
4,185
970
2,350
1,569
12,321
14,478
639
4,728
7,429
21,770
0
W
Erlang Shen
Harvardking
Erlang Shen
399
72
0
67
6,188
2,768
0
2,451
3,659
18
6,067
W
13,235
205
2,562
8,068
19,716
6,504
564
9,161
10,098
63,937
0
L
Cliodhna
Oedipus9
Cliodhna
13,343
1,404
0
1,608
14,980
5,853
619
5,488
9,318
0
55,523
W
Ao Kuang
RopeSag
Ao Kuang
10,809
2,357
0
3,064
17,190
5,116
549
6,036
10,917
35,009
0
W
13,669
1,145
1,957
3,411
19,658
18,944
144
5,599
13,886
10,206
30,597
W
Heimdallr
Swicer Dicer
Heimdallr
9,092
2,365
0
1,962
14,917
4,765
0
6,217
8,434
0
38,610
L
Janus
ToxicKib
Janus
26,258
2,373
45
2,743
15,332
5,554
802
8,228
6,754
80,874
0
L
11,015
4,038
0
2,190
9,076
3,474
2,337
2,699
6,299
0
34,094
L
Sun Wukong
johnhvhbox
Sun Wukong
8,838
1,833
0
1,003
12,808
8,278
510
5,991
6,717
0
41,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,230
Gold Earned
46,162
362
Minions Killed
291
0
Camps Cleared
0
1,927,997
Distance Traveled
1,940,306
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,513
405
30
1
0
382,836
1
W
Erlang Shen
6,291
300
13
1
0
366,827
1
W
Hel
10,232
487
111
5
0
392,971
6
L
Cliodhna
10,208
486
75
4
0
424,372
1
W
Ao Kuang
9,320
444
64
3
0
415,127
1
W
Mulan
10,506
500
48
2
0
379,478
4
W
Heimdallr
9,813
467
55
3
0
385,903
0
L
Janus
10,988
523
152
7
0
403,800
2
L
Artemis
7,885
375
44
2
0
301,662
3
L
Sun Wukong
8,636
411
61
3
0
415,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role