Player Matchup

Sol
Sol
G3rmx Perez
Sol
Level 56
God Stats
0W - 1L
1,787 SR
Queue Stats
4W - 5L
1,799 Elo+
Party 2
Medusa
Medusa
TrapGear
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,687 Elo+
Solo
Set
Set
mag1k MARKer
Set
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Team Averages
Level 37
1,596 SR
1,662 Elo+

VS

Team Averages
Level 93
1,346 SR
1,433 Elo+
Rama
Rama
B0XZER2066
Rama
Level 108
God Stats
2W - 4L
1,183 SR
Queue Stats
319W - 334L
1,493 Elo+
Party 1
Chaac
Chaac
Elradivine
Chaac
Level 55
God Stats
7W - 5L
1,360 SR
Queue Stats
190W - 236L
1,358 Elo+
Solo
Discordia
Discordia
Mokushotaar
Discordia
Level 115
God Stats
6W - 4L
1,496 SR
Queue Stats
425W - 434L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 2
9,459
676
13,116
13,039
5,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
TrapGear
Medusa
4
0 / 1 / 1
5,895
421
0
880
102
14
2 / 6 / 2
9,031
645
4,134
13,093
6,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 2
10,586
756
6,416
9,793
3,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
13
2 / 3 / 8
9,671
691
6,986
18,040
10,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Discordia
Mokushotaar
Discordia
14
2 / 1 / 7
9,723
695
10,351
5,541
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
11
11
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
2
2
4
W
Chaac
2
3
8
2
L
3
4
2
1
W
Discordia
Mokushotaar
Discordia
2
1
7
5.5
L
Medusa
TrapGear
Medusa
0
1
1
0.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,250
Damage
23,753
27,012
Taken
33,374
12,125
Mitigated
16,470
3,492
Healing
11,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,416
5,826
0
750
9,793
3,648
1,728
4,692
5,101
0
46,179
W
Chaac
6,986
550
125
9,242
18,040
10,879
328
6,176
11,144
0
27,756
L
13,116
4,043
179
3,313
13,039
5,069
0
5,827
7,212
41,494
3,702
W
Discordia
Mokushotaar
Discordia
10,351
289
713
545
5,541
1,943
469
1,820
3,721
30,709
0
L
Medusa
TrapGear
Medusa
0
0
0
0
880
102
0
0
880
0
0
L
4,134
1,410
0
0
13,093
6,954
0
4,702
8,391
0
20,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,385
Gold Earned
29,980
114
Minions Killed
176
3
Camps Cleared
11
460,759
Distance Traveled
745,294
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,586
756
78
6
5
244,230
5
W
Chaac
9,671
691
59
4
3
281,469
0
L
Sol
9,459
676
75
5
3
247,993
3
W
Discordia
9,723
695
39
3
3
219,595
0
L
Medusa
5,895
421
0
0
0
0
0
L
Set
9,031
645
39
3
0
212,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role