Player Matchup

Yemoja
Yemoja
AFKJADE_
Yemoja
Level 3
God Stats
0W - 1L
1,260 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
Neith
Neith
Sunny4K77
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,022 Elo+
Party 1
Merlin
Merlin
XxOutLaw29xX
Merlin
Level 5
God Stats
2W - 7L
1,500 SR
Queue Stats
18W - 25L
1,022 Elo+
Party 1
Izanami
Izanami
meganteestallion
Izanami
Level 6
God Stats
1W - 6L
1,340 SR
Queue Stats
11W - 24L
1,094 Elo+
Party 1
Arachne
Arachne
temp-265216
Arachne
Level 4
God Stats
2W - 6L
1,120 SR
Queue Stats
26W - 42L
1,105 Elo+
Party 1
Team Averages
Level 4
1,344 SR
1,148 Elo+

VS

Team Averages
Level 17
1,492 SR
1,253 Elo+
Charybdis
Charybdis
JoJimo
Charybdis
Level 6
God Stats
2W - 0L
1,769 SR
Queue Stats
4W - 5L
1,315 Elo+
Solo
Tyr
Tyr
MeltedCashew920
Tyr
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,275 Elo+
Solo
Tsukuyomi
Tsukuyomi
monstertrucks22
Tsukuyomi
Level 12
God Stats
1W - 0L
1,309 SR
Queue Stats
1W - 1L
1,237 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
sevencrowd1275
Morgan Le Fay
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,197 Elo+
Solo
Bakasura
Bakasura
slipoyIvan
Bakasura
Level 22
God Stats
6W - 5L
1,380 SR
Queue Stats
22W - 28L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AFKJADE_
Yemoja
12
0 / 10 / 6
8,604
391
3,896
20,041
16,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Sunny4K77
Neith
11
0 / 13 / 3
8,036
365
7,454
14,782
4,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
15
7 / 11 / 3
10,182
463
16,533
19,205
5,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 13 / 2
10,105
459
7,914
14,392
3,622
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
temp-265216
Arachne
6
2 / 2 / 1
6,759
307
998
3,087
1,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JoJimo
Charybdis
20
15 / 0 / 4
13,896
632
14,287
20,764
7,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
8 / 2 / 17
12,029
547
7,047
13,301
13,251
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
monstertrucks22
Tsukuyomi
17
9 / 3 / 7
12,378
563
10,352
16,692
6,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
sevencrowd1275
Morgan Le Fay
16
5 / 4 / 12
11,788
536
12,453
15,215
5,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
slipoyIvan
Bakasura
16
12 / 7 / 12
12,146
552
10,475
12,823
5,109
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
101
14
Kills
49
49
Deaths
16
15
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AFKJADE_
Yemoja
0
10
6
0.3
W
Charybdis
JoJimo
Charybdis
15
0
4
17
W
8
2
17
8.25
L
Neith
Sunny4K77
Neith
0
13
3
0.12
L
Merlin
7
11
3
0.77
L
5
13
2
0.46
W
Tsukuyomi
monstertrucks22
Tsukuyomi
9
3
7
4.17
W
Morgan Le Fay
sevencrowd1275
Morgan Le Fay
5
4
12
2.75
W
Bakasura
slipoyIvan
Bakasura
12
7
12
2.57
L
Arachne
temp-265216
Arachne
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,795
Damage
54,614
71,507
Taken
78,795
30,622
Mitigated
38,956
4,039
Healing
25,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AFKJADE_
Yemoja
3,896
788
388
664
20,041
16,055
45
4,835
14,351
12,011
0
W
Charybdis
JoJimo
Charybdis
14,287
7,787
0
12,186
20,764
7,987
2,994
3,717
16,969
0
140,760
W
7,047
1,507
0
1,219
13,301
13,251
281
1,783
11,428
0
45,792
L
Neith
Sunny4K77
Neith
7,454
3,013
0
924
14,782
4,737
703
1,029
13,640
0
33,863
L
Merlin
16,533
1,061
113
1,574
19,205
5,198
228
3,394
15,373
46,766
0
L
7,914
5,470
0
0
14,392
3,622
1,660
1,880
12,335
0
43,697
W
Tsukuyomi
monstertrucks22
Tsukuyomi
10,352
2,541
0
5,844
16,692
6,685
4,495
4,746
11,715
0
65,594
W
Morgan Le Fay
sevencrowd1275
Morgan Le Fay
12,453
1,140
172
5,032
15,215
5,924
2,393
6,574
8,221
56,875
0
W
Bakasura
slipoyIvan
Bakasura
10,475
9,053
0
1,456
12,823
5,109
608
4,873
7,730
0
32,867
L
Arachne
temp-265216
Arachne
998
801
0
376
3,087
1,010
83
306
2,737
0
12,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,686
Gold Earned
62,237
268
Minions Killed
505
0
Camps Cleared
0
1,514,633
Distance Traveled
1,891,429
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,604
391
13
1
0
355,910
0
W
Charybdis
13,896
632
163
7
0
363,730
0
W
Tyr
12,029
547
84
4
0
406,958
1
L
Neith
8,036
365
71
3
0
332,500
0
L
Merlin
10,182
463
63
3
0
312,211
0
L
Izanami
10,105
459
96
4
0
337,845
0
W
Tsukuyomi
12,378
563
112
5
0
393,834
0
W
Morgan Le Fay
11,788
536
89
4
0
357,896
2
W
Bakasura
12,146
552
57
3
0
369,011
0
L
Arachne
6,759
307
25
1
0
176,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role