Player Matchup

Charybdis
Charybdis
Alvidola
Charybdis
Level 46
God Stats
3W - 8L
1,548 SR
Queue Stats
282W - 330L
1,451 Elo+
Solo
Awilix
Awilix
DenizChoban
Awilix
Level 45
God Stats
0W - 5L
1,070 SR
Queue Stats
140W - 177L
1,389 Elo+
Party 2
Nike
Nike
ImperialDracul
Nike
Level 110
God Stats
0W - 1L
1,739 SR
Queue Stats
112W - 108L
1,500 Elo+
Solo
Athena
Athena
Qaimaq
Athena
Level 25
God Stats
6W - 5L
1,500 SR
Queue Stats
27W - 39L
1,381 Elo+
Party 2
Nu Wa
Nu Wa
RedLink21
Nu Wa
Level 48
God Stats
1W - 3L
1,468 SR
Queue Stats
66W - 67L
1,503 Elo+
Solo
Team Averages
Level 55
1,465 SR
1,445 Elo+

VS

Team Averages
Level 128
1,565 SR
1,510 Elo+
Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
JustDeathX
Chronos
Level 160
God Stats
17W - 6L
1,758 SR
Queue Stats
183W - 120L
1,660 Elo+
Party 1
Anubis
Anubis
Posyaa
Anubis
Level 41
God Stats
22W - 17L
1,476 SR
Queue Stats
61W - 85L
1,303 Elo+
Solo
Fafnir
Fafnir
UltiGod
Fafnir
Level 160
God Stats
3W - 2L
1,590 SR
Queue Stats
294W - 204L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Alvidola
Charybdis
5
0 / 0 / 0
4,153
415
201
2,567
469
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Awilix
8
2 / 3 / 1
5,447
545
2,617
7,186
1,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 3 / 0
5,687
569
4,359
7,133
4,166
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
Qaimaq
Athena
6
0 / 3 / 1
4,387
439
910
6,911
2,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
RedLink21
Nu Wa
9
1 / 4 / 3
5,481
548
6,407
5,044
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 1 / 2
6,472
647
2,171
4,018
1,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
 
Fenrir
11
5 / 1 / 2
6,458
646
2,538
6,095
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
JustDeathX
Chronos
12
1 / 1 / 0
6,700
670
5,024
5,919
2,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anubis
Posyaa
Anubis
10
1 / 2 / 5
5,970
597
4,198
6,129
1,950
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
UltiGod
Fafnir
10
5 / 0 / 4
6,778
678
5,345
6,402
5,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
13
13
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
2
2
W
Fenrir
 
Fenrir
5
1
2
6
L
Charybdis
Alvidola
Charybdis
0
0
0
0
L
Awilix
2
3
1
0.83
L
2
3
0
0.67
W
Chronos
JustDeathX
Chronos
1
1
0
1
W
Anubis
Posyaa
Anubis
1
2
5
1.75
L
Athena
Qaimaq
Athena
0
3
1
0.17
L
Nu Wa
RedLink21
Nu Wa
1
4
3
0.63
W
Fafnir
UltiGod
Fafnir
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,494
Damage
19,276
28,841
Taken
28,563
10,579
Mitigated
12,226
5,489
Healing
11,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,171
1,594
0
1,735
4,018
1,119
3,715
380
3,598
0
49,136
W
Fenrir
 
Fenrir
2,538
688
0
3,024
6,095
2,035
0
1,082
4,907
0
27,501
L
Charybdis
Alvidola
Charybdis
201
171
0
1,521
2,567
469
0
370
2,197
0
15,330
L
Awilix
2,617
953
0
2,422
7,186
1,986
0
2,904
4,282
0
21,261
L
4,359
471
0
500
7,133
4,166
0
4,572
2,561
0
26,955
W
Chronos
JustDeathX
Chronos
5,024
1,759
0
2,745
5,919
2,058
625
295
5,616
36,884
4,535
W
Anubis
Posyaa
Anubis
4,198
329
0
2,089
6,129
1,950
195
2,325
3,604
26,657
0
L
Athena
Qaimaq
Athena
910
265
0
736
6,911
2,583
0
3,328
3,583
4,949
0
L
Nu Wa
RedLink21
Nu Wa
6,407
2,113
0
310
5,044
1,375
0
2,795
2,249
25,167
0
W
Fafnir
UltiGod
Fafnir
5,345
540
0
2,125
6,402
5,064
0
2,681
3,521
17,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,155
Gold Earned
32,378
225
Minions Killed
327
0
Camps Cleared
0
821,735
Distance Traveled
935,349
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,472
647
106
11
0
170,910
5
W
Fenrir
6,458
646
52
5
0
210,290
3
L
Charybdis
4,153
415
35
4
0
118,364
1
L
Awilix
5,447
545
51
5
0
197,853
0
L
Nike
5,687
569
73
7
0
173,606
4
W
Chronos
6,700
670
91
9
0
194,308
3
W
Anubis
5,970
597
48
5
0
171,474
1
L
Athena
4,387
439
10
1
0
160,467
2
L
Nu Wa
5,481
548
56
6
0
171,445
5
W
Fafnir
6,778
678
30
3
0
188,367
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role