Player Matchup

Cerberus
Cerberus
Clean Dewey
Cerberus
Level 59
God Stats
1W - 1L
1,488 SR
Queue Stats
5W - 6L
1,502 Elo+
Party 1
Sol
Sol
ItzInvictus
Sol
Level 106
God Stats
0W - 2L
1,322 SR
Queue Stats
218W - 184L
1,530 Elo+
Party 1
Tiamat
Tiamat
Sharvay
Tiamat
Level 91
God Stats
1W - 3L
1,715 SR
Queue Stats
14W - 16L
1,440 Elo+
Party 1
Loki
Loki
ZOTxPENATRATOR
Loki
Level 107
God Stats
11W - 9L
1,586 SR
Queue Stats
20W - 23L
1,505 Elo+
Party 1
Thanatos
Thanatos
crazytyler123
Thanatos
Level 124
God Stats
0W - 2L
1,523 SR
Queue Stats
16W - 16L
1,467 Elo+
Party 1
Team Averages
Level 97
1,527 SR
1,489 Elo+

VS

Team Averages
Level 126
1,566 SR
1,550 Elo+
Mulan
Mulan
AssassinMario21
Mulan
Level 143
God Stats
4W - 1L
1,644 SR
Queue Stats
515W - 521L
1,532 Elo+
Party 2
Jing Wei
Jing Wei
D3LUX3HAVOC
Jing Wei
Level 119
God Stats
3W - 3L
1,454 SR
Queue Stats
483W - 494L
1,543 Elo+
Solo
Bakasura
Bakasura
DiscountDeity
Bakasura
Level 85
God Stats
27W - 22L
1,584 SR
Queue Stats
186W - 164L
1,572 Elo+
Solo
Ra
Ra
XxPandas420Xx
Ra
Level 127
God Stats
1W - 1L
1,525 SR
Queue Stats
172W - 156L
1,578 Elo+
Solo
Ares
Ares
enlightened-lord
Ares
Level 158
God Stats
6W - 2L
1,622 SR
Queue Stats
334W - 371L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Clean Dewey
Cerberus
12
1 / 5 / 5
7,890
438
7,705
15,440
11,092
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 4 / 4
9,148
508
15,570
10,761
2,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Sharvay
Tiamat
14
4 / 6 / 5
9,181
510
8,678
12,268
7,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
5 / 5 / 3
10,761
598
11,649
11,541
5,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
crazytyler123
Thanatos
13
2 / 6 / 2
8,467
470
7,550
16,324
5,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 5
11,194
622
8,881
15,702
13,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
D3LUX3HAVOC
Jing Wei
16
3 / 3 / 5
9,983
555
10,004
14,407
5,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
DiscountDeity
Bakasura
19
12 / 2 / 3
11,818
657
13,505
13,900
6,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 4 / 6
9,141
508
7,530
11,213
4,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 15
7,989
444
5,843
17,914
15,157
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
59
14
Kills
25
26
Deaths
14
19
Assists
34
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
L
Cerberus
Clean Dewey
Cerberus
1
5
5
0.7
W
Jing Wei
D3LUX3HAVOC
Jing Wei
3
3
5
1.83
W
Bakasura
DiscountDeity
Bakasura
12
2
3
6.75
L
2
4
4
1
L
Tiamat
Sharvay
Tiamat
4
6
5
1.08
W
5
4
6
2
L
5
5
3
1.3
L
Thanatos
crazytyler123
Thanatos
2
6
2
0.5
W
0
3
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,152
Damage
45,763
66,334
Taken
73,136
31,912
Mitigated
45,760
27,652
Healing
30,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,881
1,193
0
7,491
15,702
13,920
0
2,465
12,408
12,539
70,766
L
Cerberus
Clean Dewey
Cerberus
7,705
246
426
5,327
15,440
11,092
361
5,041
9,506
37,062
0
W
Jing Wei
D3LUX3HAVOC
Jing Wei
10,004
8,934
0
6,329
14,407
5,067
144
8,408
5,951
0
80,152
W
Bakasura
DiscountDeity
Bakasura
13,505
10,077
0
4,233
13,900
6,659
2,480
4,151
9,524
0
77,913
L
15,570
7,297
0
3,851
10,761
2,821
1,671
2,161
8,371
68,804
0
L
Tiamat
Sharvay
Tiamat
8,678
614
174
2,812
12,268
7,477
759
3,178
8,032
45,705
0
W
7,530
351
1,765
4,628
11,213
4,957
336
4,579
6,059
54,925
0
L
11,649
3,742
0
2,244
11,541
5,110
1,119
1,035
9,689
0
73,735
L
Thanatos
crazytyler123
Thanatos
7,550
2,455
0
12,818
16,324
5,412
663
2,400
13,111
0
50,641
W
5,843
491
836
5,249
17,914
15,157
330
11,676
5,992
15,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,447
Gold Earned
50,125
505
Minions Killed
611
0
Camps Cleared
0
1,705,199
Distance Traveled
1,796,289
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,194
622
182
10
0
391,061
8
L
Cerberus
7,890
438
93
5
0
354,034
4
W
Jing Wei
9,983
555
147
8
0
325,717
3
W
Bakasura
11,818
657
167
9
0
393,895
0
L
Sol
9,148
508
104
6
0
330,790
2
L
Tiamat
9,181
510
79
4
0
304,561
0
W
Ra
9,141
508
97
5
0
314,435
2
L
Loki
10,761
598
141
8
0
343,260
2
L
Thanatos
8,467
470
88
5
0
372,554
2
W
Ares
7,989
444
18
1
0
371,181
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role