Player Matchup

Odin
Odin
MuffinmanTwinkie
Odin
Level 91
God Stats
2W - 2L
1,584 SR
Queue Stats
156W - 117L
1,514 Elo+
Party 1
Sol
Sol
public-serpent
Sol
Level 18
God Stats
3W - 1L
1,489 SR
Queue Stats
141W - 103L
1,463 Elo+
Party 1
Ne Zha
Ne Zha
soawesome1
Ne Zha
Level 116
God Stats
18W - 8L
1,362 SR
Queue Stats
275W - 217L
1,593 Elo+
Party 1
Team Averages
Level 75
1,478 SR
1,523 Elo+

VS

Team Averages
Level 73
1,449 SR
1,465 Elo+
Ymir
Ymir
ProdigyKenny
Ymir
Level 80
God Stats
2W - 3L
1,560 SR
Queue Stats
106W - 146L
1,364 Elo+
Solo
Neith
Neith
TimeLordStyle
Neith
Level 4
God Stats
0W - 1L
1,287 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hera
Hera
Ullrsonn
Hera
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 32L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 12
8,131
739
4,499
8,204
7,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 13
8,065
733
10,785
4,532
1,578
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
soawesome1
Ne Zha
13
12 / 1 / 5
9,284
844
10,797
7,800
4,838
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
6,896
627
4,103
12,061
9,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

9
0 / 10 / 1
6,450
586
2,353
9,492
2,662
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
11
1 / 5 / 0
7,400
673
7,924
8,858
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
3
19
Kills
1
1
Deaths
19
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
12
10
L
0
4
1
0.13
L
0
10
1
0.05
L
Hera
1
5
0
0.2
W
3
0
13
9.5
W
Ne Zha
soawesome1
Ne Zha
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,081
Damage
14,380
20,536
Taken
30,411
13,423
Mitigated
14,466
5,192
Healing
4,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,499
1,253
0
528
8,204
7,007
269
4,336
3,570
0
14,675
L
4,103
408
0
3,371
12,061
9,402
0
6,041
6,020
12,295
0
L
2,353
1,155
0
451
9,492
2,662
0
2,222
7,270
0
7,771
L
Hera
7,924
1,952
0
463
8,858
2,402
0
2,522
6,336
24,221
0
W
10,785
3,574
0
2,934
4,532
1,578
619
2,534
1,902
27,299
0
W
Ne Zha
soawesome1
Ne Zha
10,797
3,647
0
1,730
7,800
4,838
302
4,955
2,609
0
40,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,480
Gold Earned
20,746
118
Minions Killed
78
8
Camps Cleared
1
630,990
Distance Traveled
537,042
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,131
739
28
3
0
213,037
1
L
Ymir
6,896
627
15
1
0
191,883
1
L
Neith
6,450
586
19
2
0
155,643
0
L
Hera
7,400
673
44
4
1
189,516
2
W
Sol
8,065
733
42
4
1
210,940
0
W
Ne Zha
9,284
844
48
4
7
207,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role