Player Matchup

Nemesis
Nemesis
HarrowingRose
Nemesis
Level 12
God Stats
10W - 15L
1,456 SR
Queue Stats
20W - 22L
1,587 Elo+
Party 1
Hachiman
Hachiman
Pinkfire72
Hachiman
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,442 Elo+
Solo
Ra
Ra
SmiteMommy
Ra
Level 18
God Stats
0W - 3L
1,266 SR
Queue Stats
65W - 49L
1,700 Elo+
Solo
Anubis
Anubis
TKingBiggumz426
Anubis
Level 91
God Stats
9W - 5L
1,754 SR
Queue Stats
276W - 265L
1,615 Elo+
Party 1
Loki
Loki
UwUollampiiiUwU
Loki
Level 13
God Stats
1W - 3L
1,531 SR
Queue Stats
7W - 10L
1,464 Elo+
Solo
Team Averages
Level 30
1,501 SR
1,562 Elo+

VS

Team Averages
Level 39
1,565 SR
1,578 Elo+
Gilgamesh
Gilgamesh
ATLAS-2234
Gilgamesh
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 11L
1,363 Elo+
Party 2
Odin
Odin
Bwills6
Odin
Level 29
God Stats
4W - 0L
1,819 SR
Queue Stats
90W - 77L
1,571 Elo+
Solo
Discordia
Discordia
KingSlayer2398
Discordia
Level 15
God Stats
1W - 0L
1,126 SR
Queue Stats
5W - 0L
1,827 Elo+
Solo
Chronos
Chronos
Quafers
Chronos
Level 29
God Stats
2W - 0L
1,853 SR
Queue Stats
109W - 78L
1,662 Elo+
Solo
Nemesis
Nemesis
xxNicoDemo22xx
Nemesis
Level 117
God Stats
20W - 15L
1,527 SR
Queue Stats
805W - 797L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
2 / 5 / 3
9,318
444
9,889
15,334
6,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
Pinkfire72
Hachiman
13
0 / 10 / 7
8,340
397
7,749
14,635
4,521
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
5 / 4 / 3
10,386
495
11,467
16,455
17,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 7 / 2
10,498
500
14,533
16,540
8,105
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 9 / 1
8,674
413
8,388
17,356
5,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ATLAS-2234
Gilgamesh
16
2 / 3 / 22
11,400
543
10,777
23,159
17,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Odin
Bwills6
Odin
18
5 / 3 / 11
11,521
549
12,959
14,330
13,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
KingSlayer2398
Discordia
19
6 / 4 / 9
11,971
570
14,352
9,347
2,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Quafers
Chronos
20
16 / 1 / 8
13,339
635
16,000
20,148
11,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 4 / 16
11,647
555
8,990
18,282
7,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
101
13
Kills
35
35
Deaths
15
16
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ATLAS-2234
Gilgamesh
2
3
22
4.33
W
Odin
Bwills6
Odin
5
3
11
3.5
L
Nemesis
2
5
3
0.7
W
Discordia
KingSlayer2398
Discordia
6
4
9
2.63
L
Hachiman
Pinkfire72
Hachiman
0
10
7
0.35
W
Chronos
Quafers
Chronos
16
1
8
20
L
5
4
3
1.63
L
5
7
2
0.86
L
1
9
1
0.17
W
6
4
16
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,026
Damage
63,078
80,320
Taken
85,266
41,906
Mitigated
53,377
19,816
Healing
29,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ATLAS-2234
Gilgamesh
10,777
1,964
3,993
7,234
23,159
17,751
25
9,304
13,855
6,854
34,014
W
Odin
Bwills6
Odin
12,959
1,083
0
3,866
14,330
13,880
831
2,696
11,634
10,551
46,313
L
Nemesis
9,889
4,784
0
4,118
15,334
6,542
641
4,698
9,911
0
46,853
W
Discordia
KingSlayer2398
Discordia
14,352
277
0
795
9,347
2,633
138
4,715
4,632
80,471
0
L
Hachiman
Pinkfire72
Hachiman
7,749
5,819
0
808
14,635
4,521
807
6,094
8,363
0
28,663
W
Chronos
Quafers
Chronos
16,000
7,890
0
8,133
20,148
11,772
4,451
5,212
14,936
111,541
14,161
L
11,467
1,636
410
6,229
16,455
17,355
0
7,049
8,975
51,134
0
L
14,533
619
0
4,978
16,540
8,105
225
7,558
8,274
63,979
0
L
8,388
1,472
0
3,273
17,356
5,383
0
6,300
10,929
0
60,782
W
8,990
2,890
0
5,522
18,282
7,341
337
4,308
13,974
0
75,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,216
Gold Earned
59,878
450
Minions Killed
605
0
Camps Cleared
0
1,803,651
Distance Traveled
2,039,388
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,400
543
48
2
0
422,298
4
W
Odin
11,521
549
119
6
0
401,469
5
L
Nemesis
9,318
444
93
4
0
359,751
1
W
Discordia
11,971
570
155
7
0
362,298
3
L
Hachiman
8,340
397
53
3
0
344,816
2
W
Chronos
13,339
635
158
8
0
402,858
2
L
Ra
10,386
495
78
4
0
381,248
2
L
Anubis
10,498
500
130
6
0
334,617
3
L
Loki
8,674
413
96
5
0
383,219
1
W
Nemesis
11,647
555
125
6
0
450,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role